Ladders — page 5
Two rays that do not meet
Triangulation is described everywhere as the intersection of two rays, and two rays in space do not intersect. Read the same two marks to a whole pixel and they miss by 2.77 mm at seven metres, which is a real length and is the part a residual will not report.
A carpet and the people on it
A Persian miniature draws the ground as though from above and the figures standing on it as though from in front. The two views want optical axes exactly ninety degrees apart, and the plan view does not shorten a standing figure — it replaces its height with its distance from the point under the eye.
Where parallel lines meet
They meet at a point that is not in the plane, and the horizon is the line made of all such points. Treating that as bookkeeping misses what it buys — a vanishing point becomes an ordinary point of the picture, findable from the drawn lines, checkable, and enterable into any calculation the others are.
A pixel is not a point
Where the sample sits inside a pixel is a convention, and getting it wrong shifts every mark by half a pixel in each axis. This site can say what that costs, because it recovers cameras from pictures — the answer is a principal point exactly 0.707 px from the truth with the focal length untouched, and the other half-pixel mistake does precisely the reverse.
Wide angle is not distortion
A wide lens stretches shapes at the edge of the frame by exactly 1/cos θ — 3% at 28° across, 41% at 90°. Every bit of that is what a correct rectilinear projection must do, and every bit of it disappears if the picture is viewed from the point it was made for. Nobody views it from there.
The precision a depth buffer has left
Depth is stored as an affine function of one over the distance, so half of a buffer's codes are spent before the harmonic mean of the near and far planes — twenty centimetres out of a kilometre. The resolution goes as the square of the distance, and the fix that works is not more bits.