three-point perspective — where it appears
Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.
One, two and three point are one construction
The names count how many vanishing points sit at a finite place in the picture, and the count is a fact about how the object is turned and the camera is aimed. Nothing about the method changes between them, and a vanishing point does not appear — it arrives from infinity.
The third point put where it looks right
Three-point perspective is taught as two vanishing points plus a third placed by judgement. The third is not free: two points and the centre of the picture fix it exactly. It survives being placed by eye because in the layout a book draws it belongs thousands of pixels off the paper, where 400 px of error costs less than a degree — and in a photograph taken looking up at a tower the same 400 px costs ten.
The plane is a choice
A projection has a centre and a surface, and they move independently. Keep the eye and turn the picture plane and every point of any scene lands where one 3×3 matrix says, to 2.5e-13 px. Move the eye instead and the matrix fitted to four points is exact at those four and out by 32.0 px everywhere else. The first is a homography of the picture; the second is parallax, and nothing about the picture can undo it.
Three-point, laid out with a straightedge
Recovering a camera from a drawing is the familiar direction. The other direction — stand somewhere, measure a room, and lay the picture out — had never been taken in three-point, because the third axis needs a measuring point on a line nobody draws. With it, every corner lands where the camera puts it to three parts in ten million million of a pixel, and nothing anywhere is judged.
Named alongside it
The objects these essays reach for when they reach for this one.
HorizonPrincipal pointVanishing pointCamera tiltFocal lengthOrthocentrePicture planeCamera calibrationcentre of projectionConditioningDemonstrationDrawing system