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The thread: The viewer is in the geometry — page 3

A perspective picture is a projection from a point, and that point is a fact about the picture — computable from its focal length and the width it is shown at. Every figure states the distance it is correct from, because leaving it out is what makes the subject feel like a matter of taste. Essays 49 to 72 of 105.
eyefaint: the row it imitates · solid: the row that is builtbuilt row21.0 pxthe deep row28.4 pxdisparity across the row, two eyes 63 mm apartfar column cut to 0.300the eyes read 74.1%, not 22.2% Where to stand

A set cut for one eye

Build a colonnade four metres deep and cut every column so that its picture is the picture of one eighteen metres deep. The taper is forced rather than chosen — height and width both scale as the real depth over the intended one — and the match from the design eye is exact to sixteen decimal places. What gives it away is the second eye, and not by the ratio anybody would predict.

11.201.401.6001234how far along the sofa the seat is (m)largest pixel over smallest, across the picturecurvedflat, same widthcurved television against a flat panel of the same widththe curved worst case is at 1.5 m, not at the end The second projection

The evenness a curve buys

A curved screen is sold on evenness, and evenness turns out to be three quantities that disagree. On pixel pitch the curve wins from every seat; on the angle the glass is turned through it wins until three and a half metres along the sofa; on the plain distance from eye to glass — the reading the argument is usually made in — it gives up before half a metre.

the camera's horizoncorrect from 19 cm, at 160 mm wide46° across Constructing a view

A picture with nothing straight in it

Every construction on this site is handed the horizon, and a photograph of a crowd, a hillside or a curved façade has no straight edge to give it. What such a picture does have is repetition — and three things of one height put the horizon exactly where the camera has it, from the picture alone. Two things do not, and three standing abreast do not either, and both refusals are the reader's ordinary situation.

toward the designup10 mm14 mm across36 mm along the sight line Where to stand

The room the eye may stand in

An anamorph is correct from one point, and one point is not a thing a person can occupy. Fix a tolerance on the picture and the set of eye positions that meet it is a solid — for a design 1.8 m wide and a ten-millimetre tolerance it is 36 mm long, 14 mm across and 31 cubic centimetres altogether, a spindle pointing along the line of sight. Ten times the tolerance is a thousand times the room.

-7.50-5-2.5000123how far the projector stands from the eye, log₁₀ mmwhat the seat is left with, log₁₀ pixels1 pxcurved television as a wall, the seat at 3 ma pixel by 50 mm · exact at zero The second projection

A projector in the viewer's eye

A projector paints a wall along its own rays, so from the projector's own position the wall's shape is invisible — exactly, on a cylinder, on a dome and on a plane alike. Move a hand's breadth away and the residual is pixels. The one place a projector can stand and ignore the shape of what it is throwing onto is the eye of the person watching.

in section, two of the three facesworst 0.0e+0° Mirrors that are not cameras

The corner that answers every eye

Three mirrors at right angles compose into the point inversion, so a ray entering leaves antiparallel to itself whatever direction it arrived from — a picture surface with no correct viewpoint because every viewpoint is correct. Tilt one face half a degree and the worst returning ray is out by exactly one degree, twice the error; the best is out by a twelfth of it, which is why a tolerance quoted from one measured ray is a statement about that ray.

200400600123the screen's aspect ratio, height fixedthe picture's station point (mm)hor+vert−90° across at 16:9one rule keeps the seat The second projection

A wider screen keeps its seat under one rule

A renderer given a wider screen must choose between growing the horizontal field and shrinking the vertical one. Players prefer the first by a large margin. It keeps a picture's station point exactly where it was, so a viewer who was too far back stays too far back by the same factor while the edges reach further out. The despised rule moves the seat back, and on a very wide screen it arrives at the player's own chair.

toward the designup63 mm apart10 mm14 mm across36 mm along the sight line Where to stand

An anamorph has one eye

From the design point exactly — a camera's single eye — the floor marks give the design back to sixteen decimal places. A head carries two eyes 63 mm apart, and neither of them is the design point. The difference between the disparity the floor gives and the disparity an upright board would give runs to 47 arcminutes, against a stereoacuity of a few tens of arcseconds. This is why pavement paintings are photographed.

025507505001e+31.5e+3how far along the sofa the viewer sits, in millimetreshow far a mark is from where it was drawn to be seen, in arcminutesthe matched picturean ordinary flat picturethey crosscurved television, along the sofacrossing at 400 mm The second projection

Matching buys one seat

Feeding a curved screen its own picture surface makes the picture exact at one point and worse everywhere else than the flat picture it replaced. Forty centimetres along the sofa the two cross, and past that the matched picture is the worse of the pair — because a flat picture is mediocre everywhere and a matched one is perfect at a point and falls away from it faster.

principal pointoutward nearer than 5 m · still at 5 m · inward beyond5 points on the held plane do not move The rectangle behind the lens

A dolly zoom is a step and a zoom, and they meet at one depth

Step 1.5 m toward a subject 5 m away while shortening the lens to hold its size. Every mark moves along the line from the centre of the picture, to a ten-trillionth of a degree — outward if nearer than the subject, inward toward a limit if further, and not at all on the subject's own plane. The step and the zoom each move everything one way; the dolly zoom is where they cancel.

the object0 of them no light reaches7 of 7 seen Mirrors that are not cameras

Two mirrors show fewer images than they make

Two mirrors at 55° generate seventy-one images of a point and an eye between them can reach six. The count the field teaches — three hundred and sixty over the angle, less one — is out by as much as sixty-six against the orbit and never by a whole image against what a viewer standing on the bisector actually sees. It is a correct rule about the eye, quoted as a rule about the mirrors.

0.313100510how far away the subject is, in metreshow far the pupil moves forward, in millimetres0.50 mthe whole walk with field anglea 50 mm lens, focused as one pieceequal at 0.50 m The real instrument

Focusing moves the pivot past its best place

Focusing a fifty-millimetre lens to one metre carries its entrance pupil 2.63 millimetres forward of the camera body, and to half a metre 5.56 — which is more than the whole 5.53 that the pupil walks with field angle, so past a subject at 502 millimetres the focus decides where the pupil is. A panorama head aligned at infinity and used at a metre leaves 7.46 arcminutes along its seam; aligned at four metres it leaves 2.21, better than pivoting at the pupil at all.

eye level — the ray never comes downeye · 1.65 m up12.8 m of floor at 80% of eye heightand the top of the design has no mark at all Where to stand

The design that outruns the floor

A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.

-2024-0.500-0.25000.2500.500where the viewer sits, as a fraction of the sitting distance (log₁₀)the two eyes' vertical disagreement, in arcminutes (log₁₀)15′ fusion limitthe raw differencewhat a common frame leavesthe sitting distancecurved monitor, against the chairlimit at 29 cm The second projection

The distance at which the eyes part

The two eyes' disagreement on a curved screen was measured at each screen's own sitting distance and reported as a null result. The sitting distance is a parameter and the chair moves — swept, the raw difference falls like the cube of it and the residual like the fourth power, and a viewer twenty-nine centimetres from a curved monitor crosses the fusion limit the null result was quoted against.

wallthe intended picturethe joineyecontinuous across the cornerand 3.88× the scale on one side Where to stand

The anamorph that crosses a corner

Cast one design onto a floor and the wall at the end of it, from one eye. Each plane gets a collineation of its own; the two agree on the line where the planes meet, exactly, because a point of that line is a point of both. What they do not agree about is scale — the design runs 7.8 times its own size along the floor and 2.0 times up the wall, and the jump at the join is a factor of 3.9.

88.9° between the two circlescorrect from 23 cm, at 160 mm widelamp 2.6 m · shadow circle at 80.0° Light and mirrors

The edge of a shadow is drawn on the object

The outline of a cast shadow is the image of a curve, and the curve is on the caster. It is not painted there: it slides when the lamp moves, it is not the outline the camera sees, and the two coincide only in the arrangement where no shadow is visible at all.

0102030400102030roll of the head about its line of sight (degrees)vertical disparity at the eyes (arcminutes)15′ fusion limitinfinityten screens backtwo screens backhalf-way outon the glass: 0′ at every rollscreen 2.60 m away · eyes 63 mm The second projection

A stereo picture is drawn for a level head

Every stereo pair is drawn for two eyes level with each other — a point's two images share a row and differ only across it. Tilt the head 10° in front of a television and that difference turns partly vertical, 14.46 arcminutes for anything drawn at infinity, and the two sightlines to a point stop meeting. At a desk monitor the same fifteen-arcminute limit arrives at 2.58°.

++++++−−−−−−++++++−−−−−−++++++−−−−−−++++++−−−−−−+++++−−−−−+++−−−−−−+++−−−−−+++++−−−−−−++++++−−−−−−++++++−−−−−−++++++−−−−−−++++++the displayed picture, 700 mm across; darker is larger, + and − the signcurved monitor, 63 mm drawn separation, head levelworst 31.8′ The second projection

A curved screen tilts a stereo pair both ways at once

A stereo pair drawn for a flat screen and shown on a curved one gets a vertical disparity from the curve alone, with the head level — opposite in sign either side of the middle, and 31.8 arcminutes at the corners of a curved desk monitor for anything drawn at infinity. A rolled head adds its own, of one sign everywhere. The two add in one pair of corners and cancel in the other, so the curved screen is kinder than a flat one in two corners and harsher in the two that decide.

0246-20020position along the line, cm from where it crosses the plane of regarddisparity there (px, f = 900)Listing's law, own axisListing's law, Helmholtz lineFick, own axisFick, Helmholtz line1.2 m, 20° aside, 20° upown axis: 3.20 / 6.01 px What a pair is for

A sliding pair keeps its line only near the middle

Two eyes that roll by Listing's law lose the horopter's straight line as soon as they look up and aside, and the question worth a number is whether they lose it by much. Measured along the line they nearly keep, the disparity is exactly the slide seen by one eye — 3.20 px at 20° aside and 20° up, a metre and a bit away — and the slide does not shrink with distance. At arm's length the line survives to within a pixel only in a narrow cross through the middle of the field.

epipolethe held subject, aftersubject slides 38.5 px · epipole 130 px asidetrack 10° off the axis The rectangle behind the lens

A dolly zoom off the axis keeps a line, not a plane

Step toward a subject along a track that is not quite the line of sight, and zoom to hold its size, and the plane that stood still in the classic shot stops standing still. The step now spreads from a point beside the centre while the zoom still shrinks toward the centre, and the two cancel only along one row of the picture, one depth per column. The subject itself slides by f·d·sin ψ over its distance — a pixel once the track is a quarter of a degree out — and turning to follow it holds the subject at the price of bending the rest of its plane, while shifting the frame instead holds the whole plane exactly.

the eye the picture is for1 faces no ray reaches9 steps, 18 planes, eye 1.65 m up17 used · 58.5% of the picture on risers Where to stand

A stair does not use all its faces

A corner anamorph is two homologies and a flight of nine steps is eighteen, which is arithmetic and is the least of it. What a flight has that a corner does not is that which faces exist and which faces can be painted are different questions. From the top of a descending flight not one riser is reachable at any eye height, so half the planes are unpaintable by construction — and from the bottom of an ascending one, 58 per cent of the picture lands on risers that are 36 per cent of the surface.

first viewersecond viewer6 paths, each used both ways6 seen each way Mirrors that are not cameras

Two people between mirrors see each other equally often

Put two people between a pair of mirrors and each sees some number of images of the other. The two numbers are always equal, and so is the apparent distance of each image against its partner — a path of light walked backwards is the same path. What is not shared is where each image appears, and what the shared count depends on turns out to be neither person's position but two quantities made of both: the difference of their angles about the mirrors' meeting line, and the sum.

02550750246810roll of the head about its line of sight (degrees)worst vertical disparity on the screen (arcminutes)15′ fusion limitflat-drawn pair, curved screenpair drawn for the curveflat pair, flat screencurved monitor · content at infinitylimit at 2.58° flat, 2.38° drawn for the curve The second projection

Drawing for the curve removes the curve, not the nearness

A stereo pair drawn for a flat screen and shown on a curved one sends a level head 31.8 arcminutes of vertical disparity before anyone tilts anything. Draw the pair for the curve and that vanishes exactly. What remains when the head rolls is the roll's own disparity, and on the curve it is 8.6 per cent worse than on a flat screen — not because of the curve's shape but because the arc brings its edges nearer the eyes, and a fixed separation seen from nearer is a larger angle.

00.50011.5000.50011.50elevation times vergence, over four (degrees)the roll that removes the slide (degrees)one hundred fixationsworst 9% off What a pair is for

A quarter of a degree of roll keeps the line

A Listing pair's horopter loses its straight line because the motion between the eyes slides along its own axis. Helmholtz's rule cures that by turning each eye several degrees. A roll a tenth that size, in opposite senses, cures it just as exactly, and its size is a short law: a quarter of the elevation times the vergence, with hardly any dependence on the azimuth.

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