three-point perspective — where it appears
Named by 2 essays across one field — each of them below, with the objects they name alongside it.
One, two and three point are one construction
The names count how many vanishing points sit at a finite place in the picture, and the count is a fact about how the object is turned and the camera is aimed. Nothing about the method changes between them, and a vanishing point does not appear — it arrives from infinity.
The plane is a choice
A projection has a centre and a surface, and they move independently. Keep the eye and turn the picture plane and every point of any scene lands where one 3×3 matrix says, to 2.5e-13 px. Move the eye instead and the matrix fitted to four points is exact at those four and out by 32.0 px everywhere else. The first is a homography of the picture; the second is parallax, and nothing about the picture can undo it.
Named alongside it
The objects these essays reach for when they reach for this one.
HorizonPicture planeCamera tiltcentre of projectionHomographyone-point perspectiveParallaxpole and polarPrincipal pointProjective maptwo-point perspectiveVanishing point