Concept

Silhouette — where it appears

The circle on a sphere where the rays from a viewpoint or a light graze it, lying at R²/D from the centre rather than through it. It is a different curve for the eye than for the light, and the two coincide only when the eye is at the light, which is the arrangement in which no shadow can be seen.

Named by 8 essays across 4 fields — each of them below, with the objects they name alongside it.

the lamp is above the top of the ball — an ellipsecorrect from 22 cm, at 160 mm wideaxis ratio 0.4993 · discriminant -9.68e-1

The shadow of a ball is a conic

A cone cut by a plane is a conic section — which is the definition of the phrase, not an analogy — and the shadow of a ball is exactly that cut. So the shadow closes or runs to the horizon depending on where the lamp is, and the condition is not what anyone guesses: it is that the lamp is above the top of the ball. The ball's distance appears nowhere in it.

light · Sphereshadow
the pupilan opaque edge120 mmf/1.4, focused at 6 m3 of 5 rays get past

A pupil sees around an edge

Two backgrounds identical everywhere a pinhole can see, differing only in the strip an occluder hides from it, produce identical pinhole pictures and pupil pictures 42 per cent apart. So no function of the sharp image — no kernel, no depth-dependent kernel, nothing — produces the picture a real lens makes, and the reach behind the edge is R(Z₂/Z₁ − 1), which is 120 mm here.

sensor · Aperture
0204051015distance from the source to the ball, in radiifraction of the ball's surface that is lit (%)one half — the source at infinity25.0% at 2 radiicurve: the closed form · dots: quadratureagreeing to 5e-4

A lamp lights less than half a ball

Everyone knows a sphere is half lit. It is half lit by a source at infinity and by nothing else: a lamp two radii away lights a quarter of it, and the boundary it draws is a circle offset toward the light rather than a great circle. The offset is R²/D, which means a photograph of a lit ball carries the distance to whatever lit it.

light · Terminator
front view · 32 filledtop view · 36 filledside view · 36 filledthe largest solid with these views — 192 cellsand a solid with the same views — 64 cells6 × 6 × 6 cellsthe three views are identical; the solids differ by 128 cells

Three views do not fix the solid

A stepped block on a six-cell grid draws a front, a top and a side view. So does a solid with a third of its material, and so does one with more than the block has — 192 cells against 64, every filled square in all three views identical. The drawing office's triple bounds a part between two solids and does not determine it, and the gap runs to a factor of n.

parallel · Multiview
hull 3.1098 · object 2.9193 · floor 3.07498 outlinesthe notch survives all of them

The dish no outline reaches

An outline is a pair of numbers per direction and nothing more, so a shape built from outlines has two errors that behave differently. The part outside the convex hull falls as one over the square of the view count. The part inside a concavity is the same area at four views and at a hundred and twenty-eight, because no pair of supporting lines ever reaches into a bite.

metrology · Visualhull
frontierthe transfer joins points 1.414 R apartone ball, two outlinesmeeting in exactly two points

Two outlines are two curves

The whole method of multiview drawing is the transfer line — a feature at a position in the front view is at the same position along that axis in the top view. On a flat-faced solid the feature is a vertex and the rule is exact. On a ball the two views draw two different great circles, meeting in exactly two points, and the transfer line joins places that are √2 radii apart.

parallel · Parallelquadric
-1.50-1-0.50000.50011.5022.50how far back the eye stands, in object radii (log₁₀)how far a mark lands from where the direction puts it, in metres (log₁₀)one design samplethe faces settlethe marks settlea seating rake, from a point and from a direction3 radii against 34

Two distances to infinity

A parallel projection is the limit of a perspective one, and the limit arrives twice. Which faces get painted settles within three object radii, because a face is either round the back or it is not; where each mark lands falls like one over the distance and is still out at thirty-four. Far enough away has two answers an order of magnitude apart.

parallel · Limit
lamp 11 lampwedge holds 10.50× the object

How many shadows determine the object

One lamp's shadow says only that a convex section lies inside a wedge 10.5 times its own area; four already cut that down to 1.17 times, and 128 close a convex section's boundary to 0.10 mm everywhere. The identical sweep on a section with a bite taken out of it stalls at 70.3 mm, 675 times worse, because an outline is the boundary of the smallest convex body with that shadow and no direction ever sees inside a concavity.

light · Silhouette

Named alongside it

The objects these essays reach for when they reach for this one.

Demonstrationcentre of projectionContour generatorreconstruction ambiguityVisual hullAsymptoticsConicConvex hullnecessary, not sufficientOcclusionOrthographicParallel projection

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