Systems that kept the measure

A picture with no size–distance signal

In a system with no diminution the drawn size of an object falls at exactly zero pixels per metre, so nothing in the picture says how far away anything is. Depth has to be carried by something else, and what carries it is height on the page — linearly, and without a horizon.

Worth reading first: Parallel projection is not primitive perspective · The horizon is at eye level — if the picture plane is vertical.

Persian and Indian miniature painting, Japanese e-maki, Chinese architectural painting and European medieval manuscript illumination all share a property that gets described as “no perspective” and is worth stating exactly instead. Objects in them do not get smaller with distance. A figure at the top of the picture is the same size as a figure at the bottom, and a building at the back is the same size as one at the front.

That is a measurable claim about a drawing system and it has a slope attached.

A 1.7 m figure, drawn at every distance, by two systemsThe falling curve is a pinhole: f·H/Z, dropping -4.06 px per metre on average and 20.0× overall across the range. The flat one is an oblique system, whose slope is 0e+0 px per metre — zero, not nearly zero. A system with no diminution has no size–distance signal at all, so depth has to be carried by something else, and the something else is where the figure stands on the page.0100200204060distance of the object, metresits drawn height, pxa pinholean oblique systemdrawn height of a fixed object against its distance20.0× against 1.000
Fig. 1 A 1.7 m figure, drawn at every distance from 3 m to 60 m, by two systems. The falling curve is a pinhole — f·H/Z, whose drawn height falls 20.0× overall across the range. The flat one is an oblique system, whose slope is 0e+0 px per metre. Zero, not nearly zero.

The claim, stated so it can be wrong

Before measuring it, the claim needs a form that could fail, because “no perspective” is not one.

The testable version is: the drawn size of an object of fixed real size does not depend on its distance. That is a statement about a function — the derivative of drawn size with respect to distance is zero — and it can be checked at every distance rather than argued about.

Two things it does not say, and both are ways the claim is often overstated.

It does not say the picture has no depth. A system with no diminution can and does show depth, by position on the page, and the depth it shows is on a uniform scale rather than a compressed one.

And it does not say objects are never drawn at different sizes. They are, constantly, and in these traditions the size often means something else entirely. What the claim says is that size does not track distance, which leaves it free to track something else.

Zero is a stronger statement than small

The slope of the oblique system’s size–distance curve is exactly zero, and the assertion in assertNoDiminutionMeansNoHorizon requires it to be zero to twelve decimal places rather than merely small. That distinction is the site’s habit and it earns its keep here.

A system whose diminution is small would still carry a depth signal, weakly. A reader comparing two figures could in principle recover which is further, with poor precision. A system whose diminution is zero carries no such signal at all: two identical figures at any two depths are drawn identically, and nothing whatever in their drawn sizes distinguishes them.

That is a categorical difference and it forces the rest of the system. Something has to say which figure is further away, and in a system with no size cue the only thing left is position on the page.

What position on the page can do

The oblique map sends a ground point at depth ZZ to a page height proportional to ZZ. Not to a compressed function of ZZ, not to something that saturates — to ZZ itself, times a constant.

Two consequences, and the second is the one that never gets stated.

The depth scale is uniform. A metre of depth is the same number of millimetres of page wherever it is. A reader can compare the gap between the first and second courtyard with the gap between the ninth and tenth by measuring, and the comparison is exact. In a perspective picture the same two gaps are drawn at wildly different sizes and comparing them requires undoing the projection.

And there is no horizon. The image of a ground point rises linearly with depth and keeps rising: there is no height it approaches. So the picture has no line at which the ground plane’s image accumulates, which means it has no image of the line at infinity — because a parallel projection sends points at infinity to points at infinity rather than to a finite line.

A system with no diminution has no horizon, and those are not two facts. They are one fact, seen from the two ends of the same map.

Where a depth range lands on the pageEach rule is one depth, evenly spaced from 3 m to 60 m, drawn at the height its system puts it. The shaded band is the top tenth of each strip. A pinhole files 69% of the whole depth range into it; a linear depth map puts exactly 10% there, because a tenth of a page is a tenth of anything under a linear map. That band is what a horizon is.a pinhole69% of the rangean oblique system10% of the rangeevenly spaced depths, drawn where each system puts themthe shaded band is the top tenth of the stripa horizon is a band, not a line
Fig. 2 What the difference costs in page. Evenly spaced depths from 3 m to 60 m, drawn at the height each system puts them. The shaded band is the top tenth of the strip: a pinhole files 69% of the whole depth range into it, and a linear depth map puts exactly 10% there — which is the control, since a tenth of a page is a tenth of anything under a linear map. That band is what a horizon is.

The horizon, priced

Sixty-nine per cent against ten. That is the sharpest single number in this field and it is worth turning over.

A perspective picture of a landscape spends nine tenths of its page on the nearest third of what it depicts and one tenth on the remaining two thirds. As the depth range grows the imbalance grows without limit: extend the scene to the horizon and everything past a certain distance shares a few pixels.

This is normally described as a virtue — the compression is what makes a perspective picture feel deep — and it is one, for a picture of a view. It is a serious defect for a picture of a journey, which is what these systems are mostly used for. A procession along a road, a river with settlements along it, the rooms of a palace one after another: in every one of those the subject is extended in depth and the interest is evenly spread through it, and a system that spends 90% of the page on the first third is spending it in the wrong place.

So the choice between diminution and no diminution is not a choice between sophistication and naivety. It is a choice about where the page goes, and the right answer depends on whether the subject’s interest is concentrated near the viewer or spread through the depth.

A 46° picture, 160 mm wide, read from various distancesThe picture is correct from 18.8 cm. Read from an ordinary reading distance of 40 cm it depicts a scene 2.12× deeper than the one it was made from, and no mark on the page has moved.02420406080100how far the reader's eye is from the page (cm)how much deeper the depicted scene becomescorrect at 18.8 cm40 cm → × 2.12at 160 mm wide× 2.12 at 40 cm
Fig. 3 The pinhole’s compression from the other side: how much a metre of depth is worth in pixels, as a function of where that metre is. It falls as the square of the distance, so the hundredth metre is worth a ten-thousandth of the first. The oblique system’s version of this curve is a horizontal line.

What a reader loses, and it is real

The honest counterweight, and there are two parts to it.

Absolute depth is not recoverable, at all. The height of a figure on the page gives its depth only if the depth scale is known, and the depth scale is a convention the painter chose. In a perspective picture the depth scale is determined — by the horizon, the eye height and the focal length — so a photograph of a road gives its length, up to one reference. A miniature does not.

And the vertical axis is doing two jobs at once. Height on the page carries depth and it carries height above the ground, and nothing in the picture separates them. A figure drawn higher up may be further away or may be standing on something. Perspective separates the two with the horizon: above the horizon is above eye level, below it is below, and that is a fact about the picture rather than about the scene. A system without a horizon has no such divider and must resolve the ambiguity by other means — overlap, a drawn ground line, a change of scale for figures of different status — none of which is geometric.

That second point is the real cost and it is why these systems look flat to a viewer trained on perspective. It is not that the depth is missing; it is that the depth and the height are being carried on one axis and the picture provides no key.

Four figures of the same height, camera level at 1.60 mThe horizon cuts every one of them at 89.9% of its height — the eye height over the figure height — however far away it is.horizon = eye level, 1.60 m89.89%correct from 26 cm, at 160 mm widespread 0
Fig. 4 The divider a system with no horizon does not have. In a perspective picture the horizon is at the eye’s own height, exactly, so a figure’s relationship to it says whether that figure’s eyes are above or below the viewer’s — one line doing a job nothing else in the picture can do. A system with no diminution has no such line, and the vertical axis has to carry both depth and height with no key.

The horizon is not the only thing that goes

A perspective picture’s horizon does three jobs and losing it loses all three, which is worth enumerating because only the first is usually mentioned.

It bounds the depth range, which is the compression already measured.

It marks eye level. The horizon sits at the eye’s own height exactly, so anything drawn above it has its base above the viewer’s eyes and anything below it does not. That is a fact about the picture obtainable by looking, and no system without a horizon has an equivalent.

And it locates the vanishing points of every horizontal direction. A perspective picture’s horizon is the image of the ground plane’s line at infinity, so every horizontal family’s vanishing point is on it — which is what makes a horizon findable from the picture and what makes the camera recoverable.

The third is the one whose loss matters most for this site. A system with no horizon has no vanishing points, so there is nothing in the picture to fit a camera to, and the whole round trip that this site is organised around simply has no input.

That is not a small loss and it should be stated as a loss rather than folded into the trade. A perspective picture reports the camera that made it; these do not, and cannot, because there was no camera.

The vanishing point runs to infinity and the measurement does not careAs the camera comes level the vertical vanishing point leaves the canvas, the page and eventually the plausible — 7.2 × 10⁹ px at a tilt of one part in eight million. The recovered height stays exact to 2e-16 relative the whole way. At exactly level the method has nothing to work with and refuses.0510-6-4-20how far the camera looks down, over eight metres (metres, log scale)where the vertical vanishing point falls (log₁₀ pixels)the vanishing pointthe error in the recovered heightthe error curve is offset by 17 decades to be visiblea flat line at machine precision
Fig. 5 What a system with no horizon has none of. A vanishing point is the image of a direction, findable and usable to fit a camera even when it lies far off the canvas. A parallel system sends directions to directions rather than to points, so there is nothing here to find and nothing to fit.

A note on what “no perspective” would mean

It is worth disposing of the phrase, since it is the one these systems usually get.

A picture with no perspective would be a picture with no rule relating the world to the page — marks placed by judgement, with no map. Nothing in this field is that. Every system here is a map, applied consistently, with properties that can be computed and checked, and the checking is what the last two essays of this phase do at scale.

What these systems lack is not perspective in the sense of a rule. It is the divide by depth, which is one particular rule with one particular set of consequences, four of which the final essay prices.

The measurement, and its control

depthResponse samples two hundred depths and computes, for each, the drawn size of a fixed object and the page height of a ground point, under both systems. Three assertions follow and the third is the control.

The oblique size slope is zero to twelve decimal places.

The pinhole’s is negative and large — 4.06 px per metre averaged over the range, with the size falling 20.0× from end to end.

And the oblique depth map is linear, checked by comparing the local scale at the near end of the sweep with the scale at the far end and requiring the ratio to be 1 to twelve decimals. That check is what separates the system being described from a different one that also holds size constant while bunching depth — which would be a legitimate drawing system and is not this one.

The tenth-of-the-page figures come with their own control built into the definition: under a linear map, a tenth of the page necessarily carries a tenth of the range, so the 10.0% the oblique system reports is not a measurement of the system so much as a confirmation that the quantity is being computed correctly. The 69.0% next to it is the measurement.

What else has to change when diminution goes

A drawing system is not one rule; it is a set of rules that have to fit each other, and removing diminution forces three other things.

Overlap has to carry near-and-far. With no size cue and an ambiguous vertical, the most reliable depth statement left is that one thing hides another. So systems without diminution lean heavily on overlap, and they arrange scenes so that overlaps are unambiguous — figures offset rather than directly behind one another, buildings stepped rather than aligned. That is a compositional consequence of a geometric choice.

Ground lines have to be drawn. A figure’s depth is its foot’s height on the page, so the ground has to be visible under every figure for the reading to work. Systems without diminution draw a great deal of ground: terraces, carpets, bands of hillside, each with figures standing on them and their feet showing.

And scale has to be freed for other work. This is the consequence with the largest visible effect. In a perspective picture, a figure’s drawn size is spoken for — it means distance — so it cannot be used to mean anything else without conflict. In a system with no diminution, size is available, and it gets used: for importance, for rank, for narrative weight. A ruler drawn larger than a servant is not a mistake about distance in a system where distance is not carried by size.

That third point is worth stating carefully, because it is a place where the geometry does have something to say about the pictures and it is easy to overstate. The geometry does not explain why any tradition used size for status. What it establishes is that the channel was free — and in a perspective picture it is not, which is why European painting after the fifteenth century largely abandoned hieratic scale and had to convey importance by other means.

A 2.4 m figure, drawn at every distance, by two systemsThe falling curve is a pinhole: f·H/Z, dropping -5.73 px per metre on average and 20.0× overall across the range. The flat one is an oblique system, whose slope is 0e+0 px per metre — zero, not nearly zero. A system with no diminution has no size–distance signal at all, so depth has to be carried by something else, and the something else is where the figure stands on the page.0100200300204060distance of the object, metresits drawn height, pxa pinholean oblique systemdrawn height of a fixed object against its distance20.0× against 1.000
Fig. 6 The channel, on the same axes as before with a taller object. Under a pinhole the drawn size is a function of distance and is therefore not available to mean anything else. Under an oblique system it is a horizontal line — the size carries no distance information at all, which is exactly what makes it free for another job.

Where the convention and the subject meet

One closing observation, and it is the same one the handscroll essays keep arriving at.

The systems that give up diminution are the ones used for subjects extended in depth with interest spread evenly through them: journeys, processions, palaces, gardens, battles seen from above. The systems that keep it are used for subjects concentrated near the viewer: an altarpiece, a portrait, a room seen from a doorway.

That correlation is not evidence that anybody reasoned about page budgets. It is evidence that drawing systems are shaped by what they are used to draw, which is the least surprising claim in this field and the one that most reliably gets left out of the account. A convention is not an opinion about how the world looks. It is a rule that has been kept because it worked on the things it was used for, and measuring what it preserves is a way of finding out what those things were.

What each drawing system preservesEvery cell is read out of the system's own map rather than typed: the centre is fitted from its rays, measure is the site's own midpoint test, diminution is the drawn size of a fixed object at two depths, bounded depth asks whether infinite depth lands in finite page, and straightness is the sag of a receding line. Only perspective has a centre, and it is the one system with no true measure. No row has both.a centretrue measurediminutionbounded depthstraight linesperspectivehandscrollisometricdimetrictrimetriccavaliercabinetelevationfilled means the system keeps itmeasured from each system's own projectionno row is filled in both of the first two
Fig. 7 The column this essay is about, in the field’s comparison: diminution, measured as the drawn size of a fixed object at two depths. One row has it and six do not, and the row that has it is the only one with a station point. The last field is about why those two always go together.

Two neighbours

How wide the picture gets as the field of view opensOn a flat plane the picture's half-width is tan(θ/2): it multiplies by 6.6 between 120° and 170° and is unbounded at 180°. On a cylinder it multiplies by 1.42 over the same range and keeps going past 180° without incident.0246850100150field of view across the picture (degrees)half-width of the picture, in focal lengthsplanecylinderstereographicequidistantcut off at eight focal lengthsthe plane crosses it at 166°
Fig. 8 The other end of the same compression. A flat picture’s half-width is the tangent of the half-angle, unbounded at 180°, while a cylinder’s keeps going past it without incident. A system with no divide has neither problem and neither effect.
What each drawing system preservesEvery cell is read out of the system's own map rather than typed: the centre is fitted from its rays, measure is the site's own midpoint test, diminution is the drawn size of a fixed object at two depths, bounded depth asks whether infinite depth lands in finite page, and straightness is the sag of a receding line. Only perspective has a centre, and it is the one system with no true measure. No row has both.a centretrue measurediminutionbounded depthstraight linesperspectivehandscrollisometricdimetrictrimetriccavaliercabinetelevationfilled means the system keeps itmeasured from each system's own projectionno row is filled in both of the first two
Fig. 9 And the scroll, which is the one row that answers this essay’s question differently in its two directions: no diminution along the roll, ordinary diminution across it. One system, two answers, from one axis being at infinity.

What links here

Computed from the collection, not written here: the essays that point at this one.

Shares its objects with

Essays that name at least two of the same things, and that neither author linked.

Named objects

A flat tag is an object no other essay names yet.

Depth compressionDepth cueDiminutionDrawing systemForeshorteningHorizonline at infinityOblique projectionParallel projectionPicture plane