Theme

The thread: One machine used twice — page 3

A shadow is a projection from the lamp. A reflection is the view from a camera on the far side of the mirror. A parallel drawing is a photograph from infinitely far away. Three subjects usually taught as three recipes are one operation with the centre moved. Essays 49 to 72 of 130.
the lenscorrect from 14 cm, at 160 mm wide12 pairs · 2.8e-13 px Mirrors that are not cameras

One shutter, two views

A photograph with a mirror in it is a stereo pair, and a peculiarly well-behaved one. Its fundamental matrix is skew-symmetric, so both epipoles are the same point; that point is where the camera would see its own lens; and every line joining a mark to its reflection passes through it, to 1.4 × 10⁻¹² px. The baseline is twice the distance to the glass, which is the one number a single view cannot supply and a tape measure can.

parallel in, no common point out18.6 mm of spread Through water and glass

A ball of water has no eye either

A flat interface is not a projection through a centre and misses by ten millimetres. A sphere of water misses by more than that on a ball the size of a plum — 1.3 mm on a fifty-millimetre radius, and the axis crossings spread over 18.6 mm at seven tenths of the aperture. But at two per cent of the radius the same fit returns 24 nanometres, so a ball does have a centre — one at zero aperture and none by the time it is gathering any light.

slit leaning 10° forwardslit leaning 10° back4 m · 37 px9 m · 83 px15 m · 138 px23 m · 211 px35 m · 321 px52 m · 477 px9.169 px of disparity per metredepth to 7e-15 m The eye that moves

A scroll through two slits ranges in a straight line

Draw a scroll twice, through a slit leaning 10° forward along the track and one leaning 10° back, and every point appears in both drawings on the same row, separated by 9.169 px for every metre of its depth — at four metres and at fifty-two. Depth is proportional to that separation rather than reciprocal to it, so a pixel of error costs 10.9 cm at every distance, averaging leaves no bias, and there is no range past which the depth runs off to infinity. The price is paid in roll: a 100 m scroll ranges nothing past 283.6 m.

front view · 32 filledtop view · 36 filledside view · 36 filledthe largest solid with these views — 192 cellsand a solid with the same views — 64 cells6 × 6 × 6 cellsthe three views are identical; the solids differ by 128 cells The other systems

Three views do not fix the solid

A stepped block on a six-cell grid draws a front, a top and a side view. So does a solid with a third of its material, and so does one with more than the block has — 192 cells against 64, every filled square in all three views identical. The drawing office's triple bounds a part between two solids and does not determine it, and the gap runs to a factor of n.

a flat floor3e-13 mma homology — four points determine ita dished floor5.67 mmnot a homologya ridged floor9.07 mmnot a homologya floor with a step74.95 mmnot a homologyworst error of the predicted pointsexact at the four fitted, on every surface Light and mirrors

The floor that is not a plane

A shadow on a flat floor is a homology, so four marks determine the whole map and the rest of the outline comes back exactly. Dish the floor and the same four marks mispredict the rest by 5.67 mm; ridge it and 9.07 mm; put a step in it — two planes, each of them exactly a homology — and 74.95 mm. The receiver's shape is what breaks the projective description, and it breaks it worst where the surface is flattest.

apart by 6.4e-11 pxcorrect from 17 cm, at 160 mm wideone eye again Systems that kept the measure

A parallel floor under a perspective room

Draw the floor without diminution and the people on it with it, and the picture has a centre at infinity glued to a centre in the room. The same map absorbs it — but there is no shear this time, and there cannot be: bringing a point in from infinity is not something an affine map does, so the room the picture is equally a picture of has its midpoints moved as well as its angles.

at one depth — a stadium, to 1.8e-5receding — tapered, 4% outone point, one exposure, the whole pupil1.8e-5 against 4% The rectangle behind the lens

The disc and the streak

A frame integrates over the pupil and over the exposure at once. Hold the point's depth and the patch is exactly the streak of its centres with one disc slid along it, to 1.8 × 10⁻⁵ of its own width. Let it recede over the same exposure and the disc's radius falls by 3.7 along the streak, and the patch departs from any single kernel by 16 pixels.

248163264128256100100010000depth of the point from the track (m, log scale)separation of its two drawings (px, log scale)straight trackoutside a 500 m bendoutside a 200 m bendoutside a 100 m bendinside a 200 m bendstraight: 9.169 px per metreslits ±10° · 26 px per metre of roll The eye that moves

A scroll round a bend loses its straight-line depth

Draw a scroll through two slits leaning ±10° from a track that bends, and the separation that was 9.169 px for every metre of depth stops being proportional. Outside a 100 m bend it is 653.8 px at 256 m where a straight track gives 2347, and it never passes 907.6 px however deep the point; inside a 200 m bend it runs nearly three times ahead of depth and no slit reaches past 165.3 m. The two drawings still share their rows, and the scale along the roll becomes a function of depth.

one height, four columnsfloor: turned 0°, meets at column 345footstool: turned 28°, meets at column -137table: turned -17°, meets at column 622book: turned 41°, meets at column -443columns 1065 px apartheights 3e-12 px apart What each system gave up

One camera means one horizon, not one point

The test this field has been using asks whether a picture's surfaces share a meeting point. One camera photographing four parallel surfaces turned by different angles in their own planes gives them meeting points 1,065 px apart in column and identical in height to 3 × 10⁻¹² px — so the shared-point test charges 28.7 px to a picture one camera really took, and the charge grows with the turn. What one camera imposes is a shared vanishing line. The earlier verdicts survive intact, and for a narrower reason than they looked to have.

35.08°correct from 16 cm, at 160 mm widetwo maps, meeting at 35.08° Light and mirrors

A shadow across an edge

A straight rod's shadow crossing the crease between floor and wall is two straight pieces, each dead straight to 1e-15 m, meeting at 35.08°. The corner is a fact about the room and not about the rod. Fit the floor's map from four marks and apply it across the whole shadow and the part on the wall comes back up to 78.9 cm from the object — the wrong map, applied confidently.

horizoncorrect from 21 cm, at 160 mm wide8 bays · worst departure 8e-13 px Constructing a view

The bay repeated by a straightedge

Draw one bay, then repeat it by diagonals alone — no measurement, no scale, no arithmetic — and after twelve bays the constructed corners sit 1e-12 px from the corners the camera projects. It is exact because the operation being iterated is a homology of the picture, not because the draughtsman was careful, and that separates it from every construction in this site's `wrong` field.

-10100.5001the screen's radius, log₁₀ metresvertical difference between the eyes, log₁₀ arcminutesa stated fusion limit, 15′eyes 63 mm apart, at each screen's own sitting distanceunder the limit throughout The second projection

What the two eyes are sent

A reader's eyes are two seats sixty-three millimetres apart, so a curved screen delivers each of them a different map — and the part of the difference no homography absorbs is binocular evidence of the glass. Turned into a depth it comes back as the screen's own sag, 49 millimetres against 47 on a television, by a route that never saw the radius.

00.2500.5000.7501-10-50510across the edge, in pixels of the picturehow much of the background reaches the sensorwhere a pinhole puts the edgethe pupilone depth per samplethe same edge, two ways of blurring it70% apart What a machine computes

One depth per sample is not enough

A depth buffer keeps a single distance at each sample, so a post-process blur can only ask how far away the thing at this pixel is. Across an occluding edge that answer is two depths and an occlusion, and the gather it produces differs from the pupil's own integral by 70 per cent of full scale over a band eleven pixels wide.

the reflected eyecorrect from 16 cm, at 160 mm widetaught rule 1.26 m out Drawn confidently

A mirror that is not parallel to the wall

Carry the depth in front of the glass an equal depth behind it, square to the wall. That is exact for a mirror hung parallel to the wall and 1.26 metres — 107 pixels — out for one turned 20°. Two invariants survive the turn instead, and one of the two nearly did not survive being tested, because it had been written in a form that could not fail.

horizonisometric — the same drawing, movedperspective — a different drawingcorrect from 23 cm, at 160 mm wideparallel: 4e-14 px · perspective: 87.2% The other systems

Nothing moves when the object does

Slide a box 3.2 m across the world and its parallel drawing is the same drawing translated 131.5 px — every edge the same length to 4e-14 px. The perspective drawing of the same move changes its edge lengths by 87.2%. One family's pictures depend on where a thing is; the other's do not, and almost everything the two families disagree about follows from that.

horizonthe pointits shadowcorrect from 22 cm, at 160 mm widerays cross at 28.5° · recovered to 9e-16 m Light and mirrors

The lamp is the second eye

One photograph, one lamp whose position is known, and a point's place in space comes back to 9e-16 m — the camera's ray through the point, the lamp's ray through the image of its shadow, and the intersection of two lines. It is triangulation with one of the two eyes replaced by a light, and it degrades exactly like a stereo pair: 5.9 mm of depth per pixel at 39° between the rays, 1 mm at 15.4°.

the objectseen along the line where the mirrors meet9 images Mirrors that are not cameras

Two mirrors make one turn

Reflect a point in two mirrors meeting at 36° and the images arrive nine at a time, every one of them on a single circle about the line where the mirrors meet, to 4 × 10⁻¹⁶ m. The rule taught for the count — three hundred and sixty over the angle, less one — is right at six of nine angles tried and wrong at the rest, because it is a rule about angles that divide a half turn and it is quoted for angles that divide a whole one.

undone: near 3e-12 px · far 3e-12 pxturning 1 rad/s The rectangle behind the lens

A turning frame can be straightened; a travelling one cannot

Read a frame row by row while the camera turns at a radian a second and every point is 21 px from where a global shutter would put it, at every depth alike. Turn each row's rays back and every point returns to six trillionths of a pixel, with no depth known. Travel at 3 m/s instead, and the best correction that needs no depth is exact at one distance and 21 px wrong at 2 m.

0.25°0.5°10°20°45°90°0.1110angle of the span from the horizon's direction (log scale)worst texel along a 120 px span (px, log scale)80 px below the horizon160 px below the horizonparallel to the horizon: 0 pxfloor · eye 1.5 m · 60° field What a machine computes

Along a line of constant depth the page is affine

Stepping a texture by a constant amount per pixel is wrong across a receding floor and exactly right along any line of it that stays at one depth — and on every plane those lines run parallel to its own vanishing line. Turn a 120 px span 1° away from that direction and it is 0.79 px out; roll the camera a hundredth of a degree and a floor drawn to 30 m is out by 0.69 px on its worst scanline.

00.50011.5020123where a pinhole would put the point, in focal lengths from the centrewhere the model puts itwhere the polynomial foldsthe division model's horizonboth at k = -0.42fold 42° · horizon 1.54 The real instrument

A model that inverts has a horizon instead of a fold

The polynomial every calibration fits turns around at a finite radius and stops being a map from direction to picture. The division model, chosen because it inverts in closed form, never turns around — it rises for ever toward a horizon at one over the root of its own coefficient, so the whole hemisphere of directions lands inside a finite disc. Fitted to the four fisheye laws over seventy-five degrees it follows every one of them three to five times more closely, and below sixty the polynomial is still the better model.

78.510.5142142105105078.510.51421421051050where the horizontal slit sits (m)where the vertical slit sits (m)8 with a centre, 17 with a measurenone with both What each system gave up

The exclusion is two conditions, not ten rows

Ten systems have been measured and none has both a centre and a true measure. Ten is not a proof. Swept across the whole two-slit family — eighty-one members, both parameters run out to infinity — a centre appears at exactly the eight members whose slits sit at one finite distance, a measure at exactly the seventeen with a slit at infinity, and at none of them both. The case the two conditions appear to leave open is closed by the rays themselves: one divide is a slit, and eight page points use 6.02 m of it.

three eyes, flat ground1.6 m4 m11 mone eye, stepped groundground 9.4 mground 7.0 mground 0.0 mone eye, 11 m99 ground samplesagree to 6e-14 px The eye that moves

The stations are also a staircase

A level eye draws a ground point on a row that depends on the eye's height and the ground's only through their difference. So a landscape drawn from three stations at 1.6, 4 and 11 m over flat ground is, to 6 × 10⁻¹⁴ px across ninety-nine samples, the same picture as one eye at 11 m over ground stepped 9.4 m and 7.0 m above the far plain. The station heights a reader recovers are recovered on an assumption the marks neither supply nor test — and what would decide between the two readings is a cliff 103% of a band's own height, which is exactly where the convention lays its mist.

horizonprincipal pointv_zorthocentre: 812.7691 px · vᵀωu = 0: 812.7691 pxconjugacy residual 5.9e-10 in focal-length unitscorrect from 19 cm, at 160 mm wide46° across What survives

One conic calibrates the camera

A focal length is usually recovered from two perpendicular vanishing points by an orthocentre construction with a square root in it. There is a second derivation with no construction and no square root — two vanishing points of perpendicular directions must be conjugate with respect to one conic in the picture — and the two agree to the last bit. They are not two methods. The conic is what a calibrated camera is.

05010015020011.502log₁₀ of the lamp's distance (m)pixels the recovered foot sits below the horizonthe sun: on the horizonthe recovered height stays exactwhat falls off is the evidence that the light is finite Light and mirrors

A light far enough away

The evidence in a photograph that its light is in the room rather than at infinity is one number — how far below the horizon the shadow lines put the light's foot. It falls off as one over the distance, from 211 px at 4 m to 10.8 px at 266 m, while the recovered height stays exact to 5e-13 of itself. What fails first is not the arithmetic; it is the evidence, and one pixel of error costs 0.21 mm of height at the near end and 0.07 m at the far one.

All themes