The collection

Every essay — page 15

Page 15 of 18, continuing through the fields in the same order.

What survives Constructing a view Where to stand Surfaces that are not flat The other systems Light and mirrors Mirrors that are not cameras Measuring from one picture Through water and glass The real instrument The second eye What a pair is for Many pictures at once The eye that moves Systems that kept the measure What each system gave up What a machine computes The rectangle behind the lens The second projection Drawn confidently

The second projection

A picture that has been made still has to be shown, and the display is a projection with a correct point of its own. Here the assumed figure width every earlier essay quoted is replaced by an actual chain — sensor, focal length, screen — and the answer is that almost nobody is standing where the picture says to.

11.201.401.6001234how far along the sofa the seat is (m)largest pixel over smallest, across the picturecurvedflat, same widthcurved television against a flat panel of the same widththe curved worst case is at 1.5 m, not at the end

The evenness a curve buys

A curved screen is sold on evenness, and evenness turns out to be three quantities that disagree. On pixel pitch the curve wins from every seat; on the angle the glass is turned through it wins until three and a half metres along the sofa; on the plain distance from eye to glass — the reading the argument is usually made in — it gives up before half a metre.

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-7.50-5-2.5000123how far the projector stands from the eye, log₁₀ mmwhat the seat is left with, log₁₀ pixels1 pxcurved television as a wall, the seat at 3 ma pixel by 50 mm · exact at zero

A projector in the viewer's eye

A projector paints a wall along its own rays, so from the projector's own position the wall's shape is invisible — exactly, on a cylinder, on a dome and on a plane alike. Move a hand's breadth away and the residual is pixels. The one place a projector can stand and ignore the shape of what it is throwing onto is the eye of the person watching.

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025507505001e+31.5e+3how far along the sofa the viewer sits, in millimetreshow far a mark is from where it was drawn to be seen, in arcminutesthe matched picturean ordinary flat picturethey crosscurved television, along the sofacrossing at 400 mm

Matching buys one seat

Feeding a curved screen its own picture surface makes the picture exact at one point and worse everywhere else than the flat picture it replaced. Forty centimetres along the sofa the two cross, and past that the matched picture is the worse of the pair — because a flat picture is mediocre everywhere and a matched one is perfect at a point and falls away from it faster.

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-2024-0.500-0.25000.2500.500where the viewer sits, as a fraction of the sitting distance (log₁₀)the two eyes' vertical disagreement, in arcminutes (log₁₀)15′ fusion limitthe raw differencewhat a common frame leavesthe sitting distancecurved monitor, against the chairlimit at 29 cm

The distance at which the eyes part

The two eyes' disagreement on a curved screen was measured at each screen's own sitting distance and reported as a null result. The sitting distance is a parameter and the chair moves — swept, the raw difference falls like the cube of it and the residual like the fourth power, and a viewer twenty-nine centimetres from a curved monitor crosses the fusion limit the null result was quoted against.

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0102030400102030roll of the head about its line of sight (degrees)vertical disparity at the eyes (arcminutes)15′ fusion limitinfinityten screens backtwo screens backhalf-way outon the glass: 0′ at every rollscreen 2.60 m away · eyes 63 mm

A stereo picture is drawn for a level head

Every stereo pair is drawn for two eyes level with each other — a point's two images share a row and differ only across it. Tilt the head 10° in front of a television and that difference turns partly vertical, 14.46 arcminutes for anything drawn at infinity, and the two sightlines to a point stop meeting. At a desk monitor the same fifteen-arcminute limit arrives at 2.58°.

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The eye that moves

A handscroll is drawn by an eye that travels, imaging one line at a time — orthographic along the roll and perspective across it, so a mile of river holds its scale while a single pavilion still recedes. Its rays miss their own best centre by metres, and the miss is exactly the length of track you unroll.

the eye's trackthe eye at x = -10.5 mevery point is drawn by the one position of the eye that is level with itplan — the eye's track and the scans it makes28 m of travel

A scroll is a camera that moves

A Chinese handscroll is not a picture with a wandering viewpoint or a picture with no viewpoint. It is the image of an eye that travels along a track and records one vertical line at a time, and that object has an exact geometry — orthographic along the roll, perspective across it.

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a receding straight line, and the chord it is not9.59 px of sagthe control — the same line at constant depth0e+0 pxno single viewpoint — the rays miss by 6.1 ma straight line's image is a hyperbola

A straight line in a scroll is a hyperbola

Under a pushbroom the image of a straight world line is a Möbius function of the paper coordinate, which is a rectangular hyperbola. It is straight exactly when the line holds its depth — so a curve in a handscroll is a depth signal rather than a stylistic one, and the sag is computable in pixels.

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the best point, missed by 8.57 m27 m of the eye's trackno single viewpoint — the rays miss by 8.57 mthe eyes are a track, not a point

The centre a scroll does not have

Fit a common point to the rays of one section of a handscroll and it misses by metres. The miss is not a residual to be tightened — it is exactly the standard deviation of the eye's own track, it grows linearly with how much is unrolled, and it goes to zero only for a section of no width.

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elevationx 1.000y 1.000z 0.000cavalierx 1.000y 1.000z 1.000cabinetx 1.000y 1.000z 0.500isometricx 0.816y 0.816z 0.816dimetricx 0.943y 0.943z 0.471axis scales measured from the drawingall 5 preserve midpoints

A map along, and a picture across

The midpoint of a segment lying along a scroll's length images to the midpoint of its image, exactly. The midpoint of a receding one lands 22% of the way off. One projection, two answers — and the direction that keeps measure keeps something a perspective picture never offers.

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plane — bend 0.0%cylinder — bend 6.0%stereographic — bend 3.5%equidistant — bend 4.5%equal-area — bend 5.1%equirect. — bend 5.7%120° across in every panelsame scene, same angle, six surfaces

A scroll is not a panorama

Both draw straight world lines as curves, and one of them is a projection. A rotating eye keeps its centre exactly however far it turns; a translating eye has none at all. Curvature and centrelessness are independent properties, and conflating them is the standard mistake about both objects.

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8–26 meye at 1.6 m26–70 meye at 4.0 m70–200 meye at 11.0 mthree stations, buttedfar band ×6.9

Three distances in one landscape

A landscape assembled from a low station for the near ground, a level one for the middle and a high one for the far gives its furthest band 6.9 times the picture one camera would allow it — because the image of a fixed depth interval falls as one over depth squared, and its own station gives that back. What it costs is a jump in the rate at which depth runs, 2.50 at the first join and 2.75 at the second, and three views from one height leave no seam at all.

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recovered 1.60 m8–26 mrecovered 4.00 m26–70 mrecovered 11.00 m70–200 melevation recovered from each band's own marksnot read off a ledger

A landscape that changes its rule halfway up

A reader handed only the marks of a three-station landscape recovers each band's own camera height without being told any of them — 1.60 m, 4.00 m, 11.00 m, to 3.6e-15 m. What that same reader cannot recover across a join is a common ground: the next band's own marks read as a ground point 2.40 m away from the true one at the first seam, 7.00 m at the second.

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the scrollthe pinhole of its columnsscroll: best conic misses by 3.08 pxpinhole: widest row 3.58 px off centre

A pond in a scroll is not an ellipse

A pinhole draws a round pond as an exact ellipse whose widest row is 3.58 px off the row of the pond's centre — the drawn-circle error every perspective textbook warns about. A handscroll draws the same pond widest exactly on its centre's row, and draws it as a quartic that no conic fits: the best ellipse misses it by 3.08 px. Each keeps what the other loses, and off to one side the pinhole's pond leans 9.67 px while the scroll's does not lean at all.

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slit leaning 10° forwardslit leaning 10° back4 m · 37 px9 m · 83 px15 m · 138 px23 m · 211 px35 m · 321 px52 m · 477 px9.169 px of disparity per metredepth to 7e-15 m

A scroll through two slits ranges in a straight line

Draw a scroll twice, through a slit leaning 10° forward along the track and one leaning 10° back, and every point appears in both drawings on the same row, separated by 9.169 px for every metre of its depth — at four metres and at fifty-two. Depth is proportional to that separation rather than reciprocal to it, so a pixel of error costs 10.9 cm at every distance, averaging leaves no bias, and there is no range past which the depth runs off to infinity. The price is paid in roll: a 100 m scroll ranges nothing past 283.6 m.

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248163264128256100100010000depth of the point from the track (m, log scale)separation of its two drawings (px, log scale)straight trackoutside a 500 m bendoutside a 200 m bendoutside a 100 m bendinside a 200 m bendstraight: 9.169 px per metreslits ±10° · 26 px per metre of roll

A scroll round a bend loses its straight-line depth

Draw a scroll through two slits leaning ±10° from a track that bends, and the separation that was 9.169 px for every metre of depth stops being proportional. Outside a 100 m bend it is 653.8 px at 256 m where a straight track gives 2347, and it never passes 907.6 px however deep the point; inside a 200 m bend it runs nearly three times ahead of depth and no slit reaches past 165.3 m. The two drawings still share their rows, and the scale along the roll becomes a function of depth.

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020040060018202224along-roll scale measured beside the point (px of paper per metre of ground)separation of the point's own two drawings (px)5 m out10 m out20 m out40 m out80 m out120 m out6 points, one bendradius read back to 0e+0 m

A scroll can be asked its own radius

The two marks a bend leaves separate exactly. The along-roll scale alone fixes the angle in the disparity, so one point and a neighbour at its depth give back the radius and the depth in closed form — 200 m and 40 m returned to a part in 10⁹, with no search. The two answers are not equally held: a scale read one per cent too large under-reads the depth by one per cent and over-reads the radius by tan(φ − α)/α, which is 50 for a point ten metres from a five-hundred-metre bend. And a painter who evens the scale out by eye reports a gentler bend, never a bend that was never there.

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three eyes, flat ground1.6 m4 m11 mone eye, stepped groundground 9.4 mground 7.0 mground 0.0 mone eye, 11 m99 ground samplesagree to 6e-14 px

The stations are also a staircase

A level eye draws a ground point on a row that depends on the eye's height and the ground's only through their difference. So a landscape drawn from three stations at 1.6, 4 and 11 m over flat ground is, to 6 × 10⁻¹⁴ px across ninety-nine samples, the same picture as one eye at 11 m over ground stepped 9.4 m and 7.0 m above the far plain. The station heights a reader recovers are recovered on an assumption the marks neither supply nor test — and what would decide between the two readings is a cliff 103% of a band's own height, which is exactly where the convention lays its mist.

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the join, 26 mnear band: 21.8°far band: 45.0°215 px wide under either8 m roadturns 23.2°, keeps its width

A seam breaks direction, not size

An eight-metre road crossing the first join of a three-station landscape is drawn 215.4 px wide under either band's rule, identically, and a six-metre post 161.5 px tall under either — the eye's height cancels out of any size taken at one depth. What does not cancel is where those sizes sit. The road's edges are turned 23.2° from each other and the post's foot lands 64.6 px out of place, and a painter butting two bands can absorb the offset and can never absorb the turn.

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The rectangle behind the lens

A focal length is not an angle until a piece of silicon of a stated width is named. And that silicon is a grid of samples that need not be square, read over an interval rather than at an instant, mostly a row at a time — so a frame is neither one place nor one moment, and the site's own round trip cannot tell.

full frame · 39.6°APS-C · 26.6°Micro Four Thirds · 19.6°1 inch · 15.0°phone (1/1.7″) · 8.7°one 50 mm lens · the angle is a property of the rectangle behind itMicro Four Thirds: 2.00× diagonal, 2.08× wide, 1.85× tall50 mm across five formats39.6° down to 8.7°

A focal length is not an angle

Fifty millimetres means nothing until a rectangle is named behind it. The same lens is 39.6° across full frame, 26.6° across APS-C and 8.7° across a phone sensor — and the distance the resulting print is correct from depends on the ratio of the two, so two cameras matched on angle agree exactly whatever their formats.

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3 m, 50 mm1.50 m, 25 mmsubject ×1.000000 · background ×0.526 · zoom alone would give ×1 for bothnear-to-far ratio 10.00 → 19.00changing the focal length leaves it at 1.000000000000

Stepping closer is not zooming

Changing the focal length leaves the ratio between any two things in a picture exactly alone — to twelve decimal places, at every focal length there is. Moving changes it. Hold the subject's drawn size across a step from 3 m to 1.5 m and the background halves, which is the whole of the shot everybody knows and nobody derives.

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0.0 ms8.3 ms16.7 ms25.0 ms33.3 mslean 1.052° drawn against 1.055° predicted · a still world leans 0.000°no single viewpoint — the rays miss by 33.3 ms of travelthe frame is a stack of projections indexed by row

Every row is a different camera

A shutter that reads its rows one after another images each of them from wherever the camera was at that instant, so a frame is a stack of projections indexed by height — a handscroll with the roll running down the picture. Its rays miss their own best centre by the spread of the eye's track, at a ratio of 0.988, and a global shutter's meet to 2 × 10⁻¹⁶ m.

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3 m · 47 px6 m · 24 px12 m · 12 pxnear ÷ far = 4.000 against a depth ratio of 4.000exposure 33.3 ms · 6 m/s across the frameeach streak is straight; the set of them is not one kernel

A frame is an interval

An exposure is not an instant, so a frame is an integral of projections and every moving point draws a streak. The streak is straight, because the image of a straight path is straight — and its length goes as one over the depth, so two objects at 3 m and 6 m blur by lengths in the ratio 2.000. No single kernel describes the frame.

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pixels 2.00 : 1recovered focal length219.9 pxthe camera's actual one436.4 pxwhat the recovery returnsspread across three estimates 0.0e+0worst bundle residual 9.1e-13 pxboth are what a wrong picture would trippixel aspect 2.00 unmodelledfocal length 49.6% short, every diagnostic clean

The pixel that is not square

A camera with two focal lengths is a real thing — anamorphic cinema optics, non-square photosites, a stretched video format. Hand the round trip of camera recovery a picture from one and it returns a focal length 49.6% out, a principal point far from the truth, three independent estimates agreeing to 1e-16, and bundle residuals at the noise floor. Every alarm the site has stays silent.

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a point at 1.5 mthe pupilthe sensorwhere it focusesf/2.8, focused at 3 m5.8 px across

The centre has an area

Every theorem of perspective follows from a projection through a point, and no instrument has one. Give the pupil a radius and each world point images as a disc — whose centre is the pinhole's mark to 5.7 × 10⁻¹⁴ millimetres, at every aperture, every distance and every field angle. The geometry survives exactly; only the sharpness is spent.

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