Concept

Occlusion — where it appears

One surface hiding another along a ray, which a camera resolves for free and a projector cannot resolve at all. It is what makes a shadow's edge stop short of where the geometry says it should, and it needs a second viewpoint rather than more arithmetic to resolve.

Named by 24 essays across 9 fields — each of them below, with the objects they name alongside it.

parallel, 52° above the ground56% · 56% · 56%one eye, 14.5 m away49% · 56% · 49%a square metre of floor varies 1.000× against 1.535×spread across rooms: 0 against 6.2 points

What the removed roof buys

The Japanese convention of drawing an interior with its roof lifted off is usually explained as a way of seeing inside. What it actually buys is uniformity — every room reports the same share of its floor, to the last sample, where the eye that frames the same building reports three different numbers.

conventions · Fukinuki
00.2500.5000.7501-10123distance from the eye — log₁₀ metresfraction of the buffer's codes used uphalf the codes by 0.20 ma linear map, for comparisonnear 0.1 m, far 1000 mharmonic mean 0.20 m against arithmetic 500 m

The precision a depth buffer has left

Depth is stored as an affine function of one over the distance, so half of a buffer's codes are spent before the harmonic mean of the near and far planes — twenty centimetres out of a kilometre. The resolution goes as the square of the distance, and the fix that works is not more bits.

pipeline · Zbuffer
a camera looking downthe carpet is true, the people are nota camera looking levelthe people are true, the carpet is notthe two views a miniature is assembled from90° apart, exactly

A carpet and the people on it

A Persian miniature draws the ground as though from above and the figures standing on it as though from in front. The two views want optical axes exactly ninety degrees apart, and the plan view does not shorten a standing figure — it replaces its height with its distance from the point under the eye.

conventions · Twogrounds
head0.668profile — the outline that names a faceeye0.669frontal — an eye in profile is a wedgeshoulders0.669frontal — the width that says two armslegs0.668profile — a stride is a side viewpond0.326plan — a rectangle of water is a rectangle1.000 — what its own aspect keepsshare of each part that reaches the picture, from the best single direction|d · n| for each part3.000 of 5, swept and in closed form

Assembled from several views

An Egyptian relief takes each part of a figure from the direction that identifies it — head in profile, eye and shoulders frontal, a pond in plan. What that buys is exactly measurable: any single viewing direction keeps at most √k of k perpendicular aspects, so the best compromise view retains 58% of each.

conventions · Aspective
the ratio along a receding line15.6%0% parallelthe depth range in the last tenth69.0%10% lineara square metre, near against far53.5% larger0% parallelthe floor of the far room6.2 points0 parallelwhat it costs, and what the other systems have insteadmeasured by the same computationthe price of a station point

What perspective gave up

The field ends by turning its own battery on the system it has been comparing everything against. Four quantities a pinhole destroys that the other systems keep, each measured by the same computation as the systems it is set against, and each the price of the one thing perspective has and they do not.

choices · Exclusion
24 kept · 26 clipped · every mark unmovedcorrect from 17 cm, at 160 mm wideclip plane tilted 18°

The near plane can be any plane

Rewrite one row of a projection matrix and the near plane stops being perpendicular to the axis and becomes whatever plane is asked for. Every x and every y is untouched — it is the same projection of the same scene from the same eye — and the depth order is wrecked, which is a clean separation of the two things a projection matrix does.

pipeline · Clipping
the pupilan opaque edge120 mmf/1.4, focused at 6 m3 of 5 rays get past

A pupil sees around an edge

Two backgrounds identical everywhere a pinhole can see, differing only in the strip an occluder hides from it, produce identical pinhole pictures and pupil pictures 42 per cent apart. So no function of the sharp image — no kernel, no depth-dependent kernel, nothing — produces the picture a real lens makes, and the reach behind the edge is R(Z₂/Z₁ − 1), which is 120 mm here.

sensor · Aperture
00.2500.5000.7501-10-50510across the edge, in pixels of the picturehow much of the background reaches the sensorwhere a pinhole puts the edgethe pupilone depth per samplethe same edge, two ways of blurring it70% apart

One depth per sample is not enough

A depth buffer keeps a single distance at each sample, so a post-process blur can only ask how far away the thing at this pixel is. Across an occluding edge that answer is two depths and an occlusion, and the gather it produces differs from the pupil's own integral by 70 per cent of full scale over a band eleven pixels wide.

pipeline · Zbuffer
the object0 of them no light reaches7 of 7 seen

Two mirrors show fewer images than they make

Two mirrors at 55° generate seventy-one images of a point and an eye between them can reach six. The count the field teaches — three hundred and sixty over the angle, less one — is out by as much as sixty-six against the orbit and never by a whole image against what a viewer standing on the bisector actually sees. It is a correct rule about the eye, quoted as a rule about the mirrors.

mirrors · Twomirrors
88.9° between the two circlescorrect from 23 cm, at 160 mm widelamp 2.6 m · shadow circle at 80.0°

The edge of a shadow is drawn on the object

The outline of a cast shadow is the image of a curve, and the curve is on the caster. It is not painted there: it slides when the lamp moves, it is not the outline the camera sees, and the two coincide only in the arrangement where no shadow is visible at all.

light · Silhouette
1 holetilt 0°closes at 71.3°

A hole is not preserved

The shadow of a connected object is connected — always, at every lamp position, and for a reason with no geometry in it. A hole survives in neither direction: a ring's shadow closes up at a computable tilt, and an object with no hole in it casts a shadow that has one.

light · Shadowtopology
the eye the picture is for1 faces no ray reaches9 steps, 18 planes, eye 1.65 m up17 used · 58.5% of the picture on risers

A stair does not use all its faces

A corner anamorph is two homologies and a flight of nine steps is eighteen, which is arithmetic and is the least of it. What a flight has that a corner does not is that which faces exist and which faces can be painted are different questions. From the top of a descending flight not one riser is reachable at any eye height, so half the planes are unpaintable by construction — and from the bottom of an ascending one, 58 per cent of the picture lands on risers that are 36 per cent of the surface.

viewing · Anamorph
first viewersecond viewer6 paths, each used both ways6 seen each way

Two people between mirrors see each other equally often

Put two people between a pair of mirrors and each sees some number of images of the other. The two numbers are always equal, and so is the apparent distance of each image against its partner — a path of light walked backwards is the same path. What is not shared is where each image appears, and what the shared count depends on turns out to be neither person's position but two quantities made of both: the difference of their angles about the mirrors' meeting line, and the sum.

mirrors · Twomirrors
horizoncorrect from 21 cm, at 160 mm wide8/21 faces · 73% of the surface

What an eye can paint

A flight of steps has eighteen faces and no eye reaches more than fifteen. Pointed at a cluster of blocks, a seating rake and a corridor with a doorway in it, the same measurement finds 8 of 21, 7 of 13 and 6 of 7 — and the plane, which offers its whole self to every eye, is the control that makes the law a law rather than a fact about stairs.

viewing · Anamorph
horizonfaces the eye, gets nothingfaces the eye, gets nothingcorrect from 21 cm, at 160 mm wide4 facing faces unreached · 3.24 m²

Facing the reader is not being reachable

A face turns toward the eye or it does not, and that is a dot product any reader can compute. Whether the eye’s rays actually land on it is a different question with a different answer — on a seating rake, three faces of ten that face the reader receive nothing, and they are 27 per cent of the facing area. On a corner the same test loses nothing at all, which is what makes the gap occlusion rather than arithmetic.

viewing · Anamorph
00.2500.5000.75012345how high the eye is (m)share of the object, and share of the design that landsof the object's surfaceof the design that landsa corridor with a doorway, 7 facesbest surface share 100% at 2.5 m

The eye that reaches the most

A higher eye buys the faces occlusion was hiding and loses design off the far end of the object, so "the best eye" is not a question with an answer until somebody says which of the two they are paying for. On three objects the answer is as high as possible; on a corridor with a doorway in it the two quantities cross and the best height is two and a bit metres.

viewing · Anamorphreach
horizoncorrect from 21 cm, at 160 mm wide6/7 faces · 99% of the surface

A design that lands in two rooms

Cast a design down a corridor with a doorway in it and four per cent of the picture goes through the opening and lands on a wall three metres beyond, at 9.4 metres from the eye against the end wall's 6.4. The picture is continuous across the edge of the doorway and its scale jumps by half again, which is a corner anamorph's discontinuity with a gap in the middle of it instead of a fold.

viewing · Anamorphmap
drawn along a fixed direction, not from a pointelevation 52°centre-fit refused

What a removed wall costs that a removed roof does not

Fitting a single centre to a building with its near wall deleted lands at 3.0e-15 m — the arithmetic floor — because deleting a wall does not touch the projection, only which surfaces are drawn. Fitting the identical routine to the same building with its roof removed does not return a number at all: handed a bundle of genuinely parallel rays, it refuses outright.

conventions · Fukinuki
where each reader's picture landsgoing up: risers67%going up: treads33%coming down: risersnothingcoming down: treads100%a flight of 9, eye at 1.65 m at each endthe two sets of faces do not overlap

One flight, two pictures

From the top of a descending flight every riser faces away, so the design lands entirely on treads. From the foot of the same flight the risers take 68 per cent of the design at a median stretch of 1.4, and the treads take the rest at a median of 2.6. Give each reader the faces the other cannot use and one staircase carries two pictures, with no face asked to hold both.

viewing · Anamorph
no single viewpoint — the rays miss by no distance at all — the rays are parallel13 of 21 faces

A picture with no eye

The anamorph field measured which parts of an object one eye can paint, and every finding in it is about a point. A parallel projection has no such point, so the same questions have a different shape — and the two that change are the dimension of the answer and the map onto each face. The one that does not change is occlusion, which is routinely assumed away.

parallel · Noeye
no single viewpoint — the rays miss by no distance at all — the rays are parallel4 pictures on 3 kinds of face

A flight that has ends

A real staircase has three families of faces and the rule proposed last round predicted three pictures. It supports four, because a picture is fixed by a direction and the flight's two sides point opposite ways — one kind of face that no single direction reaches both of. The rule counts words and the object counts orientations.

viewing · Anamorphreach
-1.50-1-0.50000.50011.5022.50how far back the eye stands, in object radii (log₁₀)how far a mark lands from where the direction puts it, in metres (log₁₀)one design samplethe faces settlethe marks settlea seating rake, from a point and from a direction3 radii against 34

Two distances to infinity

A parallel projection is the limit of a perspective one, and the limit arrives twice. Which faces get painted settles within three object radii, because a face is either round the back or it is not; where each mark lands falls like one over the distance and is still out at thirty-four. Far enough away has two answers an order of magnitude apart.

parallel · Limit
lamp 1lamp 2two lamps, close together, in plan1 dark region

Counting shadows is not counting lamps

Two lamps close together cast one connected dark patch and the drawn lines say two. One lamp behind two cards casts two patches and the lines say one, exactly. And the arrangement where the patch count is right — two lamps far apart — has no fully dark region at all, so the same floor answers one, two or zero depending on which darkness is being counted.

light · Shadow
column 62 mmcorrect from 19 cm, at 160 mm wide0.966% hidden, to 15.3° from the nadir

The hole a rig cannot fill

A two-lens spherical rig covers every direction between its two lenses and still cannot see 0.470 per cent of the sphere directly beneath it, reaching 12.8 degrees from straight down — its own tripod, standing exactly where neither lens can look. No arrangement of lenses removes it, because it is not a gap in coverage; it is the rig occluding itself.

curved · Nadir

Named alongside it

The objects these essays reach for when they reach for this one.

AnamorphosisForeshorteningDemonstrationIdentifiabilityReceiving surfaceStation pointViewing positioncentre of projectionParallel projectionDrawing systeminstrument limitPicture surface

All concepts