Receiving surface — where it appears
Named by 22 essays across 4 fields — each of them below, with the objects they name alongside it.
The wall under the paint
An anamorph's design is a set of rays from a known eye, fixed before any paint is applied — so the marks are a calibration target whose rays are known exactly and whose shape is not. One ordinary photograph supplies the second ray for each mark and the wall comes back at the arithmetic floor, on a dished floor, a ridged one, and a floor with a step in it. What it says between the marks is nothing, by the sagitta.
The curvature a shadow reports
A flat floor makes a shadow a homology, so four marks predict the rest exactly and a curved floor mispredicts them by millimetres. Turn that round and the mispredict is a measurement of the floor. It recovers a dished floor's own curvature to a per cent — and returns 0.482 for a floor made of two planes, whose curvature is zero everywhere, with a residual of ten microns.
A floor anamorph is three numbers
An anamorph is described everywhere as a picture stretched until only one viewpoint can read it, which says what it looks like and nothing about what it is. Cast one onto a floor and fit a map to the marks, and the map turns out to be a planar homology — a line of fixed points, one point off it, and a single ratio. Those three numbers are not a description of the eye. They are the eye.
The floor that is not a plane
A shadow on a flat floor is a homology, so four marks determine the whole map and the rest of the outline comes back exactly. Dish the floor and the same four marks mispredict the rest by 5.67 mm; ridge it and 9.07 mm; put a step in it — two planes, each of them exactly a homology — and 74.95 mm. The receiver's shape is what breaks the projective description, and it breaks it worst where the surface is flattest.
The ceiling that is not a plane
Paint the same design for the same eye onto a floor and onto a barrel vault, then fit the best possible homography to each set of marks. On the floor it misses by femtometres, because the map is a collineation and four marks determine every other. On the vault it misses by half a metre, and no choice of four marks helps — which is where every projective construction made for a floor stops applying.
A shadow across an edge
A straight rod's shadow crossing the crease between floor and wall is two straight pieces, each dead straight to 1e-15 m, meeting at 35.08°. The corner is a fact about the room and not about the rod. Fit the floor's map from four marks and apply it across the whole shadow and the part on the wall comes back up to 78.9 cm from the object — the wrong map, applied confidently.
A projector in the viewer's eye
A projector paints a wall along its own rays, so from the projector's own position the wall's shape is invisible — exactly, on a cylinder, on a dome and on a plane alike. Move a hand's breadth away and the residual is pixels. The one place a projector can stand and ignore the shape of what it is throwing onto is the eye of the person watching.
A shadow across a second object
A straight edge held in front of a lamp defines one plane, and the shadow's boundary is wherever that plane meets something. That turns a picture of a shadow into a measurement: a camera ray and a known plane meet in one point, and the object the shadow is falling on comes back out.
A stair does not use all its faces
A corner anamorph is two homologies and a flight of nine steps is eighteen, which is arithmetic and is the least of it. What a flight has that a corner does not is that which faces exist and which faces can be painted are different questions. From the top of a descending flight not one riser is reachable at any eye height, so half the planes are unpaintable by construction — and from the bottom of an ascending one, 58 per cent of the picture lands on risers that are 36 per cent of the surface.
What an eye can paint
A flight of steps has eighteen faces and no eye reaches more than fifteen. Pointed at a cluster of blocks, a seating rake and a corridor with a doorway in it, the same measurement finds 8 of 21, 7 of 13 and 6 of 7 — and the plane, which offers its whole self to every eye, is the control that makes the law a law rather than a fact about stairs.
The residual has a shape
A flat-floor map mispredicts a shadow by millimetres on any floor that is not flat, and the number everybody quotes is the worst one. Tune a dish, a ridge and a step until all three mispredict by exactly 25.0 millimetres and the scalar can no longer tell them apart — by construction. The signed residual around the ring still can. The second harmonic of it reads 0.09%, 2.79% and 19.37%, a factor of two hundred across three floors the headline number calls identical.
Facing the reader is not being reachable
A face turns toward the eye or it does not, and that is a dot product any reader can compute. Whether the eye’s rays actually land on it is a different question with a different answer — on a seating rake, three faces of ten that face the reader receive nothing, and they are 27 per cent of the facing area. On a corner the same test loses nothing at all, which is what makes the gap occlusion rather than arithmetic.
The floor is a choice of coordinates
Four rungs of this field have measured what a curved floor costs a shadow reading, in millimetres. It costs nothing. A shadow mark sits on the ray from the lamp through the occluder's edge, and where along that ray the floor caught it is a fact about the floor alone — so un-casting in rays returns the occluder to three parts in ten thousand of a millionth of a millimetre on a plane, a dish, a ridge and a step alike, while the same shadow read in the plan is wrong by up to 216 millimetres.
The eye that reaches the most
A higher eye buys the faces occlusion was hiding and loses design off the far end of the object, so "the best eye" is not a question with an answer until somebody says which of the two they are paying for. On three objects the answer is as high as possible; on a corridor with a doorway in it the two quantities cross and the best height is two and a bit metres.
The lamp comes out in rays and not in plan
One drawing of three posts and their shadows yields two points, and a curved floor treats them completely differently. The lines through each post's top and its shadow's tip meet at the lamp's image to a ten-thousandth of a pixel at every curvature, because a top and a tip are two points of one real ray. The lines through each foot and the same tips meet 113 pixels from the lamp's foot — and the lamp placed from an exact point and a wrong one lands 1.3 metres away.
A design that lands in two rooms
Cast a design down a corridor with a doorway in it and four per cent of the picture goes through the opening and lands on a wall three metres beyond, at 9.4 metres from the eye against the end wall's 6.4. The picture is continuous across the edge of the doorway and its scale jumps by half again, which is a corner anamorph's discontinuity with a gap in the middle of it instead of a fold.
The corners a floor cannot add
A wire with no corner anywhere on it casts a shadow with one, wherever its tangent runs along the ray. That condition contains the lamp and the wire and no surface at all — so the same helix over a plane, a dish and a ridge draws shadows that differ by metres and each has exactly one corner. A floor with a crease draws five more, and the two kinds are separable by a hundredfold: a real corner is where the shadow stops dead, and a crease is where it turns at full speed.
The stretch decides the band
A design band chosen by geometry — the rays that meet the object — includes rays that graze along it, and a grazing ray lands two design points twenty times further apart than the design says. Cap the stretch at four and a bare floor keeps 55 per cent of its design, a corner 80, and the top of a descending flight all of it.
A floor is read along curves
Whatever a shadow says about the floor it landed on, it says only where the shadow is — and a shadow is a curve while a floor is a surface. Shadow curve length grows exactly linearly in the number of lamps, by a fitted exponent of 0.999, and the fraction of floor within two centimetres of one grows more slowly at 0.94, because the curves begin to overlap. At thirty-two lamps, seventy-one per cent of a nine square metre patch has still never had a shadow on it.
One flight, two pictures
From the top of a descending flight every riser faces away, so the design lands entirely on treads. From the foot of the same flight the risers take 68 per cent of the design at a median stretch of 1.4, and the treads take the rest at a median of 2.6. Give each reader the faces the other cannot use and one staircase carries two pictures, with no face asked to hold both.
A fold names the height
A pavement anamorph’s marks fix where the reader must stand and leave how tall they are entirely free — every height explains the marks exactly, to the last bit. Put one crease in the floor and the freedom is gone, because two degrees of fold makes a ten-centimetre error in the height leave six tenths of a millimetre, and a right angle makes it nine.
A floor cannot fake a second lamp
Cast the same two lamps onto four floors at four curvatures and ask how well one centre explains the drawing. Every one of the thirteen answers is 138.3277 pixels — the same to fifteen digits, because a floor decides where along a ray the shadow's tip landed, and a line through a point and another point that has slid along it is the same line.
Named alongside it
The objects these essays reach for when they reach for this one.
AnamorphosisResidualShadow projectionProjective mapConditioningDemonstrationPlanar homologyReconstructionViewing positionDevelopable surfaceOcclusionPicture surface