Rectilinear projection — where it appears
Named by 4 essays across 3 fields — each of them below, with the objects they name alongside it.
Wide angle is not distortion
A wide lens stretches shapes at the edge of the frame by exactly 1/cos θ — 3% at 28° across, 41% at 90°. Every bit of that is what a correct rectilinear projection must do, and every bit of it disappears if the picture is viewed from the point it was made for. Nobody views it from there.
One parameter between two surfaces
Wide architectural views are usually made on a projection with a number attached to it — a family running from the flat plane at one end toward the cylinder at the other, with everybody using the value one. That value has never been given a geometric defence. Measured across the family with the same battery of tests as every other surface, the worst angular error over the field has a minimum, and the minimum is at 1.04.
A tile is an off-centre frustum
Rendering a picture in tiles is exact, and the way to do it is one line of arithmetic: a tile's sides are the whole frustum's sides read at the tile's own pixel bounds. Aiming the camera at each tile instead is defensible at every step and is a different picture, out by about a tenth of a tile whatever the tile size.
Six flat pictures of everything
There is one way to photograph the whole sphere and keep every straight line straight, and it is to stop using one surface. Six flat pictures at ninety degrees cover everything, each of them a perfect pinhole, and the price is paid entirely at the seams — where a straight line does not bend but kinks, by an angle that reaches 45 degrees and is exactly zero for the lines lying in the seam's own plane.
Named alongside it
The objects these essays reach for when they reach for this one.
field of viewAnisotropyArea scaleDemonstrationPicture surfaceStraight familyAnamorphosisBarrel distortionBeltramiCamera matrixCamera tiltConditioning