Where to stand

The design that outruns the floor

A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.

Worth reading first: A floor anamorph is three numbers · Anamorphosis is only a viewpoint · When the picture surface is not flat.

The machinery that casts a design onto a floor refuses one thing: a design point level with the eye or above it. The ray through such a point runs parallel to the floor, or upward, and lands nowhere.

That refusal has a quantitative shadow, and the shadow is the practical constraint on the whole art form. As the top of the intended picture approaches eye level, the ray grazes, and the floor mark runs away.

How much pavement the design needsRays from an eye 1.65 m up through a design whose top reaches 80% of that height. The mark lands 12.8 m away, and the last ray drawn — at 95% of eye height — lands 103 m beyond the edge of this section.eye level — the ray never comes downeye · 1.65 m up12.8 m of floor at 80% of eye heightand the top of the design has no mark at all
Fig. 1 A section: an eye 1.65 metres up and 3.2 metres back, the intended picture standing upright on the ground line, and the rays through five heights up it. The lower rays come down quickly. The upper ones run out of the picture, and the top of the design has no mark at all.
How much pavement the design needsRays from an eye 1.65 m up through a design whose top reaches 50% of that height. The mark lands 3.9 m away, and the last ray drawn — at 95% of eye height — lands 103 m beyond the edge of this section.eye level — the ray never comes downeye · 1.65 m up3.9 m of floor at 50% of eye heightand the top of the design has no mark at all
Fig. 2 The same section with the design’s top at half the eye’s height. Every ray comes down within a few metres, and the floor needed is a length a pavement actually has.

The tangent

Write f for the height of the design’s top as a fraction of the eye’s height. Then the floor depth the design needs is

d = z · f / (1 − f)

where z is how far the eye stands back from the ground line. It is a tangent in disguise: as f approaches one the denominator goes to zero and the depth goes to infinity.

The consequence is that the numbers do not behave like sizes.

top of the design floor needed stretch at the far edge
10% of eye height 0.36 m ×2
25% 1.07 m ×3
40% 2.13 m ×5
55% 3.91 m ×9
70% 7.47 m ×21
80% 12.80 m ×47
88% 23.47 m ×125
94% 50.13 m ×466
97% 103.47 m ×1628
99% 316.80 m ×9746

Doubling the design’s height from forty per cent to eighty per cent multiplies the floor needed by six. The last hundredth of the way to eye level costs more floor than the whole of the first half.

The floor a design needs is a pole, not a slopeA design 40% of eye height needs 2.1 m of floor; 88% needs 23.5 m; 99% needs 317 m. Depth × (1 − f) ÷ f is the eye's own distance at every height, which is what a pole at eye level looks like.010020030020406080top of the design, as a percentage of the eye's own heightfloor the design needs, in metresthe sky has no anamorphand the last metre below it needs a field
Fig. 3 The floor a design needs against its height, on a logarithmic vertical scale. A straight line on this plot would be exponential growth; the curve bends upward away from one, which is the pole.
How much pavement the design needsRays from an eye 1.65 m up through a design whose top reaches 90% of that height. The mark lands 23.5 m away, and the last ray drawn — at 95% of eye height — lands 103 m beyond the edge of this section.eye level — the ray never comes downeye · 1.65 m up23.5 m of floor at 90% of eye heightand the top of the design has no mark at all
Fig. 4 And at nine tenths of eye height. The top ray leaves the section entirely, and the marks it would leave are tens of metres beyond the right-hand edge of the drawing.

The invariant that says it is a pole

The formula can be checked from the drawing rather than taken on trust, and the check is the kind this collection prefers: a quantity that ought to be constant, computed at every point of the family.

Rearranged, d · (1 − f) / f = z — the depth needed, times the height still to go, divided by the height already reached, is the eye’s own distance from the picture. That should be the same number at every f.

Measured across a family running from a tenth of eye height to ninety-nine hundredths, it is the eye’s distance to four figures at every one of them.

A quantity that is constant over a family whose members differ by three orders of magnitude is not a coincidence, and it is a different kind of evidence from checking one case. A steep slope and a pole look alike over a narrow range; the invariant distinguishes them, because a slope would not have one.

The design, the eye, and where the rays landA 1.20 m design standing on the ground line, an eye 1.65 m up and 3.20 m back, and the marks the rays leave on the floor. Above: the section, with the ray through the top of the design reaching 8.53 m away. Below: the marks themselves, in plan.floorpicture planeeye level — no mark above thiseye · 1.65 m up, 3.20 m backthe ground line, seen from abovethe mark runs to 8.53 ma point 1.65 m up casts no mark at all
Fig. 5 The same arrangement drawn as a section and a plan together, with the marks a design of ordinary height leaves. The ray through the top of the design is the long one, and how long it is depends on nothing but the ratio of the design’s height to the eye’s.

Why an anamorph cannot contain a sky

The refusal is not a technicality. It says something about what can be depicted.

Any picture of an outdoor scene has a horizon in it, and the horizon of the intended picture is at the intended eye’s own height — that is the horizon is at eye level, and it holds for the intended picture as for any other. So the horizon of the design is exactly the height the anamorph cannot reach, and everything above it — the sky, distant hills, the tops of buildings — has no mark on the floor at all.

A pavement anamorph is therefore restricted to what is below the horizon of the picture it is standing in for. It can show a hole in the ground, a chasm, a flight of steps going down, a creature standing on the pavement. It cannot show a landscape.

Every street painting anybody has seen obeys this, and it has always been described as a stylistic preference for holes and monsters. It is not a preference. It is the only thing available.

A word drawn to be read from 80° off to the sideStraight strokes stay straight and the cross-ratio along each is preserved, which is what makes this a projection rather than a distortion.eye, 80° offgrey: the word before the projectionblack: the same word, projected
Fig. 6 Which is why the classical demonstrations are words and objects rather than scenes. A word lies wholly below the horizon of the picture it stands in for, so it has a floor mark everywhere, and it can be laid out on a table.

The stretch, which is the other half of the constraint

Floor length is not the only cost. The far end of the design is stretched.

Two design points a centimetre apart near the bottom leave marks a few centimetres apart on the floor. The same two points near the top leave marks metres apart. The ratio — how many metres of floor per metre of design, at the far edge — is the last column of the table above, and it grows even faster than the length does.

At eighty per cent of eye height the far edge is stretched by a factor of forty-seven. At ninety-four per cent by four hundred and sixty-six.

That has two consequences. The obvious one is cost: a design stretched by a factor of five hundred at its far edge needs five hundred times as much paint per unit of picture there, and the painter is working on a region the size of a tennis court to produce a strip of picture a few centimetres tall.

The less obvious one is resolution. A mark on the floor a metre across contributes a millimetre of the intended picture. Every irregularity of the pavement, every join between slabs, every variation in the paint, is magnified into the picture by the same factor going backwards — so the far end of an ambitious anamorph is not merely expensive, it is where all the noise ends up.

How wide the picture gets as the field of view opensOn a flat plane the picture's half-width is tan(θ/2): it multiplies by 6.6 between 120° and 170° and is unbounded at 180°. On a cylinder it multiplies by 1.42 over the same range and keeps going past 180° without incident.0246850100150field of view across the picture (degrees)half-width of the picture, in focal lengthsplanecylinderstereographicequidistantcut off at eight focal lengthsthe plane crosses it at 166°
Fig. 7 The same divergence met from the other side. A flat picture surface runs away from the eye as the field widens, and the scale at the edge grows without bound; an anamorph on a flat floor is that behaviour turned through ninety degrees.
The floor a design needs is a pole, not a slopeA design 40% of eye height needs 3.3 m of floor; 88% needs 36.7 m; 99% needs 495 m. Depth × (1 − f) ÷ f is the eye's own distance at every height, which is what a pole at eye level looks like.020040020406080top of the design, as a percentage of the eye's own heightfloor the design needs, in metresthe sky has no anamorphand the last metre below it needs a field
Fig. 8 The same family for an eye standing five metres back rather than three point two. Every value is larger by the ratio of the distances and the shape of the curve is identical, because the eye’s distance is a plain multiplier.
Area scale across the picture, for six surfacesThe flat plane's area scale is sec³θ and leaves the frame before 70°. The equal-area fisheye is the flat line at 1, which is what its name asserts and what this measures.02468020406080angle off the optical axis (degrees)area scale, relative to the centreplanecylinderstereographicequidistantequal-areaequirect.measured by differencing on the spherethe plane leaves the frame
Fig. 9 How the scale varies across a picture surface. On a plane the variation is unbounded, which is why the far end of an anamorph is the part that fails first and why the practical limit is not the length of the pavement but the size of the paintbrush.

A worked case, because the abstraction understates it

Put a number on it for a real painting.

A street painter wants a design two metres tall — a figure standing, a doorway, a flight of steps. The viewer’s eye is 1.65 metres up. Two metres is more than eye height, so the design cannot be cast at all: the upper third of it is at or above eye level, and no floor anywhere carries it.

Reduce the ambition. A design 1.3 metres tall is 79 per cent of eye height. The eye stands 3.2 metres back, so the floor needed is 12.2 metres, and the far edge is stretched by about forty-four. The painter is working on a strip 12 metres long to produce a picture 1.3 metres tall, and the top ten centimetres of that picture occupy the last four and a half metres of the strip.

Reduce it again. A design 0.9 metres tall is 55 per cent of eye height, needs 3.9 metres of floor, and is stretched by nine at the far edge. That is a normal afternoon’s work on a normal pavement.

The three cases differ by a factor of two in the design and by a factor of infinity, then four, in the floor. Nothing about the intended picture’s appearance changes across them — all three are perfectly ordinary pictures — and the cost of making them is not remotely proportional to their size.

That disproportion is what makes the constraint feel arbitrary to somebody meeting it for the first time. It is not arbitrary; it is a pole, and a pole is what a fixed viewpoint looking along a plane always produces.

The same shape in three other places

It is worth listing where else this collection has met a tangent of exactly this kind, because the family is larger than it looks and each member is usually explained locally.

A flat picture surface runs away. The half-width of a flat picture needed to cover a given angle grows as the tangent of that angle, so a rectilinear picture of a 180° field is infinitely wide. That is measured in the essays on picture surfaces that are not flat, and it is the same tangent with the eye and the surface exchanged.

A shadow under a low sun. The length of a shadow is the object’s height divided by the tangent of the sun’s altitude, so a sun approaching the horizon casts shadows that lengthen without bound. The refusal in the shadow machinery — a drawn tip above the horizon has no ground point — is the same refusal as the one here.

The vanishing point of a direction nearly parallel to the picture plane. As a ground direction turns to lie along the picture plane, its vanishing point leaves the paper as a pole, which is what makes the height-transfer construction undrawable about half the time.

All four are the same statement: a plane and a point of view generate a tangent, and the tangent is where the plane’s line at infinity is. Each one shows up as a practical limit in a different craft, and each is usually explained as a peculiarity of that craft.

What street painters actually do

The constraint above is severe, and the practical responses to it are all instances of one move: put something other than a flat floor at the far end.

Run the design up a wall. Where the floor gives out, a vertical surface catches the rays that were about to escape. That is the corner anamorph, and it is a different construction, treated in the anamorph that crosses a corner.

Tilt the eye down. Designing for a viewer looking down from a balcony effectively lowers the horizon of the intended picture relative to the floor, and the design’s top can be well below the eye. Almost every very large street painting is designed to be seen from above for this reason and not for the reason usually given, which is that more people can see it.

Cut the design at its own horizon. Most anamorphs simply do not include anything near eye level: the intended picture is a hole, a pit or a staircase, all of which live in the bottom half of the frame.

Accept a shallow design. A picture whose top is forty per cent of eye height needs two metres of floor and is stretched by five — perfectly manageable, and it is the size of the classical table-top anamorphs.

The four together explain the entire visual vocabulary of the form, which is a pleasing amount of explanatory work for one tangent.

The vault refuses the projective descriptionThe same design and the same eye, cast onto a flat floor and onto a barrel vault of radius 4.0 m. The best homography fitted to the floor's marks misses by 1.4e-15 m; fitted to the vault's it misses by 529.4 mm, which is 7.7% of the marks' own extent, and no choice of four marks helps.barrel vaulteye · 1.62 mon the floor1e-12 mmon the vault529.4 mmworst miss of the best homography, log scalevault radius 4.0 m7.7% of the extent, against 4e-14%
Fig. 10 The ceiling version of the same trade. A quadratura painting solves the reach problem by putting the surface overhead, where the rays hit it at a decent angle — and pays for it by giving up the projective description entirely, since a vault is not a plane.

Where the marks stop being marks

There is a limit before the pole that a painter meets first, and it comes from the pavement rather than from the geometry.

The rays reaching the far end of the design strike the floor at a grazing angle. At eighty per cent of eye height the last ray meets the pavement at about one and a half degrees. A pavement is not a plane at that scale: it is slabs with joints, a camber for drainage, kerbs, and a texture with a grain size of a few millimetres.

A ray grazing at one and a half degrees is displaced by forty times any bump it crosses. A five-millimetre step between slabs moves the mark by two hundred millimetres along the floor, which at that end of the design is a substantial fraction of a millimetre of picture — and the displacements are not random, because the slabs are laid in a pattern.

So the practical far limit of a pavement anamorph is set by the flatness of the pavement, and it arrives well before the geometric limit does. The same calculation on a polished floor indoors, or on a purpose-laid board, pushes it back by an order of magnitude, which is why the most convincing anamorphs are usually made in galleries.

This is the same accounting that the essays on curved receiving surfaces make in the other direction: a design cast onto a surface whose shape is not known comes back wrong in proportion to how wrong the shape is, and the constant of proportionality is set by the grazing angle. A pavement is a curved surface that nobody measured.

One photograph of one floor, undone three waysThe design is 1800 mm across. Knowing the surface returns it exactly — nothing is fitted, so there is no residual to report beyond arithmetic. Assuming the floor is flat is exact at the four marks the homography was given and 111 mm out elsewhere. And knowing the shape but getting its curvature 10% wrong costs 11.0 mm, which is the price of the parameter rather than of the shape.what the recovery was toldworst error in the recovered designthe surface, known1.1e-12 mmassumed flat, four marks110.97 mm6e-13 mm at the fourthe surface, curvature 10% out11.00 mma a ridged floor, k = 0.06, design 1800 mm wide1e-12 mm · 111 mm · 11.0 mm
Fig. 11 The general form of the complaint. A design painted on a floor that is not the floor it was computed for comes back distorted, and the error is proportional to how far the real surface departs from the assumed one — with a constant that grows as the rays graze.

The eye’s distance is the only other knob

The formula has two inputs: the fraction of eye height, and how far back the eye stands.

The second is a plain multiplier. Standing twice as far back doubles the floor needed at every design height, and does not change the shape of the curve at all — the pole is at the same place. So there is no distance at which the problem goes away.

What standing further back does change is the stretch, and it changes it favourably: the marks are spread over more floor but the rays hit the floor at a shallower angle only in absolute terms, not relative to the design. The stretch ratio at a given fraction of eye height is the same at every distance.

That combination — floor scales with distance, stretch does not — is why the very large paintings are more practical per unit of picture than the small ones, given that the floor is free. The limiting resource is paint and time, and those track the stretch rather than the length.

Three numbers, and the whole mapThe rabatted design maps to the floor marks by a homology: the ground line is fixed pointwise, one point off it is fixed, and one ratio does the rest. Rebuilding every mark from those three misses by 1.2e-15 m.axis — the ground line, fixed pointwisecentreaxisthe ground linefixed pointwisecentre(0.150, 4.850)height + distanceratio-1.939394−distance / heightevery mark rebuilt to 1.2e-15 meye 1.65 m up, 3.20 m backthree numbers back to the eye: 0.0e+0 m
Fig. 12 The three numbers the whole map is made of. The axis is the ground line, the centre sits at the eye’s height plus its distance, and the ratio is the distance over the height — so the eye’s distance enters everything here as a single multiplier.

What this says about the map

There is a way of stating the whole result that connects it to what an anamorph is.

The map from the design to the floor is a planar homology, and its centre sits at the eye’s height plus the eye’s distance from the picture. A homology sends the line at infinity of one plane to a finite line of the other and vice versa — and the finite line that goes to infinity is exactly the design’s horizon.

So “the design cannot reach eye level” and “a homology has a line that it sends to infinity” are the same sentence. The tangent in the formula is what that looks like from the inside.

That is a satisfying way to end up, because it means the constraint is not a fact about pavements. Every planar homology has such a line, so every anamorph on every plane has a line of its intended picture that it cannot carry, and where that line falls in the design is decided by the three numbers. What is peculiar to the pavement case is only that the line is the horizon, which is somewhere a picture usually wants to go.

The same 100° view, projected onto a plane and onto a cylinderOn the plane every straight line stays straight (1e-13 px of bend) and the edges stretch; on the cylinder the stretch is even and straight lines bow by up to 652 px.flat picture plane — straight lines stay straightcylindrical picture surface — even stretch, bowed linesone scene, two picture surfacesneither is the distorted one
Fig. 13 And the alternative, stated as a choice rather than as a repair. A curved surface can catch rays a plane cannot, and the price is that the map stops being a collineation — so the design can be larger and nothing about it can be constructed with a straightedge.

What links here

Computed from the collection, not written here: the essays that point at this one.

Shares its objects with

Essays that name at least two of the same things, and that neither author linked.

Named objects

A flat tag is an object no other essay names yet.

AnamorphosisAsymptoteForeshorteningGrazing incidenceGround planeHomologyHorizonPicture planeStretchVanishing point