Concept

Viewing position — where it appears

Where a reader actually stands, which is a different quantity from the station point and rarely the same number. The gap between the two is what makes a picture look stretched or flattened, and it is a ratio rather than a fault in the picture.

Named by 25 essays across 4 fields — each of them below, with the objects they name alongside it.

50 mm on full frame · 39.6° acrossphone3.71×94 mm correctlaptop1.28×431 mm correct27-inch monitor0.78×829 mm correcttelevision1.52×1.7 m correctcinema0.84×16.7 m correct×1 — standing at the station pointhow many times further away the reader is than the picture's own station pointworst is the phone at 3.71×

The screen sets the distance

Every viewing distance quoted for a picture on a page is conditional on an assumed figure width. Replace the assumption with an actual chain — focal length, sensor width, display width — and the same 50 mm frame is correct from 9 cm on a phone, 83 cm on a monitor and 16.7 m in a cinema. Nobody is standing at any of them.

screen · Station
051050100150field of view the picture was rendered at — degreeshow many times the depicted depth is stretchedthe screen subtends 49.3°100° → depth ×2.6027-inch monitor at 650 mmsubtends 49.3°

A wide field on a small screen

A picture rendered at a hundred degrees and shown on a screen that subtends forty-nine is being read from two and a half times its own station distance, so the depicted space is two and a half times too deep. The stretch at the edges everybody complains about is correct; the complaint is really that nobody is sitting where it would be invisible.

screen · Screenfov
the sheet, 150 × 105 mmthe eye, 52 mm up and 80 mm backgrey: the word standing upright · black: the same word on the paper142 mm from the sheet's middle

An anamorph at true size, on paper

An anamorph is the shadow of the intended picture, cast from the reader’s own eye. Every claim about a figure on a screen is quoted against an assumed display width, because nobody can know how wide a screen shows it; this one is not, because it ships a sheet in millimetres and states where to put an eye.

viewing · Anamorph
vertical difference up to 30.8 px, drawn 8× overbaseline 63 mmconvergence 2.0 m

Turning the cameras inwards

A stereo pair made by rotating two cameras toward a common point puts the same world point at different heights in the two pictures — up to thirty pixels here, on a frame of four hundred. Two eyes level with each other see every point at the same height, so a pair with vertical difference is a pair of pictures of no scene at all.

screen · Stereodisplay
in units of the 1.20 m fixation distance0.0000 cm over 121 azimuths

The depth a pair calls zero

Two eyes verged on a point agree — the same coordinate in both pictures — not on a plane at the fixation distance but on a circle through both eyes and that point. Found by bisection along 121 azimuths and fitted rather than assumed, it is a circle to 0.0000 cm; at 26° off centre it lies 23 cm nearer than a flat wall does.

depth · Horopter
the seatcentre of curvatureR = 1000 mm · seat at 650 mm51.4 px off a homography

The screen is a picture surface too

A curved television is one of the six named picture surfaces sitting in a living room, and from its own axis it delivers azimuth in proportion to the picture, exactly. What it is shown is a rectilinear picture from a sofa, and the difference is not a matter of degree — a flat screen from any seat shows a homography of the intended picture, so it is a correct picture of a transformed scene, and a curved one shows a map that is not a homography from any seat at all.

screen · Curvedscreen
the seat the picture came fromthe screen, in planthe room sampledcurved monitor, 1 px of tolerance0.0% of the room inside

The screen that names the seat

A flat screen shows a homography of the intended picture from every seat in the room, and an observer's own framing is free to be a homography too — so a flat screen's picture is consistent with every seat there is. A curved one is not, and the seat comes back out of the picture in all three directions, in units of the screen's own radius.

screen · Curvedscreen
ground line — right from anywherefaint: intended · solid: seendeparture (mm) against height (m)01.38the error map is an elation, with the ground line as its axisno characteristic ratio — nothing off the axis is fixed250 mm sidewayszero on the axis, 212.5 mm at the top

Where the anamorph still works

A picture correct from one point raises an obvious question that nobody answers with a number — how far may the eye move. The answer here is exact rather than approximate: a wrong viewpoint composes the intended picture with a central collineation whose axis is the line the picture stands on, so the error is zero along that line and grows linearly upward, and a step sideways costs precisely as much as the same step upward.

viewing · Anamorphreach
-1012-0.25000.2500.5000.750how many pixels of departure are allowed, log₁₀the volume of acceptable seats, log₁₀ cm³11×4 mm184×58 mmcurved monitor, the acceptable seats as a solidfitted exponent 2.978 against a cube law's 3

The seats a screen will accept

Collect the seats whose picture is within a pixel of the one intended and the result is a solid — half a cubic centimetre in front of a curved desk monitor, a litre in front of a curved television. Ten times the tolerance is a thousand times the room, which is the pavement anamorph's own law arriving on an object that has nothing else in common with it.

screen · Curvedscreen
fixatedthe lineHelmholtz · straight aheadpitch 0: a circle and a line

Both coordinates agree on a circle and a line

Two eyes fixating a point straight ahead see their horizontal image coordinates agree on a whole vertical cylinder over the Vieth–Müller circle, the same radius at every height to the last bit. Their vertical coordinates agree on almost none of it — 7.35 px apart at 26° aside and 30 cm up, 29.26 px when the fixation is brought to 60 cm. The points where both agree are the circle and one vertical line, and the line is the axis of the motion that carries one eye onto the other.

depth · Horopter
axis — the ground line, fixed pointwisecentreaxisthe ground linefixed pointwisecentre(0.150, 4.020)height + distanceratio-1.481481−distance / heightheight × aspect = 2.592, and neither aloneeye recovered to 4.8e-12 mmeye 1.62 m up, 2.40 m backthree numbers back to the eye: 2.2e-16 m

The marks name the place, not the height

Run the camera-recovery round trip on an anamorph — hand it the floor marks and ask for the eye back — and it returns the spot on the floor to eleven decimal places with nothing assumed at all. It does not return the height. What the marks fix is the product of the eye's height with the design's aspect ratio, and no amount of looking at the floor separates the two.

viewing · Anamorphrecovery
0102030400123how wide the audience is (m)the worst seat, in pixels of departure14.1 px per metrea flat panel of the same sizecurved television, the best single pre-warpthe flat panel's line is the axis

One picture and three people

A curved screen can be pre-warped for one seat, and the search over which seat to choose returns the middle one to a quarter of a per cent — there is nothing to be clever about. What the correction buys the sofa as a whole is six per cent, and the worst seat grows at fourteen pixels for every metre of audience, with no width at which it is zero except one person.

screen · Curvedscreen
fixatedListing's law · 20° right and 20° uppitch 3.93 mm: one curve

Raise the gaze, and the line is gone

Turn two eyes 20° aside in the plane they share and the horopter keeps its vertical line — but the line stays in the median plane, 1.277 m ahead, not at the point being looked at. Raise the gaze as well and the rule by which each eye rolls decides the rest: Helmholtz's rule keeps a line; Listing's law and Fick's rule make the eyes' relative motion slide 3.93 mm and 7.09 mm along its axis, no point stays put, and the horopter becomes one curve.

depth · Horopter
barrel vaulteye · 1.62 mon the floor1e-12 mmon the vault529.4 mmworst miss of the best homography, log scalevault radius 4.0 m7.7% of the extent, against 4e-14%

The ceiling that is not a plane

Paint the same design for the same eye onto a floor and onto a barrel vault, then fit the best possible homography to each set of marks. On the floor it misses by femtometres, because the map is a collineation and four marks determine every other. On the vault it misses by half a metre, and no choice of four marks helps — which is where every projective construction made for a floor stops applying.

viewing · Vaultanamorph
-10100.5001the screen's radius, log₁₀ metresvertical difference between the eyes, log₁₀ arcminutesa stated fusion limit, 15′eyes 63 mm apart, at each screen's own sitting distanceunder the limit throughout

What the two eyes are sent

A reader's eyes are two seats sixty-three millimetres apart, so a curved screen delivers each of them a different map — and the part of the difference no homography absorbs is binocular evidence of the glass. Turned into a depth it comes back as the screen's own sag, 49 millimetres against 47 on a television, by a route that never saw the radius.

screen · Stereodisplay
11.201.401.6001234how far along the sofa the seat is (m)largest pixel over smallest, across the picturecurvedflat, same widthcurved television against a flat panel of the same widththe curved worst case is at 1.5 m, not at the end

The evenness a curve buys

A curved screen is sold on evenness, and evenness turns out to be three quantities that disagree. On pixel pitch the curve wins from every seat; on the angle the glass is turned through it wins until three and a half metres along the sofa; on the plain distance from eye to glass — the reading the argument is usually made in — it gives up before half a metre.

screen · Screenfov
-7.50-5-2.5000123how far the projector stands from the eye, log₁₀ mmwhat the seat is left with, log₁₀ pixels1 pxcurved television as a wall, the seat at 3 ma pixel by 50 mm · exact at zero

A projector in the viewer's eye

A projector paints a wall along its own rays, so from the projector's own position the wall's shape is invisible — exactly, on a cylinder, on a dome and on a plane alike. Move a hand's breadth away and the residual is pixels. The one place a projector can stand and ignore the shape of what it is throwing onto is the eye of the person watching.

screen · Keystone
in section, two of the three facesworst 0.0e+0°

The corner that answers every eye

Three mirrors at right angles compose into the point inversion, so a ray entering leaves antiparallel to itself whatever direction it arrived from — a picture surface with no correct viewpoint because every viewpoint is correct. Tilt one face half a degree and the worst returning ray is out by exactly one degree, twice the error; the best is out by a twelfth of it, which is why a tolerance quoted from one measured ray is a statement about that ray.

mirrors · Twomirrors
the object0 of them no light reaches7 of 7 seen

Two mirrors show fewer images than they make

Two mirrors at 55° generate seventy-one images of a point and an eye between them can reach six. The count the field teaches — three hundred and sixty over the angle, less one — is out by as much as sixty-six against the orbit and never by a whole image against what a viewer standing on the bisector actually sees. It is a correct rule about the eye, quoted as a rule about the mirrors.

mirrors · Twomirrors
first viewersecond viewer6 paths, each used both ways6 seen each way

Two people between mirrors see each other equally often

Put two people between a pair of mirrors and each sees some number of images of the other. The two numbers are always equal, and so is the apparent distance of each image against its partner — a path of light walked backwards is the same path. What is not shared is where each image appears, and what the shared count depends on turns out to be neither person's position but two quantities made of both: the difference of their angles about the mirrors' meeting line, and the sum.

mirrors · Twomirrors
horizoncorrect from 21 cm, at 160 mm wide8/21 faces · 73% of the surface

What an eye can paint

A flight of steps has eighteen faces and no eye reaches more than fifteen. Pointed at a cluster of blocks, a seating rake and a corridor with a doorway in it, the same measurement finds 8 of 21, 7 of 13 and 6 of 7 — and the plane, which offers its whole self to every eye, is the control that makes the law a law rather than a fact about stairs.

viewing · Anamorph
horizonfaces the eye, gets nothingfaces the eye, gets nothingcorrect from 21 cm, at 160 mm wide4 facing faces unreached · 3.24 m²

Facing the reader is not being reachable

A face turns toward the eye or it does not, and that is a dot product any reader can compute. Whether the eye’s rays actually land on it is a different question with a different answer — on a seating rake, three faces of ten that face the reader receive nothing, and they are 27 per cent of the facing area. On a corner the same test loses nothing at all, which is what makes the gap occlusion rather than arithmetic.

viewing · Anamorph
00.2500.5000.75012345how high the eye is (m)share of the object, and share of the design that landsof the object's surfaceof the design that landsa corridor with a doorway, 7 facesbest surface share 100% at 2.5 m

The eye that reaches the most

A higher eye buys the faces occlusion was hiding and loses design off the far end of the object, so "the best eye" is not a question with an answer until somebody says which of the two they are paying for. On three objects the answer is as high as possible; on a corridor with a doorway in it the two quantities cross and the best height is two and a bit metres.

viewing · Anamorphreach
00.2500.5000.75010.2500.5000.75011.25the largest stretch a painter will accept, log₁₀share of the design that is inside ita flat floora cornera cluster of blocksa seating rakean ascending flighteye at 1.70 m, 2.4 m in front of the picturethe cap a painter will accept

The stretch decides the band

A design band chosen by geometry — the rays that meet the object — includes rays that graze along it, and a grazing ray lands two design points twenty times further apart than the design says. Cap the stretch at four and a bare floor keeps 55 per cent of its design, a corner 80, and the top of a descending flight all of it.

viewing · Anamorphmap
where each reader's picture landsgoing up: risers67%going up: treads33%coming down: risersnothingcoming down: treads100%a flight of 9, eye at 1.65 m at each endthe two sets of faces do not overlap

One flight, two pictures

From the top of a descending flight every riser faces away, so the design lands entirely on treads. From the foot of the same flight the risers take 68 per cent of the design at a median stretch of 1.4, and the treads take the rest at a median of 2.6. Give each reader the faces the other cannot use and one staircase carries two pictures, with no face asked to hold both.

viewing · Anamorph

Named alongside it

The objects these essays reach for when they reach for this one.

AnamorphosisPicture surfaceStation pointHomographyDemonstrationReceiving surfaceOcclusionResidualViewing distanceForeshorteningFree parameterPlanar homology

All concepts