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The thread: One machine used twice — page 2

A shadow is a projection from the lamp. A reflection is the view from a camera on the far side of the mirror. A parallel drawing is a photograph from infinitely far away. Three subjects usually taught as three recipes are one operation with the centre moved. Essays 25 to 48 of 130.
the lamp is above the top of the ball — an ellipsecorrect from 22 cm, at 160 mm wideaxis ratio 0.4993 · discriminant -9.68e-1 Light and mirrors

The shadow of a ball is a conic

A cone cut by a plane is a conic section — which is the definition of the phrase, not an analogy — and the shadow of a ball is exactly that cut. So the shadow closes or runs to the horizon depending on where the lamp is, and the condition is not what anyone guesses: it is that the lamp is above the top of the ball. The ball's distance appears nowhere in it.

eye, on the axisa cone 29 cm across and 22 cm highthe design lies from 0.17 m to 0.47 m out Mirrors that are not cameras

The cone that reads the floor

A conical mirror standing on a design turns it into a picture, and the map it performs is exact, one-to-one, and not a projectivity — a homography fitted to four of the marks returns those four to 7e-13 mm and puts the rest 2480 mm away, on a design 369 mm wide. The reason is that the cone turns the annulus inside out: the middle of the picture comes from the far edge of the floor and the rim from the near one.

the sheet, seen from abovemirrorthe eye, 2.4 radii upwhat stands up in the mirrorthe light path reverses to the eye to 1e-15scale varies 7.2× across the design Where to stand

The cylindrical mirror unbends it

Put a mirrored cylinder in the middle of the sheet and the light path from the eye to the paper bends once. The map that results is not a homography and not a projection in the plane sense at all — it varies its scale by a factor of seven across the design, which is why the smear is unreadable and why the mirror can put it back.

elevation1.0000a circleisometric0.57741 : 1.732cabinet1.0000a circlecavalier1.0000a circlethe xy plane's drawn ellipseratio of the ellipse's axes, sampled The other systems

Oblique is a shear, and the shear is the whole system

Cavalier and cabinet are usually introduced as easy perspective for people with a set square. They are not a simplification of anything — they are the answer to a demand no orthographic projection can meet, which is a front face at true size and a depth axis at full length at the same time. The two are locked on a unit circle, and buying both costs exactly 45° of obliquity.

the shadow lines meet below the horizon — a lamp in the roomhorizoncorrect from 25 cm, at 160 mm wide3 posts · foot 351 px below the horizon Light and mirrors

The lamp, out of the picture

Two posts and their shadows put the light's position in a photograph, exactly, with nothing given but the drawn lines and the camera's own horizon. Two posts. One gives a residual of zero and an answer that is a whole one-parameter family — the sharpest counter-example there is to the idea that a small residual means a right answer, met again in a new field.

the eyenear 0.90 mfar 4.20 mfocal 740 pxprincipal 345, 210 What a machine computes

Four numbers and a window

A projection matrix is built from six numbers and one of them is not a number at all. Four sides carry the focal length and the principal point; the near and far planes move nothing a reader can see; and the bottom row, (0, 0, 1, 0), is the only place the depth divides — set it to (0, 0, 0, 1) and the same machine draws a parallel projection.

two eyesno single viewpoint — the rays miss by 0.54 mtwo centres, 1.30 m apart Systems that kept the measure

A picture with two eyes in it

Several traditions draw the floor from one place and the people on it from another. No single camera produces both, as an earlier essay showed. What such a picture actually is has a measurement attached: give the rays their world points and ask for the one place they all pass through, and at a stride of separation the best answer misses them by six tenths of a metre.

the eye the design is forthe cameracorrect from 14 cm, at 160 mm widerecovered to 2.5e-14 m Measuring from one picture

The wall under the paint

An anamorph's design is a set of rays from a known eye, fixed before any paint is applied — so the marks are a calibration target whose rays are known exactly and whose shape is not. One ordinary photograph supplies the second ray for each mark and the wall comes back at the arithmetic floor, on a dished floor, a ridged one, and a floor with a step in it. What it says between the marks is nothing, by the sagitta.

a point at 1.5 mthe pupilthe sensorwhere it focusesf/2.8, focused at 3 m5.8 px across The rectangle behind the lens

The centre has an area

Every theorem of perspective follows from a projection through a point, and no instrument has one. Give the pupil a radius and each world point images as a disc — whose centre is the pinhole's mark to 5.7 × 10⁻¹⁴ millimetres, at every aperture, every distance and every field angle. The geometry survives exactly; only the sharpness is spent.

the outline, its shadow, and the outline recovered from itcorrect from 20 cm, at 160 mm widerecovered to 4e-16 m Light and mirrors

A shadow can be un-cast

A shadow looks like a lossy record — a flattened smear with the shape half thrown away. It is nothing of the kind. The map from the occluder's plane to the floor is a plane projectivity, so it has an inverse, and the outline comes back out of its own shadow exactly. What breaks it is not the light and not the shape: it is the floor not being flat.

three side intersections, collinear to 3e-13 pxcentrethree sides paired, three pointscollinear to 3e-13 px What survives

Two triangles and the line nobody drew

Desargues' theorem is the reason a hand-drawn shadow construction closes. An object and its shadow are two figures in perspective from the lamp; the theorem says their corresponding sides meet, pairwise, on one line — which is the ground line. So the closure a draughtsman treats as confirmation that the work is accurate is a theorem they cannot violate.

correct from 20 cm, at 160 mm wideverticals converge 3.59° · horizon 213 px off centre Constructing a view

The plane is a choice

A projection has a centre and a surface, and they move independently. Keep the eye and turn the picture plane and every point of any scene lands where one 3×3 matrix says, to 2.5e-13 px. Move the eye instead and the matrix fitted to four points is exact at those four and out by 32.0 px everywhere else. The first is a homography of the picture; the second is parallax, and nothing about the picture can undo it.

correct from 19 cm, at 160 mm wide46° across Drawn confidently

The forty-five degree shadow

Draw the shadow at forty-five degrees and make it as long as the object is tall. In the plan that is exactly a sun halfway up the sky. Applied on the paper it puts four posts under four different suns — altitudes from sixteen to twenty-nine degrees, azimuths thirty-two degrees apart, and shadows between one and three-quarters and three and a half times the height. No drawing angle brings them together.

apart by 4.9e-13 pxcorrect from 17 cm, at 160 mm wideone eye again Systems that kept the measure

The second eye is a shear

A picture drawn from two eyes is a picture drawn from one, of a different room. The map that puts the second eye away holds the picture plane still point by point and carries one centre onto the other, and the member of its family that matters turns out to be affine — a shear along the line joining the eyes, growing with depth, which is the same operation an oblique drawing performs.

a dished floor · truly 0.0600.0600a flat floor · truly 00a floor with a 60 mm step · truly 00.4820one lamp, one ring occluderthe step reports 0.482 Measuring from one picture

The curvature a shadow reports

A flat floor makes a shadow a homology, so four marks predict the rest exactly and a curved floor mispredicts them by millimetres. Turn that round and the mispredict is a measurement of the floor. It recovers a dished floor's own curvature to a per cent — and returns 0.482 for a floor made of two planes, whose curvature is zero everywhere, with a residual of ten microns.

cusp — R/2 = 0.800 mvertexaperture 50 cm of a mirror of radius 1.6 mR from the cusp: 1.5996 m (0.023%) Mirrors that are not cameras

The caustic is the mirror's own ruler

Four of the five instruments in this row return a ratio and refuse a size. The bright curve a mirror throws is the exception, and the reason is that it is a length lying on the table rather than an angle in a picture. Its tip is the paraxial focus, so a ruler laid from the mirror's vertex to it returns the radius of curvature — 1.5996 m against 1.6, and exactly right on a paraboloid, where there is no aberration to bias the envelope.

00.50011020304050distance from the camera to the wall (m)relative to the value at 1 mthe patch, growing as d²the light per unit area, falling as 1/d²their product — what the picture records2500× the footprint at the far endproduct flat to 2e-16 Light and mirrors

A wall does not get darker as it goes away

The inverse square law is about a point source. A surface is not a point source, and the picture of a wall is exactly as bright at twenty metres as at two — the patch one pixel covers grows as the square of the distance and the light per unit area falls as the square of the distance, and a picture records the product. Which is why aerial perspective has to be the air.

horizoncorrect from 20 cm, at 160 mm wide44° across Drawn confidently

Measured down from the waterline

Whatever stands so far above the water, draw its reflection the same distance below. Through a vertical picture plane that is not an approximation — it is the reflection, to the arithmetic floor. Tilt the camera twenty-two degrees and it is eleven pixels out. Draw a gull, which touches the water nowhere, and guessing its waterline point wrong by two metres of depth costs fifty.

the pupilan opaque edge120 mmf/1.4, focused at 6 m3 of 5 rays get past The rectangle behind the lens

A pupil sees around an edge

Two backgrounds identical everywhere a pinhole can see, differing only in the strip an occluder hides from it, produce identical pinhole pictures and pupil pictures 42 per cent apart. So no function of the sharp image — no kernel, no depth-dependent kernel, nothing — produces the picture a real lens makes, and the reach behind the edge is R(Z₂/Z₁ − 1), which is 120 mm here.

correct from 15 cm, at 160 mm widereflecting and refracting · 6.0e-12 px Through water and glass

One surface, two images

A water surface reflects what is above it and refracts what is below it in the same photograph, from the same plane. The reflected half has a centre of projection to 1 × 10⁻¹⁴ m and every theorem about central projection applies to it; the refracted half misses its own best-fitting point by 28.6 mm and none of it does. And the landscape manual's rule for drawing a reflection turns out to be the epipole placed at infinity, which is why it costs nothing at zero tilt and 11.5 px at twenty-two degrees.

the scrollthe pinhole of its columnsscroll: best conic misses by 3.08 pxpinhole: widest row 3.58 px off centre The eye that moves

A pond in a scroll is not an ellipse

A pinhole draws a round pond as an exact ellipse whose widest row is 3.58 px off the row of the pond's centre — the drawn-circle error every perspective textbook warns about. A handscroll draws the same pond widest exactly on its centre's row, and draws it as a quartic that no conic fits: the best ellipse misses it by 3.08 px. Each keeps what the other loses, and off to one side the pinhole's pond leans 9.67 px while the scroll's does not lean at all.

0204051015distance from the source to the ball, in radiifraction of the ball's surface that is lit (%)one half — the source at infinity25.0% at 2 radiicurve: the closed form · dots: quadratureagreeing to 5e-4 Light and mirrors

A lamp lights less than half a ball

Everyone knows a sphere is half lit. It is half lit by a source at infinity and by nothing else: a lamp two radii away lights a quarter of it, and the boundary it draws is a circle offset toward the light rather than a great circle. The offset is R²/D, which means a photograph of a lit ball carries the distance to whatever lit it.

elevation0.0000two equal, orthographic ←cabinet0.5000two equal, obliquecavalier1.0000all three equal, obliquedimetric0.4714all three different, orthographicisometric0.8165all three equal, orthographictrimetric0.5479all three different, orthographicsmallest of the three axis scalesmeasured from each projection Systems that kept the measure

Two grounds, and what the second one costs

The miniature convention wants its floor drawn from overhead and its figures drawn from in front, and the two optical axes it asks for are exactly ninety degrees apart. Read as a picture with two centres rather than as a picture with none, the arrangement stops being a contradiction and becomes a quantity: the rays of the composite miss their own best point by more than a metre, and the absorbed reading is a floor that leans.

00.2000.40005101520field angle, in degrees from the axislight lost, in stops10°17°23°one foreshortening, one tilt, two of distance0.48 stops at the corner The rectangle behind the lens

The corner sees an ellipse

A circular pupil viewed from off the axis is foreshortened by the cosine, so the blur patch a corner receives is an ellipse of axis ratio 0.920 at the edge of a full-frame picture with a 50 mm lens — and the light through it falls as the fourth power of the same cosine, 0.480 stops. Both are geometry, both happen to a perfect lens, and no design removes either.

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