Ground line — where it appears
Named by 9 essays across 4 fields — each of them below, with the objects they name alongside it.
The measuring point, and the step the method leaves out
Laying out equal depths correctly needs a second vanishing point that most treatments never introduce — the one belonging to the diagonals. With it the construction lands on the projected divisions to eighty femtopixels. Without it, depth is placed by judgement and the drawing depicts something nobody chose.
Alberti draws a pavement, and chooses where the reader stands
The costruzione legittima of 1435 is exact. Run as a construction — with drawn rays and drawn intersections rather than the formula it turns out to satisfy — it agrees with a pinhole camera to six parts in a hundred trillion of a pixel. And it has one free parameter that the recipe never names, which is the distance from the eye to the panel.
Two triangles and the line nobody drew
Desargues' theorem is the reason a hand-drawn shadow construction closes. An object and its shadow are two figures in perspective from the lamp; the theorem says their corresponding sides meet, pairwise, on one line — which is the ground line. So the closure a draughtsman treats as confirmation that the work is accurate is a theorem they cannot violate.
A floor anamorph is three numbers
An anamorph is described everywhere as a picture stretched until only one viewpoint can read it, which says what it looks like and nothing about what it is. Cast one onto a floor and fit a map to the marks, and the map turns out to be a planar homology — a line of fixed points, one point off it, and a single ratio. Those three numbers are not a description of the eye. They are the eye.
Where the anamorph still works
A picture correct from one point raises an obvious question that nobody answers with a number — how far may the eye move. The answer here is exact rather than approximate: a wrong viewpoint composes the intended picture with a central collineation whose axis is the line the picture stands on, so the error is zero along that line and grows linearly upward, and a step sideways costs precisely as much as the same step upward.
A picture in bands
A register picture stacks its scene in horizontal bands, each with its own ground line and every figure drawn at one height. The feet line and the heads line of any pair are then parallel to the arithmetic floor — 0° against 15.4° in a photograph of the same figures — so the picture has no horizon anywhere in it, and what a reader recovers is an ordering with no metre attached.
Three-point, laid out with a straightedge
Recovering a camera from a drawing is the familiar direction. The other direction — stand somewhere, measure a room, and lay the picture out — had never been taken in three-point, because the third axis needs a measuring point on a line nobody draws. With it, every corner lands where the camera puts it to three parts in ten million million of a pixel, and nothing anywhere is judged.
Higher on the page, and where that stops being true
A pinhole's image height above the horizon falls monotonically with depth over the whole 2–400 m range sampled here, and 57% of that whole range lands in the ground's last drawn tenth — the accumulation the oldest depth convention is quietly built from. Above eye level the ordering inverts, and at eye level exactly, five different depths draw one height, a spread of 0.0e+0 px.
The bays that are not equal
The diagonal repeats a bay exactly and forever, and what it reaches is the whole multiples of that bay and nothing else. An arcade of 1:1.5:2 is 250 mm short of its boundary with no halving, exact after one, and an arcade of 1:1.333:2 is out of reach at every depth whatever. A measuring point lays out all three to 6e-14 px.
Named alongside it
The objects these essays reach for when they reach for this one.
DemonstrationStation pointVanishing pointViewing distanceFixed pointFocal lengthHorizonMeasuring pointProjective mapAnamorphosisCentral collineationCentric point