The design that outruns the floor
Worth reading first: A floor anamorph is three numbers · Anamorphosis is only a viewpoint · When the picture surface is not flat.
The machinery that casts a design onto a floor refuses one thing: a design point level with the eye or above it. The ray through such a point runs parallel to the floor, or upward, and lands nowhere.
That refusal has a quantitative shadow, and the shadow is the practical constraint on the whole art form. As the top of the intended picture approaches eye level, the ray grazes, and the floor mark runs away.
The tangent
Write f for the height of the design’s top as a fraction of the eye’s height. Then the floor depth the design needs is
d = z · f / (1 − f)
where z is how far the eye stands back from the ground line. It is a tangent in disguise: as f approaches one the denominator goes to zero and the depth goes to infinity.
The consequence is that the numbers do not behave like sizes.
| top of the design | floor needed | stretch at the far edge |
|---|---|---|
| 10% of eye height | 0.36 m | ×2 |
| 25% | 1.07 m | ×3 |
| 40% | 2.13 m | ×5 |
| 55% | 3.91 m | ×9 |
| 70% | 7.47 m | ×21 |
| 80% | 12.80 m | ×47 |
| 88% | 23.47 m | ×125 |
| 94% | 50.13 m | ×466 |
| 97% | 103.47 m | ×1628 |
| 99% | 316.80 m | ×9746 |
Doubling the design’s height from forty per cent to eighty per cent multiplies the floor needed by six. The last hundredth of the way to eye level costs more floor than the whole of the first half.
The invariant that says it is a pole
The formula can be checked from the drawing rather than taken on trust, and the check is the kind this collection prefers: a quantity that ought to be constant, computed at every point of the family.
Rearranged, d · (1 − f) / f = z — the depth needed, times the height still to go, divided by the height already reached, is the eye’s own distance from the picture. That should be the same number at every f.
Measured across a family running from a tenth of eye height to ninety-nine hundredths, it is the eye’s distance to four figures at every one of them.
A quantity that is constant over a family whose members differ by three orders of magnitude is not a coincidence, and it is a different kind of evidence from checking one case. A steep slope and a pole look alike over a narrow range; the invariant distinguishes them, because a slope would not have one.
Why an anamorph cannot contain a sky
The refusal is not a technicality. It says something about what can be depicted.
Any picture of an outdoor scene has a horizon in it, and the horizon of the intended picture is at the intended eye’s own height — that is the horizon is at eye level, and it holds for the intended picture as for any other. So the horizon of the design is exactly the height the anamorph cannot reach, and everything above it — the sky, distant hills, the tops of buildings — has no mark on the floor at all.
A pavement anamorph is therefore restricted to what is below the horizon of the picture it is standing in for. It can show a hole in the ground, a chasm, a flight of steps going down, a creature standing on the pavement. It cannot show a landscape.
Every street painting anybody has seen obeys this, and it has always been described as a stylistic preference for holes and monsters. It is not a preference. It is the only thing available.
The stretch, which is the other half of the constraint
Floor length is not the only cost. The far end of the design is stretched.
Two design points a centimetre apart near the bottom leave marks a few centimetres apart on the floor. The same two points near the top leave marks metres apart. The ratio — how many metres of floor per metre of design, at the far edge — is the last column of the table above, and it grows even faster than the length does.
At eighty per cent of eye height the far edge is stretched by a factor of forty-seven. At ninety-four per cent by four hundred and sixty-six.
That has two consequences. The obvious one is cost: a design stretched by a factor of five hundred at its far edge needs five hundred times as much paint per unit of picture there, and the painter is working on a region the size of a tennis court to produce a strip of picture a few centimetres tall.
The less obvious one is resolution. A mark on the floor a metre across contributes a millimetre of the intended picture. Every irregularity of the pavement, every join between slabs, every variation in the paint, is magnified into the picture by the same factor going backwards — so the far end of an ambitious anamorph is not merely expensive, it is where all the noise ends up.
A worked case, because the abstraction understates it
Put a number on it for a real painting.
A street painter wants a design two metres tall — a figure standing, a doorway, a flight of steps. The viewer’s eye is 1.65 metres up. Two metres is more than eye height, so the design cannot be cast at all: the upper third of it is at or above eye level, and no floor anywhere carries it.
Reduce the ambition. A design 1.3 metres tall is 79 per cent of eye height. The eye stands 3.2 metres back, so the floor needed is 12.2 metres, and the far edge is stretched by about forty-four. The painter is working on a strip 12 metres long to produce a picture 1.3 metres tall, and the top ten centimetres of that picture occupy the last four and a half metres of the strip.
Reduce it again. A design 0.9 metres tall is 55 per cent of eye height, needs 3.9 metres of floor, and is stretched by nine at the far edge. That is a normal afternoon’s work on a normal pavement.
The three cases differ by a factor of two in the design and by a factor of infinity, then four, in the floor. Nothing about the intended picture’s appearance changes across them — all three are perfectly ordinary pictures — and the cost of making them is not remotely proportional to their size.
That disproportion is what makes the constraint feel arbitrary to somebody meeting it for the first time. It is not arbitrary; it is a pole, and a pole is what a fixed viewpoint looking along a plane always produces.
The same shape in three other places
It is worth listing where else this collection has met a tangent of exactly this kind, because the family is larger than it looks and each member is usually explained locally.
A flat picture surface runs away. The half-width of a flat picture needed to cover a given angle grows as the tangent of that angle, so a rectilinear picture of a 180° field is infinitely wide. That is measured in the essays on picture surfaces that are not flat, and it is the same tangent with the eye and the surface exchanged.
A shadow under a low sun. The length of a shadow is the object’s height divided by the tangent of the sun’s altitude, so a sun approaching the horizon casts shadows that lengthen without bound. The refusal in the shadow machinery — a drawn tip above the horizon has no ground point — is the same refusal as the one here.
The vanishing point of a direction nearly parallel to the picture plane. As a ground direction turns to lie along the picture plane, its vanishing point leaves the paper as a pole, which is what makes the height-transfer construction undrawable about half the time.
All four are the same statement: a plane and a point of view generate a tangent, and the tangent is where the plane’s line at infinity is. Each one shows up as a practical limit in a different craft, and each is usually explained as a peculiarity of that craft.
What street painters actually do
The constraint above is severe, and the practical responses to it are all instances of one move: put something other than a flat floor at the far end.
Run the design up a wall. Where the floor gives out, a vertical surface catches the rays that were about to escape. That is the corner anamorph, and it is a different construction, treated in the anamorph that crosses a corner.
Tilt the eye down. Designing for a viewer looking down from a balcony effectively lowers the horizon of the intended picture relative to the floor, and the design’s top can be well below the eye. Almost every very large street painting is designed to be seen from above for this reason and not for the reason usually given, which is that more people can see it.
Cut the design at its own horizon. Most anamorphs simply do not include anything near eye level: the intended picture is a hole, a pit or a staircase, all of which live in the bottom half of the frame.
Accept a shallow design. A picture whose top is forty per cent of eye height needs two metres of floor and is stretched by five — perfectly manageable, and it is the size of the classical table-top anamorphs.
The four together explain the entire visual vocabulary of the form, which is a pleasing amount of explanatory work for one tangent.
Where the marks stop being marks
There is a limit before the pole that a painter meets first, and it comes from the pavement rather than from the geometry.
The rays reaching the far end of the design strike the floor at a grazing angle. At eighty per cent of eye height the last ray meets the pavement at about one and a half degrees. A pavement is not a plane at that scale: it is slabs with joints, a camber for drainage, kerbs, and a texture with a grain size of a few millimetres.
A ray grazing at one and a half degrees is displaced by forty times any bump it crosses. A five-millimetre step between slabs moves the mark by two hundred millimetres along the floor, which at that end of the design is a substantial fraction of a millimetre of picture — and the displacements are not random, because the slabs are laid in a pattern.
So the practical far limit of a pavement anamorph is set by the flatness of the pavement, and it arrives well before the geometric limit does. The same calculation on a polished floor indoors, or on a purpose-laid board, pushes it back by an order of magnitude, which is why the most convincing anamorphs are usually made in galleries.
This is the same accounting that the essays on curved receiving surfaces make in the other direction: a design cast onto a surface whose shape is not known comes back wrong in proportion to how wrong the shape is, and the constant of proportionality is set by the grazing angle. A pavement is a curved surface that nobody measured.
The eye’s distance is the only other knob
The formula has two inputs: the fraction of eye height, and how far back the eye stands.
The second is a plain multiplier. Standing twice as far back doubles the floor needed at every design height, and does not change the shape of the curve at all — the pole is at the same place. So there is no distance at which the problem goes away.
What standing further back does change is the stretch, and it changes it favourably: the marks are spread over more floor but the rays hit the floor at a shallower angle only in absolute terms, not relative to the design. The stretch ratio at a given fraction of eye height is the same at every distance.
That combination — floor scales with distance, stretch does not — is why the very large paintings are more practical per unit of picture than the small ones, given that the floor is free. The limiting resource is paint and time, and those track the stretch rather than the length.
What this says about the map
There is a way of stating the whole result that connects it to what an anamorph is.
The map from the design to the floor is a planar homology, and its centre sits at the eye’s height plus the eye’s distance from the picture. A homology sends the line at infinity of one plane to a finite line of the other and vice versa — and the finite line that goes to infinity is exactly the design’s horizon.
So “the design cannot reach eye level” and “a homology has a line that it sends to infinity” are the same sentence. The tangent in the formula is what that looks like from the inside.
That is a satisfying way to end up, because it means the constraint is not a fact about pavements. Every planar homology has such a line, so every anamorph on every plane has a line of its intended picture that it cannot carry, and where that line falls in the design is decided by the three numbers. What is peculiar to the pavement case is only that the line is the horizon, which is somewhere a picture usually wants to go.
What links here
Computed from the collection, not written here: the essays that point at this one.
Shares its objects with
Essays that name at least two of the same things, and that neither author linked.
- Measured down from the waterline — both name ground plane, homology, horizon, picture plane, vanishing point
- Carrying a height across the room — both name ground plane, horizon, picture plane, vanishing point
- The forty-five degree shadow — both name foreshortening, ground plane, horizon, vanishing point
- A height, out of one photograph — both name horizon, picture plane, vanishing point
- A picture with no size–distance signal — both name foreshortening, horizon, picture plane
- A picture with nothing straight in it — both name ground plane, horizon, vanishing point
Named objects
A flat tag is an object no other essay names yet.
AnamorphosisAsymptoteForeshorteningGrazing incidenceGround planeHomologyHorizonPicture planeStretchVanishing point