Concept

Depth compression — where it appears

The flattening of depicted space that follows from reading a picture from nearer than the point it is correct from. It is a ratio of two distances — where the reader is against where the picture is correct from — and it applies to the whole scene at once rather than unevenly.

Named by 16 essays across 6 fields — each of them below, with the objects they name alongside it.

50 mm on full frame · 39.6° acrossphone3.71×94 mm correctlaptop1.28×431 mm correct27-inch monitor0.78×829 mm correcttelevision1.52×1.7 m correctcinema0.84×16.7 m correct×1 — standing at the station pointhow many times further away the reader is than the picture's own station pointworst is the phone at 3.71×

The screen sets the distance

Every viewing distance quoted for a picture on a page is conditional on an assumed figure width. Replace the assumption with an actual chain — focal length, sensor width, display width — and the same 50 mm frame is correct from 9 cm on a phone, 83 cm on a monitor and 16.7 m in a cinema. Nobody is standing at any of them.

screen · Station
051050100150field of view the picture was rendered at — degreeshow many times the depicted depth is stretchedthe screen subtends 49.3°100° → depth ×2.6027-inch monitor at 650 mmsubtends 49.3°

A wide field on a small screen

A picture rendered at a hundred degrees and shown on a screen that subtends forty-nine is being read from two and a half times its own station distance, so the depicted space is two and a half times too deep. The stretch at the edges everybody complains about is correct; the complaint is really that nobody is sitting where it would be invisible.

screen · Screenfov
halfway along the drawn linethe actual midpointcorrect from 26 cm, at 160 mm wide7 px apart

The eye taken to infinity

A parallel projection is a photograph from infinitely far away with the lens lengthened to match. That is not an analogy — it is the limit, it can be watched happening, and it explains why a long lens flattens a scene and why an isometric drawing has no viewing distance to state.

parallel · Limit
0100200204060distance of the object, metresits drawn height, pxa pinholean oblique systemdrawn height of a fixed object against its distance20.0× against 1.000

A picture with no size–distance signal

In a system with no diminution the drawn size of an object falls at exactly zero pixels per metre, so nothing in the picture says how far away anything is. Depth has to be carried by something else, and what carries it is height on the page — linearly, and without a horizon.

conventions · Diminution
the ratio along a receding line15.6%0% parallelthe depth range in the last tenth69.0%10% lineara square metre, near against far53.5% larger0% parallelthe floor of the far room6.2 points0 parallelwhat it costs, and what the other systems have insteadmeasured by the same computationthe price of a station point

What perspective gave up

The field ends by turning its own battery on the system it has been comparing everything against. Four quantities a pinhole destroys that the other systems keep, each measured by the same computation as the systems it is set against, and each the price of the one thing perspective has and they do not.

choices · Exclusion
8–26 meye at 1.6 m26–70 meye at 4.0 m70–200 meye at 11.0 mthree stations, buttedfar band ×6.9

Three distances in one landscape

A landscape assembled from a low station for the near ground, a level one for the middle and a high one for the far gives its furthest band 6.9 times the picture one camera would allow it — because the image of a fixed depth interval falls as one over depth squared, and its own station gives that back. What it costs is a jump in the rate at which depth runs, 2.50 at the first join and 2.75 at the second, and three views from one height leave no seam at all.

scroll · Threedistances
an edge, read with the best single ruler for the pictureperspective39.5% outhandscroll39.2% outisometric0% outdimetric16.7% outtrimetric15.9% outcavalier0% outcabinet16.7% outelevation33.3% outmilitary0% out400 boxes, square3 of 9 exact

A yes in the table is a price

The comparison table says isometric, cavalier, the elevation and the plan oblique all keep measure. Priced on four hundred boxes, with each picture handed its own best ruler, the four charge 0%, 0%, 33.3% and 0% for an edge — and a pinhole charges 39.5%, only 6.2 points more than the elevation it is filed against. Turn the boxes and three of the four yeses cost something; only the plan oblique's stays free.

choices · Exclusion
recovered 1.60 m8–26 mrecovered 4.00 m26–70 mrecovered 11.00 m70–200 melevation recovered from each band's own marksnot read off a ledger

A landscape that changes its rule halfway up

A reader handed only the marks of a three-station landscape recovers each band's own camera height without being told any of them — 1.60 m, 4.00 m, 11.00 m, to 3.6e-15 m. What that same reader cannot recover across a join is a common ground: the next band's own marks read as a ground point 2.40 m away from the true one at the first seam, 7.00 m at the second.

scroll · Threedistances
456711.502how far the ground runs out (m, log scale)page spent drawing it (px², log scale)cavalierpinholehandscrollcrossed slitspinhole 431,233 px² · cavalier 13.3 million px²crossed slits 43,300 px²

A page is bounded by a divide, not a centre

A pinhole draws the whole of an infinite ground in a bounded patch of page — each doubling of distance half the one before — while a handscroll spends the same page on every doubling and an isometric drawing spends three quarters of its page on the last one. It is tempting to credit the centre. A crossed-slits camera, whose rays miss any common point by 0.46 m, is bounded too: what does it is dividing by depth in both directions of the page.

choices · Exclusion
a centretrue measurediminutionbounded depthstraight linesperspectivehandscrollisometricdimetrictrimetriccavaliercabinetelevationmilitarycrossed-slitsfilled means the system keeps it10 rowsthe last is filled in neither of the first two

The tenth row has neither

A crossed-slits camera divides by depth in both page directions and its rays miss any common point by 0.354 m. Put on the comparison table it prices 38.8% on length, 69.9% on area and 58.2% on angle against a pinhole's 39.5%, 70.8% and 60.9%, and its midpoint drift is 15.6% — the pinhole's own figure. It keeps a true scale in no direction at all, and it bows a straight run of ground by 1.11 px, which no row with a centre does. Giving up the point buys nothing and costs a third thing besides.

choices · Exclusion
eyefaint: the row it imitates · solid: the row that is builtbuilt row21.0 pxthe deep row28.4 pxdisparity across the row, two eyes 63 mm apartfar column cut to 0.300the eyes read 74.1%, not 22.2%

A set cut for one eye

Build a colonnade four metres deep and cut every column so that its picture is the picture of one eighteen metres deep. The taper is forced rather than chosen — height and width both scale as the real depth over the intended one — and the match from the design eye is exact to sixteen decimal places. What gives it away is the second eye, and not by the ratio anybody would predict.

viewing · Builtset
the join, 26 mnear band: 21.8°far band: 45.0°215 px wide under either8 m roadturns 23.2°, keeps its width

A seam breaks direction, not size

An eight-metre road crossing the first join of a three-station landscape is drawn 215.4 px wide under either band's rule, identically, and a six-metre post 161.5 px tall under either — the eye's height cancels out of any size taken at one depth. What does not cancel is where those sizes sit. The road's edges are turned 23.2° from each other and the post's foot lands 64.6 px out of place, and a painter butting two bands can absorb the offset and can never absorb the turn.

scroll · Threedistances
the horizon, shared by every level stationthe shadows run tothe light, 22.0° belowband 1, station 1.6 mband 2, station 4 mband 3, station 11 mthree stations, one sun, 22° up and 30° round0e+0 px apart

A shadow decides which landscape it is

One sun over a several-station landscape is one sun: every band images the light's direction and its shadows' at the same page point, and each reports the altitude as 22.000000°. A shadow is still dislocated at the join, and the reading that could not be settled by any ground point is settled by one — because a ray crossing the seam has a riser to descend that the flat reading does not give it, and the two tips land 5.94 m and 11.7 px apart.

scroll · Threedistances
050100150200204060the depth the join is put at, mthe offset it forces in px, and the turn it forces in degreesthe offset, pxthe turn, 23.2°the convention's join, 65 pxstations 1.6 and 4 m, a 8 m roadthe turn never moves

Where a seam is allowed to go

Putting a join further off cuts the offset it forces from 210 px to 24 and leaves the turn at 23.2° exactly, so emptiness is a painter's only defence. And emptiness is not counted in metres: one twelve-metre object blocks 6.3 per cent of a landscape's depth wherever it stands and between 1.0 and 35.6 per cent of the picture, so how much room a seam has is set by where the landscape is crowded rather than by how much.

scroll · Threedistances
10 m15 m26 m50 m100 macross: columns · up: depth as the picture spends it · shaded: an object · edge marks: rows a straight seam can takelandscape 43 of a hundred, 10 px allowedworst gap 5.0 px

A seam that bends trades a turn for a gap

A join laid along a river bank instead of across one depth was supposed to go round what crosses it instead of avoiding it. It can, at a price: the far band can be lifted by one amount only, so a seam that wanders in depth opens a gap between the bands — 3 px buys the first join 1.2 m of wander, and going all the way round a twelve-metre object costs 15.8 px. Across a hundred landscapes, bending opens under 0.4 per cent of the picture that a straight seam did not already have.

scroll · Threedistances
horizoncorrect from 16 cm, at 160 mm wideeye at 1.20 m · 57% in the last tenth

Higher on the page, and where that stops being true

A pinhole's image height above the horizon falls monotonically with depth over the whole 2–400 m range sampled here, and 57% of that whole range lands in the ground's last drawn tenth — the accumulation the oldest depth convention is quietly built from. Above eye level the ordering inverts, and at eye level exactly, five different depths draw one height, a spread of 0.0e+0 px.

conventions · Diminution

Named alongside it

The objects these essays reach for when they reach for this one.

Station pointDemonstrationElevationFree parameterMoving viewpointPiecewise mapSeamDrawing systemParallel projectionViewing distanceForeshorteningArea scale

All concepts