Oblique projection — where it appears
Named by 15 essays across 4 fields — each of them below, with the objects they name alongside it.
Parallel projection is not primitive perspective
Isometric and oblique drawing are not what people used before they worked perspective out. They are a different answer to a different question, and the difference is one measurable quantity — a parallel projection preserves the ratio in which a point divides a segment, and a perspective projection destroys it by 7% of the segment's drawn length at a comfortable depth, rising to 13% over the range the slider covers.
What the removed roof buys
The Japanese convention of drawing an interior with its roof lifted off is usually explained as a way of seeing inside. What it actually buys is uniformity — every room reports the same share of its floor, to the last sample, where the eye that frames the same building reports three different numbers.
Measuring a room off the page
A perspective picture of a floor has to be rectified before anything on it can be measured, and the rectification is a fit that amplifies the marking error. An oblique picture of the same floor is already rectified — the page is the plan, at one scale, and a ruler on the paper is a ruler on the ground.
Anamorphosis is only a viewpoint
A smear on a wall that resolves into a skull when the viewer stands in one particular place off to the side. It is not a trick added to perspective — it is perspective, with the centre of projection put somewhere nobody would naturally stand, and it is the clearest demonstration there is that every picture has such a point.
A picture with no size–distance signal
In a system with no diminution the drawn size of an object falls at exactly zero pixels per metre, so nothing in the picture says how far away anything is. Depth has to be carried by something else, and what carries it is height on the page — linearly, and without a horizon.
A centre and a measure are exclusive
Eight drawing systems, measured on five questions, with the pinhole as a row rather than the header. Exactly one has a centre of projection and it is exactly the one with no true measure — and loosening the measure test by a hair lets it in, which is what says the boundary is real.
Which axis scales are possible
An orthographic projection's three foreshortening ratios always satisfy one identity — their squares sum to two. Isometric's famous 0.8165 is forced by it rather than chosen, and cavalier's 1, 1, 1 sums to three, which is the arithmetic saying cavalier is not the ORTHOGRAPHIC projection of anything. A later rung shows what the departure is a measurement of.
Any three lines you draw are a cube
Four earlier essays said that cavalier projection is not the projection of anything — because its axis scales sum to three where every orthographic projection sums to two. That is true of orthographic projection and false of projection. Three lines from a point, drawn by hand, are a picture of an actual cube seen from an actual direction, and the cube and the direction come out of the drawing in closed form.
Oblique is a shear, and the shear is the whole system
Cavalier and cabinet are usually introduced as easy perspective for people with a set square. They are not a simplification of anything — they are the answer to a demand no orthographic projection can meet, which is a front face at true size and a depth axis at full length at the same time. The two are locked on a unit circle, and buying both costs exactly 45° of obliquity.
A yes in the table is a price
The comparison table says isometric, cavalier, the elevation and the plan oblique all keep measure. Priced on four hundred boxes, with each picture handed its own best ruler, the four charge 0%, 0%, 33.3% and 0% for an edge — and a pinhole charges 39.5%, only 6.2 points more than the elevation it is filed against. Turn the boxes and three of the four yeses cost something; only the plan oblique's stays free.
A ruler on an isometric drawing
Isometric drawing has one scale — 0.8165 — and every account of it stops there. But that number is about three directions and a drawing has infinitely many, so a length measured off the paper and divided by 0.8165 comes back anywhere between √(1/2) and √(3/2) of the truth: 29.3% short to 22.5% long, with nothing in the picture to say which.
The second eye is a shear
A picture drawn from two eyes is a picture drawn from one, of a different room. The map that puts the second eye away holds the picture plane still point by point and carries one centre onto the other, and the member of its family that matters turns out to be affine — a shear along the line joining the eyes, growing with depth, which is the same operation an oblique drawing performs.
What one oblique drawing shows
A parallel projection is a linear map from three dimensions to two, so it has a direction it throws away. Slide any point along that direction and its mark does not move — which makes every parallel drawing the drawing of a three-parameter family of solids, and the depth scale a convention chooses is one direction through the family rather than a boundary of it.
The ball a drawing does not draw round
An orthographic drawing of a sphere is a circle wherever the sphere is, and its centre is the image of the sphere's centre, exactly. A cavalier oblique drawing of the same sphere is an ellipse of aspect exactly √2 — and the drawing office reaches for a circle template. One formula covers both and the camera as well, and only the camera moves the centre.
Nothing moves along the direction
A part slid four metres toward the reader along the direction an isometric drawing projects along keeps its drawn place to a ten-thousandth of a pixel, and the same slide seen from a station point moves it forty-four. An exploded drawing is not an approximation that works because the parts do not move far — it is an identity, and it is why cutaways are drawn in parallel systems.
Named alongside it
The objects these essays reach for when they reach for this one.
Drawing systemParallel projectionOrthographicDemonstrationAffine mapAxonometriccentre of projectionForeshorteningArea scaleFree parameterIsometricMidpoint