Series

Anamorphmap — the series

4 essays on one idea, from the one that introduces it to the one that assumes the rest.
  1. floorpicture planeeye level — no mark above thiseye · 1.62 m up, 2.40 m backthe ground line, seen from abovethe mark runs to 3.00 ma point 1.62 m up casts no mark at all

    A floor anamorph is three numbers

    An anamorph is described everywhere as a picture stretched until only one viewpoint can read it, which says what it looks like and nothing about what it is. Cast one onto a floor and fit a map to the marks, and the map turns out to be a planar homology — a line of fixed points, one point off it, and a single ratio. Those three numbers are not a description of the eye. They are the eye.

    part 3 · viewing
  2. eye level — the ray never comes downeye · 1.65 m up12.8 m of floor at 80% of eye heightand the top of the design has no mark at all

    The design that outruns the floor

    A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.

    part 4 · viewing
  3. horizoncorrect from 21 cm, at 160 mm wide6/7 faces · 99% of the surface

    A design that lands in two rooms

    Cast a design down a corridor with a doorway in it and four per cent of the picture goes through the opening and lands on a wall three metres beyond, at 9.4 metres from the eye against the end wall's 6.4. The picture is continuous across the edge of the doorway and its scale jumps by half again, which is a corner anamorph's discontinuity with a gap in the middle of it instead of a fold.

    part 5 · viewing
  4. 00.2500.5000.75010.2500.5000.75011.25the largest stretch a painter will accept, log₁₀share of the design that is inside ita flat floora cornera cluster of blocksa seating rakean ascending flighteye at 1.70 m, 2.4 m in front of the picturethe cap a painter will accept

    The stretch decides the band

    A design band chosen by geometry — the rays that meet the object — includes rays that graze along it, and a grazing ray lands two design points twenty times further apart than the design says. Cap the stretch at four and a bare floor keeps 55 per cent of its design, a corner 80, and the top of a descending flight all of it.

    part 6 · viewing

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