The other systems

Two outlines are two curves

The whole method of multiview drawing is the transfer line — a feature at a position in the front view is at the same position along that axis in the top view. On a flat-faced solid the feature is a vertex and the rule is exact. On a ball the two views draw two different great circles, meeting in exactly two points, and the transfer line joins places that are √2 radii apart.

Worth reading first: The ball a drawing does not draw round · Three views do not fix the solid · The ball at the edge of the frame.

Multiview drawing has one method and it is the transfer line. A feature at some height in the front view is at that same height in the side view; a feature at some horizontal position in the front view is at that position in the top view. Every construction in a drawing office is that rule applied repeatedly, and the whole discipline of orthographic projection is built on it.

It is exact for a flat-faced solid, and it is exact for a reason that is worth saying: on a polyhedron, a silhouette feature is a vertex — a place on the object — and a vertex is the same place in every view.

The front view and the top view draw two different curves on the ballThe two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. The front view's outline is the great circle perpendicular to its own ray; so is the top view's; and they are perpendicular to each other, so they meet in exactly two points — the frontier points, marked. A transfer line between the two views joins the marked pair, which are 1.414 radii apart here and √2 apart at the worst. Turn the view by one degree and the curve on the ball turns by one degree with it; a box's silhouette does not move at all until the direction crosses a face's plane, and then it jumps to another set of the box's own edges.frontierthe transfer joins points 1.414 R apartone ball, two outlinesmeeting in exactly two points
Fig. 1 Two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. They are perpendicular great circles; the marked pair is what a transfer line joins.

A curved surface’s outline is not on the object twice

The outline of a smooth surface is the image of its contour generator — the curve where the surface’s tangent plane contains the ray. On a sphere under a parallel projection that is the great circle perpendicular to the ray.

Change the ray and the great circle changes with it. Turn the view by one degree and the curve on the ball turns by one degree: a hundredth of a radius of arc, at every point of it.

So the front view’s outline and the top view’s outline are the images of two different curves on the same ball. They are perpendicular great circles, and two perpendicular great circles meet in exactly two points.

The front view and the top view draw two different curves on the ballThe two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. The front view's outline is the great circle perpendicular to its own ray; so is the top view's; and they are perpendicular to each other, so they meet in exactly two points — the frontier points, marked. A transfer line between the two views joins the marked pair, which are 1.131 radii apart here and √2 apart at the worst. Turn the view by one degree and the curve on the ball turns by one degree with it; a box's silhouette does not move at all until the direction crosses a face's plane, and then it jumps to another set of the box's own edges.frontierthe transfer joins points 1.131 R apartone ball, two outlinesmeeting in exactly two points
Fig. 2 The transfer taken nearer the end of the outline. The two points it joins are closer together than at the middle and are still not the same point — they coincide only at the two ends.

Those two points have a name: frontier points, the places where both views see the same bit of surface. They are the two ends of the axis perpendicular to both rays, which for a front view and a top view is the horizontal axis across the drawing.

And the transfer line joins two places √2 radii apart

Take the front view’s outline at horizontal position xx. The point of the ball it comes from is at (x,R2x2,0)(x, \sqrt{R^2 - x^2}, 0) — on the great circle in the plane of the front view’s own contour.

The top view’s outline at the same xx comes from (x,0,R2x2)(x, 0, \sqrt{R^2 - x^2}).

Those are two different points of the ball, separated by

2(R2x2)\sqrt{2\left(R^2 - x^2\right)}

which is zero at the two frontier points and 2R\sqrt2\,R in the middle.

The transfer line joins two points √2 radii apartHow far apart the two points a multiview transfer line joins are, on a ball of radius 1, against where along the outline the transfer is made. At the two ends it is zero — those are the frontier points, the only two places where the front view's outline and the top view's are the same point of the object — and in the middle it is 1.414213562 radii, which is √2 exactly. On a flat-faced solid this curve is identically zero, because a silhouette feature there is a vertex and a vertex is one place. The rule that carries a feature between views is exact for edges and is joining different curves for anything that bulges.00.50011.50-1-0.50000.5001where along the transfer line, in radiihow far apart the two points are (R)√2 R = 1.4142frontier pointa ball of radius 1zero at exactly two places
Fig. 3 How far apart the two points a transfer line joins are, along the whole outline. Zero at the two ends, √2 radii at the middle, and exactly √2 rather than approximately.

A draughtsman transferring the top of a ball’s outline from the front view to the top view is connecting a point at the top of the ball to a point at the back of it. The construction still produces the right drawing — a circle, in both views, in the right place — because the ball is symmetric enough that the wrong points happen to be at the right coordinates.

Which is the uncomfortable part. The rule works and the reason it works is not the reason it is taught.

The control: on a box the two points are one point

The finding needs its other half or it is a statement about transfer lines rather than about curved surfaces.

Take a box. Its silhouette in any view is a cycle of its own edges, so a silhouette feature is a vertex, and the vertex at a given xx in the front view is the same vertex at that xx in the top view. The gap is zero — at the arithmetic floor, for every vertex.

Three views, and two solids that draw themA stepped block with a hole on a 6-cell grid. The three views along the top are drawn by the 192-cell solid on the left and by the 64-cell solid on the right — every filled square in every one of the three views is filled by both. The views bound the solid and do not determine it.front view · 32 filledtop view · 36 filledside view · 36 filledthe largest solid with these views — 192 cellsand a solid with the same views — 64 cells6 × 6 × 6 cellsthe three views are identical; the solids differ by 128 cells
Fig. 4 The flat-faced case, where the transfer rule is exactly what it claims to be. Its known limit is a different one: three views leave some solids ambiguous, and every feature they do show is a real place on the object.

So the transfer rule has two regimes and nothing in a drawing announces which one is in force. A drawing of a bracket with a boss on it has both on the same sheet: the bracket’s corners transfer exactly and the boss’s outline does not.

A silhouette jumps and a contour slides

The deeper difference is about how the outline behaves as the view changes, and it separates the two regimes cleanly.

On a polyhedron the silhouette is a set of edges, and it is the same set over a whole open range of directions. Rotate the view a little and nothing happens; rotate it past the plane of a face and the set jumps to a different one. The outline is piecewise constant.

On a smooth surface the contour generator moves continuously, and it moves as fast as the view does — a degree for a degree, on a ball.

The front view and the top view draw two different curves on the ballThe two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. The front view's outline is the great circle perpendicular to its own ray; so is the top view's; and they are perpendicular to each other, so they meet in exactly two points — the frontier points, marked. A transfer line between the two views joins the marked pair, which are 0.616 radii apart here and √2 apart at the worst. Turn the view by one degree and the curve on the ball turns by one degree with it; a box's silhouette does not move at all until the direction crosses a face's plane, and then it jumps to another set of the box's own edges.frontierthe transfer joins points 0.616 R apartone ball, two outlinesmeeting in exactly two points
Fig. 5 Near the frontier point. The transfer’s two ends have nearly met, which happens at exactly two places on the outline and nowhere in between.

That is why a curved surface’s outline is not a feature of the object at all. It is a feature of the object together with the direction it is being looked from — the same status as a shadow’s edge, and for the same reason.

The edge of a shadow is drawn on the object makes exactly this point in the light field: a shadow’s boundary is the terminator, which is a curve on the occluder that moves when the lamp does. Replace the lamp with an eye and the terminator becomes the contour generator, and every property transfers.

The shadow's edge and the drawn outlineTwo circles on the same ball. One is where the surface turns away from the lamp — it is the curve whose shadow is the edge of the cast shadow, and at 3.9 m it lies 83.4° from the lamp's direction rather than the 90° of a great circle. The other is where the surface turns away from the eye, at 84.0°. They are 88.9° apart and they coincide only when the lamp is at the eye, which is the arrangement in which no shadow is visible.88.9° between the two circlescorrect from 23 cm, at 160 mm widelamp 3.9 m · shadow circle at 83.4°
Fig. 6 The light field’s version: the curve on a ball where the light grazes it, which moves with the lamp. A contour generator is the same object with the lamp replaced by a direction of sight.

Where the outline’s own shape comes from

One more piece is worth having because it connects this rung to the one before it.

The image of the contour generator is the outline, and for a quadric it is a conic computable in one line — three matrix products and no sampling. So the drawn curve has a closed form even though the curve on the object it comes from moves with every change of view.

That is a clean separation and it is why both essays are possible. The outline is a property of the object and the projection together, computable without ever asking which points produced it; the contour generator is the answer to that second question, and nothing about the drawn conic depends on it.

Which is also the trap. A one-line formula for the outline makes it easy to treat the outline as the object’s own edge, since nothing in the arithmetic mentions that a curve on the surface was involved. The formula is a statement about the image, and the image is all it is a statement about.

The eye's polar plane cuts a sphereThe curve on the surface whose tangent plane passes through the eye — the contour generator — is exactly where the surface meets the polar plane of the eye, Q x. Here it is drawn as a plane and a curve rather than as a silhouette traced in the picture. Every point of it projects onto the conic the duals predict, to 1.5e-20 of the conic's own scale, over 242 points.correct from 18 cm, at 160 mm wideoutline from the duals · ellipse
Fig. 7 The curve behind the formula, from the foundations field: the contour generator as the section by the polar plane. Under a parallel projection the eye is at infinity and the plane is the diametral one perpendicular to the ray.

What the drawing office does about it

Nothing, and it is right not to.

The transfer rule is used to draw outlines, not to identify points, and for that purpose the identity of the point does not matter — what matters is that the outline in one view lands where the outline in another view says it should. For a surface of revolution about an axis in the drawing’s own plane, that always works, because the symmetry supplies the coordinates the rule assumes.

Where it breaks is a surface with no such symmetry, and there the office’s answer is to draw more of the object: section lines, cutting planes, a table of ordinates. A hull’s lines plan is a drawing that has given up on transfer altogether and puts a family of sections in its place.

True length, point view, true shapeThree views of one face, differing only in the direction they are taken along. The first is chosen perpendicular to the marked edge, so that edge is at true length, 1.3928 m. The second is taken along that edge, so the edge is a point and the face is a line. The third is along the face's own normal, and the face is at true shape — 1.3232 m². Nothing is measured off the paper; each is the projection the chosen direction produces.true length1.3928 mpoint viewthe edge is one pointtrue shape1.3232 m²one face, three ray directionseach step is a choice of direction, not a construction on the paper
Fig. 8 The method that does transfer exactly, and why: a plane has one normal, so a chosen direction draws it at true shape and every point on it is a point.

So the practical statement is narrow and true. Transfer between views is exact for edges and vertices; for a curved surface’s outline it is a construction that produces the right picture and identifies no point on the object. A draughtsman using it to locate a feature — the highest point of a fillet, say — is doing something that has no meaning.

The same ball, three drawings, one of them roundA ball of radius 0.40 m drawn three ways, each panel scaled about its own outline so that only the shape is being compared. Orthographic draws it as a circle — aspect 1.000000000000, which is an arithmetic one rather than a close one — wherever the ball is put. The cavalier, 45° at full scale draws it as an ellipse of aspect 1.414214, exactly 1/|n̂·d̂| from the projection's own direction, which is the number every drawing manual replaces with a circle template. And a camera at 0° off axis draws an ellipse of aspect 1.000 whose centre is 0.00 px from the image of the ball's own centre. The two parallel drawings put those centres 1.0e-13 px apart, which is what having no centre of projection buys.orthographicaspect 1.0000cavalieraspect 1.4142a camera, 0° off axisaspect 1.0000correct from 7 cm, at 160 mm widecentres 0e+0 / 1e-13 / 0.00 px
Fig. 9 The related exactness from the previous rung, which the transfer rule does not undermine: a parallel drawing’s outline is centred on the image of the ball’s centre, so locating the centre is exact even where locating a point of the outline is not.

What this costs a reconstruction

The drawing office can live with it. A reconstruction cannot, and the consequence is worth following one step because it is where the finding stops being about drawings.

Anything that builds a shape out of outlines — a silhouette-based reconstruction, a lathe operator reading two views, a program fitting a surface to a drawing — is treating the outline as a set of points on the object. It is not, and triangulating two views’ outlines as if corresponding points produces a surface that is systematically outside the true one, touching it only at the frontier points.

That is the visual hull, and the metrology field prices it: more views shave the excess away, at a rate, and there is a second error term that no number of views reaches at all. The bias measured here is the two-view case of the first term, and the fact that it is 2R\sqrt2 R rather than something small is why the visual hull needs many views rather than a few.

Every outline this object has, from 8 directionsA cross-section with a bite taken out of it, and the region every one of 8 outlines admits. Each view contributes a pair of supporting lines — an outline is a pair of numbers per direction and nothing more — and the visual hull is what is left when all of them have cut. It has area 3.1098 against the object's 2.9193. Adding views shaves the corners between the tangents, and no number of them touches the notch: the convex hull, at 3.0749, is the floor. The bite is 5.3% of the object and it is invisible to outlines from every direction at once.hull 3.1098 · object 2.9193 · floor 3.07498 outlinesthe notch survives all of them
Fig. 10 Where the same fact ends up: the region every one of eight outlines admits, which contains the object and touches it only where the outlines agree about a point.

There is a second consequence and it is about what a picture of a quadric determines. An outline fixes the cone of rays that graze the surface, which is a strong constraint — but it fixes nothing about which points of the surface produced it, and the two facts are easy to conflate. The first is why one photograph of a ball gives its direction exactly; the second is why it gives no point on the ball at all.

Why √2 and not something else

The number is worth a paragraph because its size is the whole reason this matters.

The two contour generators are perpendicular great circles. At the middle of the transfer — x=0x = 0 — the front view’s point is at the top of the ball and the top view’s is at the back of it, and those are a quarter turn apart on a sphere of radius RR. The chord across a quarter turn is 2R\sqrt2\,R.

So the gap is not a small correction; it is the largest separation two points of the same great-circle radius can have without being antipodal. On a ball fifty millimetres across, the transfer line at the middle of the outline connects points thirty-five millimetres apart.

The transfer line joins two points √2 radii apartHow far apart the two points a multiview transfer line joins are, on a ball of radius 2, against where along the outline the transfer is made. At the two ends it is zero — those are the frontier points, the only two places where the front view's outline and the top view's are the same point of the object — and in the middle it is 1.414213562 radii, which is √2 exactly. On a flat-faced solid this curve is identically zero, because a silhouette feature there is a vertex and a vertex is one place. The rule that carries a feature between views is exact for edges and is joining different curves for anything that bulges.0123-2-1012where along the transfer line, in radiihow far apart the two points are (R)√2 R = 2.8284frontier pointa ball of radius 2zero at exactly two places
Fig. 11 The same curve on a larger ball. The gap scales with the radius exactly, so the √2 is the shape of the result and the radius is the only thing that sets its size.

That is what stops the finding being a technicality. A discrepancy of a per cent could be argued away as a drafting tolerance; a factor that reaches 2\sqrt2 of the object’s own radius is a statement that the two views are looking at different parts of the thing.

The two facts a reader should keep separate

There are two statements in this essay and they are easy to run together, so it is worth setting them out apart.

The first is about correspondence: the outline in one view and the outline in another are images of different curves on the object, so a point of one does not correspond to a point of the other. That is what the transfer rule quietly assumes and what fails.

The second is about position: the outline in each view is nevertheless exactly where it should be, because each is the correct image of its own contour generator. Nothing on the drawing is misplaced.

A reader who takes only the first away concludes that multiview drawings of curved parts are unreliable, which is false. A reader who takes only the second concludes that nothing has happened, which misses the point. The pair of them is the finding: the picture is right and the reading is wrong, and the reading is the one every textbook teaches without noticing that it has two cases.

That shape recurs on this site and is worth recognising. The taught cube constructions produce perfectly good drawings of solids that are not cubes; the equal-steps depth method produces a perfectly good picture of a row that is not equally spaced. In each of them the drawing is a drawing of something and the mistake is in what it is taken to be a drawing of.

The taught two-point cube, with the two far edges placed 3 points apartThe corner angles are 90° because the method forces them. The side ratio is 0.884, so this picture depicts a box whose depth is 1.13× shallower than its width.horizoncorner angles90.000° — forced by the methoddepicted side ratio0.8841lens this drawing implies60° acrossdrawn exactly as the method prescribesthe free step is where the far edges go
Fig. 12 The wrong field’s version: a construction that draws a perfectly good box and is taken to have drawn a cube. Nothing on the paper is out of place and the reading is what is wrong.

Two rays that are not perpendicular

The standard views are perpendicular, which is where the quarter turn comes from. The frontier points move if they are not.

For two rays at an angle θ\theta, the two contour generators are great circles whose planes are at θ\theta, so they still meet in exactly two points — the ends of the axis perpendicular to both — and the maximum gap is the chord across θ\theta rather than across a right angle. As θ\theta goes to nothing the two views coincide and so do the two curves.

frontierPoints refuses two views from the same direction, which is that limit. The refusal is the honest form of the statement: at zero separation there is no pair of curves to have frontier points between, and returning “every point” would be returning a fact about a degenerate case dressed as a result.

The front view and the top view draw two different curves on the ballThe two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. The front view's outline is the great circle perpendicular to its own ray; so is the top view's; and they are perpendicular to each other, so they meet in exactly two points — the frontier points, marked. A transfer line between the two views joins the marked pair, which are 1.349 radii apart here and √2 apart at the worst. Turn the view by one degree and the curve on the ball turns by one degree with it; a box's silhouette does not move at all until the direction crosses a face's plane, and then it jumps to another set of the box's own edges.frontierthe transfer joins points 1.349 R apartone ball, two outlinesmeeting in exactly two points
Fig. 13 The transfer at a third of a radius along. The gap is already most of its maximum, which is because the separation goes as the square root of R² − x² and is flat near the middle.

What this does not settle

It does not treat a general surface. A ball’s contour generator is a great circle and the arithmetic is clean; a fairing’s is a curve found by solving, and the gap has no closed form — though the qualitative statement survives, because it comes from the contour generator moving rather than from the surface being round.

It does not treat the case where the surface is a developable, whose contour generator is a pair of its own generators — straight lines, which transfer more nearly like edges and still slide continuously as the view turns.

It does not treat perspective. Under a camera the contour generator is the section by the eye’s polar plane rather than a diametral circle, and it moves with the eye’s position as well as its direction.

And it does not say a multiview drawing of a curved part is wrong. Every line on it is where it should be. What is wrong is a particular way of reading it, and the reading is one nobody states because the rule that licenses it has never been separated into its two regimes.

A construction that produces the right picture is not thereby producing the right correspondence. On a flat-faced solid those two are the same thing, and every method learned on flat-faced solids inherits an assumption it does not mention.

The front view and the top view draw two different curves on the ballThe two contour generators of one ball, drawn on the object in a third view so that both can be seen at once. The front view's outline is the great circle perpendicular to its own ray; so is the top view's; and they are perpendicular to each other, so they meet in exactly two points — the frontier points, marked. A transfer line between the two views joins the marked pair, which are 1.414 radii apart here and √2 apart at the worst. Turn the view by one degree and the curve on the ball turns by one degree with it; a box's silhouette does not move at all until the direction crosses a face's plane, and then it jumps to another set of the box's own edges.frontierthe transfer joins points 1.414 R apartone ball, two outlinesmeeting in exactly two points
Fig. 14 The two curves on the object, once more. Everything above is one fact: they are different curves, and a rule written for a solid whose outline is its own edges cannot tell.
The same ball, three drawings, one of them roundA ball of radius 0.40 m drawn three ways, each panel scaled about its own outline so that only the shape is being compared. Orthographic draws it as a circle — aspect 1.000000000000, which is an arithmetic one rather than a close one — wherever the ball is put. The cavalier, 45° at full scale draws it as an ellipse of aspect 1.414214, exactly 1/|n̂·d̂| from the projection's own direction, which is the number every drawing manual replaces with a circle template. And a camera at 0° off axis draws an ellipse of aspect 1.000 whose centre is 0.00 px from the image of the ball's own centre. The two parallel drawings put those centres 1.0e-13 px apart, which is what having no centre of projection buys.orthographicaspect 1.0000cavalieraspect 1.4142a camera, 0° off axisaspect 1.0000correct from 7 cm, at 160 mm widecentres 0e+0 / 1e-13 / 0.00 px
Fig. 15 The exactness the transfer rule does not undermine, from the previous rung: a parallel drawing’s outline is centred on the image of the ball’s centre, whatever the outline is the image of.
True length, point view, true shapeThree views of one face, differing only in the direction they are taken along. The first is chosen perpendicular to the marked edge, so that edge is at true length, 1.3928 m. The second is taken along that edge, so the edge is a point and the face is a line. The third is along the face's own normal, and the face is at true shape — 1.3232 m². Nothing is measured off the paper; each is the projection the chosen direction produces.true length1.3928 mpoint viewthe edge is one pointtrue shape1.3232 m²one face, three ray directionseach step is a choice of direction, not a construction on the paper
Fig. 16 And the method’s own foundation: a plane has one normal, so a chosen direction draws it true and every point on it is a point. Everything in this essay is what happens when that sentence stops being available.

What links here

Computed from the collection, not written here: the essays that point at this one.

Shares its objects with

Essays that name at least two of the same things, and that neither author linked.

Named objects

A flat tag is an object no other essay names yet.

Contour generatorDemonstrationDrawing systemFrontier pointMultiviewOrthographicOutlineQuadricreconstruction ambiguitySilhouette