Grazing incidence — where it appears
Named by 7 essays across 3 fields — each of them below, with the objects they name alongside it.
An area, out of one photograph
A patch of ground comes back at 5.205 m² from one photograph, to 1.8 × 10⁻¹⁴, through a homography built from four marks and their four known positions. What is worth knowing is how it degrades — the patch's extent across the picture is read with an error growing as the depth, its extent into the picture with an error growing as the depth squared, and at twenty-eight metres the two are sixteen times apart — which is the depth divided by the camera's height.
Counting is a measurement
A tiled floor gives its area with no reference length at all — count the tiles and multiply. The count is an integer, so it is exact wherever it can be made, which is a completely different error law from the rectifier's smooth decay. And the distance at which it fails is set by the tile's depth edge, which foreshortens as one over the depth squared, so 18.7 m for a 62 cm tile, where the across edge alone would have allowed 217.
The answer is an ellipse
A mark read with a round error does not come back as a round region on the ground. The ray is grazing, so a pixel across the picture is worth a little and a pixel up it is worth a great deal, and the recovered point's uncertainty is an ellipse pointing at the camera — 5.07 to 1 at eight metres from a camera 1.62 m up, which is the depth over the height. Propagated and sampled agree to 0.5 per cent, and a ray that is not grazing gives a disc.
The design that outruns the floor
A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.
The anamorph that crosses a corner
Cast one design onto a floor and the wall at the end of it, from one eye. Each plane gets a collineation of its own; the two agree on the line where the planes meet, exactly, because a point of that line is a point of both. What they do not agree about is scale — the design runs 7.8 times its own size along the floor and 2.0 times up the wall, and the jump at the join is a factor of 3.9.
A shadow across a second object
A straight edge held in front of a lamp defines one plane, and the shadow's boundary is wherever that plane meets something. That turns a picture of a shadow into a measurement: a camera ray and a known plane meet in one point, and the object the shadow is falling on comes back out.
The lamp a low shadow cannot locate
Five posts, their shadows, and the line from each foot through its own shadow's tip meet at the lamp standing over them — at 52 degrees up that meet moves 0.11 m for half a pixel of marking error; at 11.5 degrees, 0.64 m. The two eigenvalues of the same pencil of lines part by a factor of 8849084 across the sweep, and half a pixel becomes more than a metre of lamp below 14.4 degrees.
Named alongside it
The objects these essays reach for when they reach for this one.
Conditioningsingle-view metrologyAnamorphosisArea scaleBack projectionerror propagationForeshorteningGround planeHomologyJacobianleast-squares intersectionPicture plane