The second projection

Drawing for the curve removes the curve, not the nearness

A stereo pair drawn for a flat screen and shown on a curved one sends a level head 31.8 arcminutes of vertical disparity before anyone tilts anything. Draw the pair for the curve and that vanishes exactly. What remains when the head rolls is the roll's own disparity, and on the curve it is 8.6 per cent worse than on a flat screen — not because of the curve's shape but because the arc brings its edges nearer the eyes, and a fixed separation seen from nearer is a larger angle.

Worth reading first: Two pictures on one screen · The screen is a picture surface too.

A curved screen tilts a stereo pair both ways at once took a stereo pair drawn in the ordinary way — for a flat screen and two eyes level with each other — and showed it on a curved desk monitor, 700 mm wide on a one-metre radius, seen from 650 mm. With the head held level the curve alone gave the pair a vertical disparity, opposite in sign on either side of the middle, reaching 31.8 arcminutes at the corners for anything drawn at infinity. Rolling the head added the disparity a stereo picture is drawn for a level head had measured on flat screens, of one sign everywhere, so the two added in one pair of corners and cancelled in the other.

The essay ended by pointing out that the saddle was the curve acting on a pair drawn for a flat screen. Draw the pair for the curved screen instead — put each point’s two images where two level eyes’ sightlines to it actually cross the arc — and the curve’s own term should vanish by construction, leaving only the roll’s. The open question was whether the roll’s term on a curved surface is as even as it is on a flat one. If the pair drawn for the curve matches the flat screen at every roll, the curve’s whole cost is a rendering choice; if not, some part of it belongs to the surface itself.

Some part does, and it is a part with a simple name.

Drawn for the curve, the level head sees nothing

The construction is direct. A point to be shown lies along a line from the middle of the viewer’s eyes through some place on the screen, at some depth. Its left image is where the line from the left eye to the point meets the screen’s arc; its right image, where the line from the right eye meets it. For a point at infinity both lines run parallel. Seen by the two level eyes the pair was drawn for, the two sightlines meet exactly at the point, and the vertical disparity is zero everywhere on the screen — the check every figure below makes before it measures anything else.

Drawn for its curve, the curved monitor loses its level-head disparity and keeps 8.6 per cent more of the roll's than a flat screenThe worst vertical disparity anywhere on the curved monitor — 700 mm wide, a 1 m radius, seen from 650 mm — for content at infinity, against the roll of the head. A pair drawn for a flat screen and shown on the curve starts at 31.8′ with the head level and reaches 90.6′ at 10°. The same content drawn for the curve — each point's two images placed where level eyes' sightlines cross the arc — starts at nothing and reaches 62.9′, against 57.9′ for a flat pair on a flat screen of the same width. The 15′ fusion limit arrives at 2.58° on the flat screen and 2.38° on the curve drawn for it. Rendering removes the curve's own term completely and leaves a small part that the surface itself keeps.02550750246810roll of the head about its line of sight (degrees)worst vertical disparity on the screen (arcminutes)15′ fusion limitflat-drawn pair, curved screenpair drawn for the curveflat pair, flat screencurved monitor · content at infinitylimit at 2.58° flat, 2.38° drawn for the curve
Fig. 1 The worst vertical disparity anywhere on the curved monitor for content at infinity, against the head’s roll. A flat-drawn pair starts at 31.8′ and reaches 90.6′ at 10°; drawn for the curve it starts at nothing and reaches 62.9′, against 57.9′ for a flat pair on a flat screen of the same width. The 15′ limit arrives at 2.58° on the flat screen and 2.38° on the curve drawn for it.

The hero figure puts the three cases side by side as the head rolls from level to ten degrees. The flat-drawn pair on the curve begins at 31.8′ with the head level and climbs to 90.6′ at ten degrees. The pair drawn for the curve begins at nothing, which is the construction working. At ten degrees it has reached 62.9′.

The comparison that answers the question is the third line: the same content, drawn for a flat screen of the same width and shown on one. At ten degrees it reaches 57.9′. The pair drawn for the curve is 8.6 per cent worse at every roll. The curve’s own term is gone completely, and something the flat screen does not have is left.

In the terms the earlier essay used: the 15-arcminute fusion limit, which a flat-drawn pair on the curve exceeds before the head moves at all, arrives at 2.58° of roll on the flat screen and at 2.38° on the curve drawn for it. Drawing for the curve buys back almost everything; it does not quite buy back the flat screen.

The excess sits at the sides

Where on the screen does the extra disparity come from? The figure below maps the difference, place by place, at five degrees of roll.

Head rolled 5°, the pair drawn for the curve matches the flat screen at the middle and exceeds it by 2.52′ at the sidesEach cell is one place on the curved monitor's picture, shaded by how much more vertical disparity a head rolled 5° receives there from content at infinity drawn for the curve than from the same content on a flat screen of the same width drawn for the flat. At the middle the two agree to 2e-2′; the excess grows toward the left and right edges, to 2.52′ at mid-height, and is largest where the arc has come nearest the eyes. Every cell is marked + where the curve gives more; none is marked −, so for content at infinity the curve is nowhere kinder.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++the displayed picture, 700 mm across; darker is a larger excess over the flat screencurved monitor, head rolled 5°, content at infinityexcess up to 2.52′
Fig. 2 Each cell a place on the curved monitor’s picture, shaded by how much more vertical disparity a head rolled 5° receives there from content at infinity drawn for the curve than from the same content on a flat screen drawn for the flat. The two agree at the middle; the excess grows to 2.52′ at the left and right edges. No cell is kinder on the curve.

At the middle of the picture the two screens agree to a fiftieth of an arcminute. The excess grows toward the left and right edges and reaches 2.52′ at mid-height on either side. Every cell with an excess visible at this scale shows the curve giving more; none shows it giving less. For content at infinity the curved screen is nowhere kinder than the flat one, and it is harshest exactly where the arc departs furthest from the flat.

The saddle was antisymmetric — one sign on one side of the middle, the opposite on the other. This excess is symmetric, the same on both sides and of the roll’s own sign everywhere. It is not a residue of the saddle that the rendering failed to remove. It is a different term, and the shape of the map — zero in the middle, largest where the arc has come forward — points at what it is.

A fixed separation seen from nearer

The earlier measurement on flat screens stated the law for a rolled head: the vertical disparity is the image separation times the sine of the roll, over the viewing distance. For content at infinity the separation is the distance between the eyes, 63 mm. The figure below tests the law point by point across the middle of both screens.

Where a rolled head's vertical disparity comes from: a fixed separation seen from nearer is a larger angleContent at infinity across the middle row of the curved monitor and of a flat screen of the same width, each drawn for its own screen, and the vertical disparity a head rolled 5° receives from each point against how far ahead of the eyes that point's two images sit — measured straight ahead, not along the sightline. Both screens fall on one curve, b·sinθ over that depth — 63 mm between the eyes, turned partly vertical by the roll — to 0.19 per cent. Every point of the flat screen sits 650 mm ahead, so every point gets the same; the curve's sit from 598 to 650 mm ahead, its edges nearer than its middle. The curve does not change the law. It brings the edges of the glass nearer the eyes, and for content at infinity nearer is worse.293031600620640how far ahead of the eyes the point's two images sit (mm)vertical disparity, head rolled 5° (arcminutes)curved monitorflat screendashed: the lawmiddle row · head rolled 5°law holds to 0.2%
Fig. 3 Content at infinity across the middle row of the curved monitor and a flat screen, each drawn for itself, and the vertical disparity a head rolled 5° receives against how far ahead of the eyes each point’s images sit, measured straight ahead. Both screens fall on one curve, b·sinθ over that depth, to 0.19 per cent: the flat screen’s points all sit 650 mm ahead, the curve’s from 598 to 650 mm.

Plotted against how far ahead of the eyes each point’s two images sit — measured straight ahead, not along the sightline — every point on both screens falls on one curve: the eyes’ 63 mm, times the sine of the roll, over that depth. The agreement is 0.19 per cent. Every point of the flat screen sits 650 mm ahead, so every point gets the same 29.0′. The curve’s middle also sits 650 mm ahead and gets the same. Its edges sit only 598 mm ahead, because the arc curls toward the viewer, and they get more.

That is the whole of the surface’s share. The curve does not change the law; it changes the depth the law is evaluated at, and a fixed separation seen from nearer is a larger angle. The 8.6 per cent is the ratio of 650 to 598, a little diluted because the worst point is not quite at the edge. The rendering choice removed the curve’s shape from the vertical disparity. The curve’s nearness is a property of where the glass is, and no drawing can move the glass.

The same law explains why the saddle existed in the first place. A flat-drawn pair on a curve puts a point’s two images at slightly different depths ahead of the eyes, because they land on different parts of the arc, so even a level head sees them at different angles. Rendering for the curve moves the images so the level eyes’ sightlines meet; it cannot also make them the same depth ahead of a rolled pair of eyes, and it does not need to — the roll’s term depends on the images’ depth, not on the difference in their depths.

Sitting back shrinks both

The law has a second consequence that a viewer controls without any help from the rendering. The roll’s term is inversely proportional to the depth ahead of the eyes, so every stereo screen punishes a rolled head less from further back; and the curve’s excess is the ratio of the middle’s depth to the edges’, which approaches one as both grow. Sitting back helps twice.

The numbers, for content at infinity and a head rolled five degrees, pairs drawn for their own screens: at the monitor’s design distance of 650 mm, 31.5′ on the curve against 29.0′ flat, an excess of 8.6 per cent. At 800 mm, 25.2′ against 23.6′, 6.9 per cent. At a metre, 19.9′ against 18.9′, 5.4 per cent. At 1.3 m, 15.1′ against 14.5′, 4.1 per cent. The arc brings its edges the same 52 mm nearer at every distance, and 52 mm is a smaller share of a longer way. The distance at which the eyes part found the curve’s other binocular effects falling steeply with distance too, and this one joins them, more gently: as one over the distance, where they fell as its cube and fourth power.

That is also a reminder of what a curved monitor is for. Its radius is chosen to wrap a wide picture round a viewer sitting close, and the price of sitting close is paid in every figure here. A viewer who pushes the chair back gains tolerance to a roll on any screen, and loses much of the reason for the curve at the same moment.

Near content prefers the curve

For content at infinity the images are as far apart as the eyes, and the law makes the curve worse. Content drawn nearer has images closer together — content drawn exactly on the glass has both images at one place and no disparity to turn — and there the nearness helps.

For content in front of the glass the curve is kinder; for content well behind it, harsher — the crossing is near 650 mmThe worst vertical disparity on the curved monitor and on a flat screen of the same width, each showing a pair drawn for itself, against the depth of the content, for a head rolled 5°. The curve gives less at 300 mm, 400 mm, 500 mm, 600 mm, 650 mm and more beyond: 22.26′ against 23.93′ at 400 mm; 2.32′ against 4.14′ at 650 mm; 20.83′ against 19.60′ at 2.00 m; 29.39′ against 27.15′ at 10.00 m. Content drawn at a depth the glass is near has little separation and so little for the roll to turn vertical; the arc puts its edges nearer the eyes, where they are closer to near content and farther from distant content. The ideal surface for content at one depth is the sphere of that radius round the eyes, on which its two images coincide and no roll turns anything vertical.30050010002000500010000010203040depth of the content from the eyes (mm, log scale)worst vertical disparity, head rolled 5° (′)the glass's middlecurved monitorflat screenhead rolled 5° · each pair drawn for its screenkinder in front, harsher behind
Fig. 4 The worst vertical disparity on the curved monitor and a flat screen of the same width, each with a pair drawn for itself, against the depth of the content, head rolled 5°. The curve gives less up to 650 mm and more beyond: 22.26′ against 23.93′ at 400 mm, 2.32′ against 4.14′ at 650 mm, 20.83′ against 19.60′ at 2 m, 29.39′ against 27.15′ at 10 m.

For content drawn at 400 mm, well in front of the glass, the curve gives 22.26′ where the flat screen gives 23.93′. For content at 650 mm — the depth of the glass’s middle — the curve gives 2.32′ and the flat screen 4.14′. Beyond that the order reverses: at two metres the curve gives 20.83′ against 19.60′, and at ten metres 29.39′ against 27.15′.

The reason is the same nearness read the other way. A point’s two images are separated by an amount set by how far the content lies from the glass along the point’s line of sight. Content at 650 mm lies on the glass at the middle of both screens. Toward the sides, the flat screen’s glass recedes along the line of sight, so content at 650 mm is in front of it and has separated images; the curve’s glass stays closer to 650 mm along every line of sight, so the content is nearer to lying on it everywhere. For content behind the glass the curve’s nearness increases the separation, and the curve is worse; for content in front, it decreases it, and the curve is better.

So “is the curve kinder to a rolled head?” has no single answer. It depends on where the content is drawn. A monitor used for a stereo view of something at arm’s length — a molecule, a part on a workbench — is better curved; one used for a landscape is better flat.

The radius that suits the content

The monitor’s one-metre radius is a compromise between two extremes: the flat screen, with an infinite radius, and a screen curved round the viewer’s eyes, with a radius equal to the viewing distance.

Curved round the eyes, a 700 mm screen turns almost nothing vertical for content at its own depth — and more than a flat one for content at infinityThe worst vertical disparity on a screen 700 mm wide seen from 650 mm, against the radius of its curve, for a head rolled 5° and a pair drawn for each curve, with content at infinity, at 2 m and at the glass's own middle distance, 650 mm. At a radius equal to the viewing distance the screen is a cylinder round the eyes: content at its depth sends nothing at all along the middle row, where the images of a point coincide on the glass, and 1.17′ at worst, at the top and bottom where a cylinder is not the sphere that depth lies on — against 4.14′ on the flat screen; content at infinity gets 33.02′ against 29.04′. The curved monitor's 1000 mm radius sits between. Which curve is best is a question about where the content is, not about the screen.650100020005000200000102030radius of the screen's curve (mm, log scale; the right edge is flat)worst vertical disparity, head rolled 5° (′)curved monitorcontent at infinitycontent at 2.00 mcontent at 650 mm700 mm wide, seen from 650 mmround the eyes: nothing along its middle row
Fig. 5 The worst vertical disparity on a 700 mm screen seen from 650 mm against the radius of its curve, head rolled 5°, each pair drawn for its curve, for content at infinity, at 2 m and at 650 mm. Curved round the eyes, content at 650 mm sends nothing along the middle row and 1.17′ at worst, against 4.14′ flat; content at infinity gets 33.02′ against 29.04′.

A screen curved round the eyes — a radius of 650 mm, its axis through the viewer’s head — is, for content drawn at 650 mm, the surface that content lies on. Along the middle row a point’s two images then coincide on the glass, and no roll turns anything vertical: the figure measures nothing at all there. Away from the middle row there is 1.17′ at worst, because a cylinder curves only across and the depth of 650 mm lies on a sphere. The flat screen gives 4.14′ for the same content. For content at infinity the order reverses: 33.02′ on the eye-centred cylinder against 29.04′ flat, and the monitor’s metre radius falls between at 31.5′.

The ideal surface for a rolled head, then, is not a property of the screen but of the content: a sphere round the eyes at the depth the content is drawn. What the two eyes are sent and the distance at which the eyes part found that a curved screen’s binocular effects are a matter of its radius against the viewer’s distance; the roll’s term adds a third length, the depth of the content, and says the screen is best matched when all three agree. The screen is a picture surface set out why a screen’s shape is part of the picture it shows; the evenness a curve buys found that a curve evens out how much of the picture each degree of the view spends; it does not, by the same token, even out what a rolled head receives from content that is far behind the glass.

How far a head may roll

The practical question the earlier essays asked was how far a head may roll before the worst point on the screen reaches the 15-arcminute limit at which two images stop fusing. The last figure answers it for content at every depth, on the three screens.

How far a head may roll before the worst point reaches 15′: 2.58° on a flat screen, 2.38° on the curve drawn for it, and none at all for a flat-drawn pair on the curveThe roll of the head at which the worst vertical disparity anywhere on the screen reaches the 15′ fusion limit, against the depth the content is drawn at, for a 700 mm screen seen from 650 mm: flat with a flat pair, curved to 1000 mm with a pair drawn for the curve, and curved with a pair drawn for a flat screen. For content at infinity the three are 2.58°, 2.38° and 0.00°; for content at 1 m, 7.39°, 7.39° and 1.79°. Content near the glass tolerates any roll on any screen, since it has little separation to turn; drawing for the curve buys back nearly everything the curve cost a flat-drawn pair, and loses a little to the flat screen for distant content.40010002000500010000051015depth of the content (mm, log scale; the right edge is infinity)roll at which the worst point reaches 15′ (°)flat pair, flat screenpair drawn for the curveflat-drawn pair, curvedcurved monitor and its flat twinlimit 15′ at the worst point
Fig. 6 The roll at which the worst point reaches 15′, against the depth of the content, on the flat monitor with a flat pair, the curved monitor with a pair drawn for the curve, and the curved monitor with a flat-drawn pair. For content at infinity, 2.58°, 2.38° and 0.00°; for content at 1 m, 7.39°, 7.39° and 1.79°.

For content at infinity, a head may roll 2.58° before a flat screen reaches the limit and 2.38° before the curve drawn for it does; a flat-drawn pair on the curve has exceeded the limit before the head moves. For content at a metre, the flat screen and the curve drawn for it both allow 7.39°, while the flat-drawn pair on the curve allows 1.79°. Content drawn near the glass tolerates a large roll on any screen, because it has little separation for the roll to turn vertical, and the flat-drawn pair on the curve is the one that fails everywhere, because its saddle does not depend on content depth at all.

The comparison that matters for anyone making stereo content for a curved monitor is between the second and third lines. Drawing for the curve lifts the tolerance for content at a metre from 1.79° to 7.39°, and for content at infinity from nothing to 2.38°. That is the rendering choice, and it is worth nearly everything. What it cannot do is lift the curved screen to the flat one for distant content, and the reason is the nearness of its edges, which no rendering reaches.

Rendering and the surface, separated

The question left open was whether the curve’s cost belongs to the rendering or to the surface. It belongs to both, in separable parts. The saddle — the curve’s own vertical disparity, present with the head level — is entirely a rendering choice: a pair drawn for the curve has none of it. The roll’s term is governed everywhere by one law, the eyes’ separation times the sine of the roll over the depth of the images ahead of the eyes. That law belongs to the surface only through the depth, and the curve’s contribution to it is that its edges are nearer.

Two pictures on one screen found that the disparity reaching infinity is exactly the distance between the eyes, at any screen distance whatever. That fact is what makes the roll’s term depend on nothing but depth for distant content: every stereo display sends distant content with the eyes’ own separation, and a rolled head turns that separation partly vertical by an angle set by how far away it is drawn. A curved screen draws its edges nearer, and so it pays more at the edges for distant content, whatever it is drawing.

What the figures assume

The eyes are 63 mm apart and the pair is drawn for exactly those eyes. A viewer whose eyes are wider or narrower than the pair assumes adds a horizontal mismatch that a roll also turns partly vertical.

The head rolls about its own line of sight, at the design distance. A head that rolls and also moves sideways or forward changes the depth of every image, and so, by the law above, every number.

The curved screen is a cylinder. Every radius measured is a curve across and none down. A screen curved both ways — a sphere, or a dome — is the case in which content at one depth could be matched everywhere rather than along one row.

Still open: a pair that follows the head

Everything here draws the pair once, for level eyes, and asks what a rolled head receives. A display that tracks the head can do better: it knows the roll and can draw each point’s two images where the rolled eyes’ sightlines cross the screen, removing the roll’s term the way rendering for the curve removed the saddle. The law says what is left when it does, which is nothing, for a head whose roll is known exactly.

A tracker is never exact. Its estimate of the roll lags and scatters, and the error in the estimate is what the viewer then receives, turned vertical by the same law: the eyes’ separation times the sine of the roll error, over the images’ depth ahead. The measurement that settles what tracking is worth takes a head rolling at a stated rate, a tracker with a stated latency and noise, draws each frame for the roll the tracker reports, and asks how the worst vertical disparity compares with drawing once for a level head — and whether, for content near the glass, where the untracked tolerance was already seven degrees, tracking buys anything at all.

Shares its objects with

Essays that name at least two of the same things, and that neither author linked.

Named objects

A flat tag is an object no other essay names yet.

ArcminuteBinocular disparityInterocular distanceMatched surfaceScreenStereo pairViewing distance