Concept

Camera tilt — where it appears

Pointing a camera off the horizontal, which gives verticals a vanishing point and moves the horizon in the frame. It is what separates a two-point construction from a three-point one, and the vertical vanishing point it produces is what a focal length can be recovered from.

Named by 15 essays across 6 fields — each of them below, with the objects they name alongside it.

horizon3 vanishing points at a finite distance2564 px · 8129 px · 531 px

One, two and three point are one construction

The names count how many vanishing points sit at a finite place in the picture, and the count is a fact about how the object is turned and the camera is aimed. Nothing about the method changes between them, and a vanishing point does not appear — it arrives from infinity.

construction · Pointcount
near edge 155 pxfar edge 196 pxrecovered: ratio 1.000000, corners 1e-14° from squarecorrect from 12 cm, at 160 mm wideplane tilted -45°

An inverse perspective is a leaning plane

Ask a divergent construction what solid it depicts and it answers: a rectangle, four right angles, near edge equal to far. What the splay encodes is not the shape but the plane's tilt — and a real square on a plane leaning toward the camera really does photograph with its far edge wider.

choices · Divergence
horizon3 vanishing points at a finite distance2564 px · 8129 px · 531 px

The horizon is at eye level — if the picture plane is vertical

The horizon cuts every standing figure at the same fraction of its height however far away it is, which is the most immediately usable fact in the subject. It holds when the camera is level, and a twelve-degree tilt is enough to spread the fractions by more than a percentage point.

construction · Eyelevel
a camera looking downthe carpet is true, the people are nota camera looking levelthe people are true, the carpet is notthe two views a miniature is assembled from90° apart, exactly

A carpet and the people on it

A Persian miniature draws the ground as though from above and the figures standing on it as though from in front. The two views want optical axes exactly ninety degrees apart, and the plan view does not shorten a standing figure — it replaces its height with its distance from the point under the eye.

conventions · Twogrounds
vertical difference up to 30.8 px, drawn 8× overbaseline 63 mmconvergence 2.0 m

Turning the cameras inwards

A stereo pair made by rotating two cameras toward a common point puts the same world point at different heights in the two pictures — up to thirty pixels here, on a frame of four hundred. Two eyes level with each other see every point at the same height, so a pair with vertical difference is a pair of pictures of no scene at all.

screen · Stereodisplay
worst 1e-13 px outcorrect from 17 cm, at 160 mm wide3 × 3 tiles

A tile is an off-centre frustum

Rendering a picture in tiles is exact, and the way to do it is one line of arithmetic: a tile's sides are the whole frustum's sides read at the tile's own pixel bounds. Aiming the camera at each tile instead is defensible at every step and is a different picture, out by about a tenth of a tile whatever the tile size.

pipeline · Tiling
floor: tilt 36.7°footstool: tilt 65.1°table: tilt 54.2°book: tilt 78.2°assumed camera 520 pxspread 41.4°

Four surfaces, and no one camera that draws them

Read under one assumed camera, the floor, footstool, table and book of a constructed divergent picture imply tilts of 36.7°, 65.1°, 54.2° and 78.2°, where one camera photographing four parallel surfaces gives each of them 35.0°. But the spread between the tilts is 46.8° under a 260 px lens and 6.7° under a 5,000 px one, so it measures the lens as much as the picture. The measure that owes nothing to a lens is on the page: the nearest drawing one camera could make moves the far corners by 17.6 px.

choices · Divergence
one height, four columnsfloor: turned 0°, meets at column 345footstool: turned 28°, meets at column -137table: turned -17°, meets at column 622book: turned 41°, meets at column -443columns 1065 px apartheights 3e-12 px apart

One camera means one horizon, not one point

The test this field has been using asks whether a picture's surfaces share a meeting point. One camera photographing four parallel surfaces turned by different angles in their own planes gives them meeting points 1,065 px apart in column and identical in height to 3 × 10⁻¹² px — so the shared-point test charges 28.7 px to a picture one camera really took, and the charge grows with the turn. What one camera imposes is a shared vanishing line. The earlier verdicts survive intact, and for a narrower reason than they looked to have.

choices · Divergence
near edgefar edge, 1.32× as widesolid: a camera's rows · dashed: rows spaced evenly · drawn 2.5×6.8 px apart at worst

The rows under a splay measure the bays, not the lean

A splayed strip drawn with its rows evenly spaced is still an exact picture of one flat plane leaning toward the eye — the straight sides fix the plane, whatever the rows do. What the rows decide is how deep each bay is, and evenly spaced ones make the near bay deeper than the far by nearly the square of the splay. That, and the six-per-cent gap between even rows and a camera's, depends on the splay alone — not on the lean, the distance or the lens.

choices · Divergence
floorsplay 1.12q = 1.000footstoolsplay 1.2q = 1.000tablesplay 1.32q = 1.000booksplay 1.38q = 1.000one habit, four splays — each strip's rows read from the page aloneone hand fits at q = 1.000

The rows count hands, not cameras

Rows drawn between two straight sides charge a camera nothing — every strip of a four-strip divergent picture reads back as a flat plane, whatever placed them, so a single viewpoint redraws the whole picture exactly. What they do fix is one number per strip, and that number survives the lens. Read the same drawing at focal lengths twenty to one apart and the lean runs from 36.4° to 86.0° while the habit stays at 1.000000000.

choices · Divergence
the shared vanishing line, 22.0°four surfaces, four turns, one camera6e-12 px apart

A vanishing line with a slope in it

Turn the plane about the view direction and no family of any surface's edges is level; each vanishing line acquires a slope, and a group must agree about two numbers rather than one. The count does not change character — a hand of four pixels costs the test 3.00 px at no slope and 3.27 at thirty-eight degrees of it. What the slope does expose is the redraw: holding each far edge at its drawn height charges 0.95 px to a picture one camera really took.

choices · Divergence
correct from 16 cm, at 160 mm wide4 divisions per run · worst 5.7e-13 px

Three-point, laid out with a straightedge

Recovering a camera from a drawing is the familiar direction. The other direction — stand somewhere, measure a room, and lay the picture out — had never been taken in three-point, because the third axis needs a measuring point on a line nobody draws. With it, every corner lands where the camera puts it to three parts in ten million million of a pixel, and nothing anywhere is judged.

construction · Threepoint
xupzthe plane of x and upthe groundthe plane of x and zthe orthocentrefocal 707.4 pxthree sides, three planes

A drawing has three horizons

The triangle three vanishing points form is not a scaffold. Each of its sides is the vanishing line of one of the three coordinate planes — the floor's horizon and two walls' — and its orthocentre is the centre of the picture. So the horizon a perspective drawing is built on is one side of a triangle, and it is special only because the ground is where things stand.

construction · Threepoint
9 m outleans 1.58°0.00 px apart in rows18 m outleans 3.16°0.00 px apart in rows36 m outleans 6.31°0.00 px apart in rows72 m outleans 12.46°0.00 px apart in rowsrows parted by 0 px · posts lean with depth · slits ±10° · drawn at 1.5×no single viewpoint — the rays miss by the height climbed between two momentsa 5% climb, eye pitched with it

An eye that pitches with the road keeps its rows

An upright eye climbing a road parts each point's two drawings by the same few rows, and that offset reads the grade. Fix the eye to the vehicle instead, so it pitches with the road, and the offset vanishes exactly — for every point, at every depth and height. The grade has not gone. It has moved into the posts, which now lean by an amount that grows with their depth, and into one drawing, which can now read the grade on its own.

scroll · Climb
floorwallfloor 36.3° · wall 29.3°dihedral 6.9°

The room a divergent picture is a photograph of

A divergent construction depicts a rectangle on a plane leaning toward the camera, and the splay alone sets how far — 36.3° at a splay of 1.32. Stand a second such construction on the first one's far edge, as a wall, and the two recovered planes meet at 6.9°, not at the right angle a real room's corner would need.

conventions · Divergent

Named alongside it

The objects these essays reach for when they reach for this one.

Vanishing pointDepicted rectangleInverse perspectiveone-point perspectiveHorizonPicture planeDemonstrationFocal lengthPrincipal pointProjective invariantProjective mapreconstruction ambiguity

All concepts