Concept

Plane at infinity — where it appears

The set of directions in space, treated as a plane whose points are the directions themselves. A camera images it once and for all: a vanishing point is a direction's image on it, and a plane's vanishing line is the image of where that plane meets it.

Named by 6 essays across 4 fields — each of them below, with the objects they name alongside it.

horizonprincipal pointv_zorthocentre: 812.7691 px · vᵀωu = 0: 812.7691 pxconjugacy residual 5.9e-10 in focal-length unitscorrect from 19 cm, at 160 mm wide46° across

One conic calibrates the camera

A focal length is usually recovered from two perpendicular vanishing points by an orthocentre construction with a square root in it. There is a second derivation with no construction and no square root — two vanishing points of perpendicular directions must be conjugate with respect to one conic in the picture — and the two agree to the last bit. They are not two methods. The conic is what a calibrated camera is.

foundations · Absoluteconic
the true planefirst number of the plane, from the true valuesecond44 points in front: 31.9 % of the slicethe third number held at its true value

Seeing the scene fences in the plane at infinity

A reconstruction made without the calibration does not know which of its planes is infinitely far away. Requiring every point to lie in front of both cameras rules out every candidate that would tear the courtyard, and what is left is a convex region — 32 per cent of a generous slice — that always holds the true plane and never shrinks to it.

twoviews · Cheirality
xupzthe plane of x and upthe groundthe plane of x and zthe orthocentrefocal 707.4 pxthree sides, three planes

A drawing has three horizons

The triangle three vanishing points form is not a scaffold. Each of its sides is the vanishing line of one of the three coordinate planes — the floor's horizon and two walls' — and its orthocentre is the centre of the picture. So the horizon a perspective drawing is built on is one side of a triangle, and it is special only because the ground is where things stand.

construction · Threepoint
three vertices at w = 0 · directions exact to 3e-14° · angles off by 7.7°correct from 6 cm, at 160 mm wideno far plane, no point in the triangle

A sky is carried as a direction

A triangle of sky has all three vertices at infinity, so the weight that lets a texture reach the horizon is zero everywhere and there is nothing to divide by. The attribute that belongs to such a triangle is the direction itself: carried over w like any other, it is every pixel's own ray to 5e-14 degrees. Carry the vertices' azimuth and elevation instead and a 60° triangle is 7.7° out, a 4096-texel sky needs triangles under ten degrees wide, and a triangle across the seam where azimuth wraps is painted with the opposite sky.

pipeline · Homogeneous
camera rolled 11.3°, positions snapped to 1/256 px0 lost · 0 doubled

Ground and sky meet at the horizon without a crack

A ground of rate triangles and a sky of direction triangles share their vertices along the horizon, and rasterised as a graphics processor does it — positions snapped to a fraction of a pixel, every centre given to one triangle by the top-left rule — they lose no pixel and claim none twice, at any roll and any snapping. What the horizon does have is a sliver: a centre that falls within half a snapping step of it goes to whichever side the snapped edge puts it, and one that falls exactly on it, rolled one way, is given to the ground at a weight of zero. A ground stopped at a far plane leaves the crack the shared vertex never does: f·h/D rows.

pipeline · Homogeneous
horizonboth familiescorrect from 16 cm, at 160 mm wide40 generators · straight to 2.3e-13 px

A curved surface made of straight lines

A hyperboloid of one sheet carries two families of exactly straight lines, so a photograph of a cooling tower is full of straight lines bounding nothing flat — 28 of them here, drawn to 2.3e-13 px of straightness against a parallel of the same surface that bows 120 pixels. Both families' directions satisfy one asymptotic equation, so their vanishing points lie on one conic in the picture and not on two, to 1.6e-12 px with no fitting anywhere.

foundations · Quadric

Named alongside it

The objects these essays reach for when they reach for this one.

Homogeneous coordinatesVanishing pointCamera matrixClip spaceConicDemonstrationHorizonOrthocentrepoint at infinityPrincipal pointProjective mapAbsolute conic

All concepts