Concept

Homology — where it appears

A map of a plane fixing every point of one line and one point off it, with a single ratio deciding where everything else goes.

Named by 6 essays across 2 fields — each of them below, with the objects they name alongside it.

horizoncorrect from 20 cm, at 160 mm wide44° across

Measured down from the waterline

Whatever stands so far above the water, draw its reflection the same distance below. Through a vertical picture plane that is not an approximation — it is the reflection, to the arithmetic floor. Tilt the camera twenty-two degrees and it is eleven pixels out. Draw a gull, which touches the water nowhere, and guessing its waterline point wrong by two metres of depth costs fifty.

wrong · mirror
toward the designup10 mm14 mm across36 mm along the sight line

The room the eye may stand in

An anamorph is correct from one point, and one point is not a thing a person can occupy. Fix a tolerance on the picture and the set of eye positions that meet it is a solid — for a design 1.8 m wide and a ten-millimetre tolerance it is 36 mm long, 14 mm across and 31 cubic centimetres altogether, a spindle pointing along the line of sight. Ten times the tolerance is a thousand times the room.

viewing · anamorphreach
toward the designup63 mm apart10 mm14 mm across36 mm along the sight line

An anamorph has one eye

From the design point exactly — a camera's single eye — the floor marks give the design back to sixteen decimal places. A head carries two eyes 63 mm apart, and neither of them is the design point. The difference between the disparity the floor gives and the disparity an upright board would give runs to 47 arcminutes, against a stereoacuity of a few tens of arcseconds. This is why pavement paintings are photographed.

viewing · builtset
eye level — the ray never comes downeye · 1.65 m up12.8 m of floor at 80% of eye heightand the top of the design has no mark at all

The design that outruns the floor

A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.

viewing · anamorphmap
wallthe intended picturethe joineyecontinuous across the cornerand 3.88× the scale on one side

The anamorph that crosses a corner

Cast one design onto a floor and the wall at the end of it, from one eye. Each plane gets a collineation of its own; the two agree on the line where the planes meet, exactly, because a point of that line is a point of both. What they do not agree about is scale — the design runs 7.8 times its own size along the floor and 2.0 times up the wall, and the jump at the join is a factor of 3.9.

viewing · anamorph
020406011.5022.503candidate height for the eye, in metreswhat the best rectangle leaves over, in millimetresa flat floor: every height fitsthe eye that made the markscurvature costs the collineationand buys the parameter back

The height a flat floor cannot give

The marks of a floor anamorph name the eye's position on the floor exactly and say nothing about how high it was — every candidate height explains them perfectly, to one part in a thousand trillion. That is a fact about planes rather than about anamorphs. Ripple the floor by six centimetres and the family collapses: the true height explains the marks exactly and the nearest wrong one, five centimetres away, leaves two millimetres on a design 1.8 metres wide.

viewing · anamorphrecovery

Named alongside it

The objects these essays reach for when they reach for this one.

Ground planeAnamorphosisPicture planeCollineationGrazing incidenceHorizonStation pointStretchVanishing pointVirtual imageAmbiguityAsymptote

All concepts