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The thread: What a projection destroys — page 4

Length goes, angle goes, area goes, and the ratio in which a point divides a segment goes. Knowing precisely what is lost is what makes the one surviving quantity worth anything, so the losses are measured alongside it rather than mentioned. Essays 73 to 96 of 140.
1correct from 19 cm, at 160 mm wide46° across Constructing a view

Seven is not a power of two

Halving a receding depth by diagonals is exact, and every book gives it. Halving reaches a half, a quarter, three eighths — and never a third, however many times it is spent, because no power of two is divisible by three. There is a construction that reaches every whole fraction, it costs three lines rather than a stack of quadrangles, and the extra ingredient is not a measurement.

the plan, with its four walls rotated outward about their base linesthe planwalls rotated about their own base lines16 assemblies Systems that kept the measure

The pond with its trees laid flat

An Egyptian garden pond is drawn in plan with its trees rotated outward about the bank they stand on. A rotation is an isometry, so every length in that drawing is exactly the length it is in the garden — zero error, not a small one. What is spent is the angle between any two faces, which reads 180° across every hinge and is 90° in the garden, and the four walls admit sixteen assemblies, so a reader supplies four bits to fold it back up.

the horizon, shared by every level stationthe shadows run tothe light, 22.0° belowband 1, station 1.6 mband 2, station 4 mband 3, station 11 mthree stations, one sun, 22° up and 30° round0e+0 px apart The eye that moves

A shadow decides which landscape it is

One sun over a several-station landscape is one sun: every band images the light's direction and its shadows' at the same page point, and each reports the altitude as 22.000000°. A shadow is still dislocated at the join, and the reading that could not be settled by any ground point is settled by one — because a ray crossing the seam has a riser to descend that the flat reading does not give it, and the two tips land 5.94 m and 11.7 px apart.

figures 0.85 of a spacing tall18% hidden Systems that kept the measure

Bands with no overlap name a height for the eye

Read as a view, a stack of bands is one drawing of a family of eyes and row spacings. Keeping every figure clear of the row in front sets the least elevation: 40° for a procession and 74° for a crowd. There is a real parallel view that draws it exactly, an oblique one onto the wall itself, but it draws its people as paper. What the arrangement buys, on one wall, goes as the square of the number of bands.

the ruler's markthe plan's markcorrect from 19 cm, at 160 mm wide46° across Constructing a view

The circle in the square wants a number

Every manual draws a circle in perspective by inscribing it in a square, crossing the diagonals, and marking four more points about seven tenths of the way out. Seven tenths is right — along the diagonal of the real square. Along the drawn one it is 54 mm off a circle two and a half metres across, and the drawn diagonal is the only diagonal on the paper.

eye level — the ray never comes downeye · 1.65 m up12.8 m of floor at 80% of eye heightand the top of the design has no mark at all Where to stand

The design that outruns the floor

A pavement anamorph of a design forty per cent of eye height needs two metres of floor. Eighty per cent needs thirteen. Ninety-four per cent needs fifty, ninety-nine per cent needs three hundred and seventeen, and the sky needs an infinite one — because the ray through a design point level with the eye never comes down. Depth times the height still to go, divided by the height already reached, is the eye's own distance at every point of the family.

the cornercorrect from 19 cm, at 160 mm wide46° across Light and mirrors

A wire with a corner in its shadow

A bent wire has no corner anywhere on it, and its shadow has one. The lamps that do it are not a coincidence — they are a surface in the room, two-dimensional, made of the wire's own tangent lines, and a lamp being carried across the room passes through it.

050100150200204060the depth the join is put at, mthe offset it forces in px, and the turn it forces in degreesthe offset, pxthe turn, 23.2°the convention's join, 65 pxstations 1.6 and 4 m, a 8 m roadthe turn never moves The eye that moves

Where a seam is allowed to go

Putting a join further off cuts the offset it forces from 210 px to 24 and leaves the turn at 23.2° exactly, so emptiness is a painter's only defence. And emptiness is not counted in metres: one twelve-metre object blocks 6.3 per cent of a landscape's depth wherever it stands and between 1.0 and 35.6 per cent of the picture, so how much room a seam has is set by where the landscape is crowded rather than by how much.

the stickreconstructedfitted straightbaseline rolled 45°residual 0.2 mm Through water and glass

The residual does not warn

Fit a straight line to the stick a stereo pair puts back and the fit looks best exactly where the reconstruction is least supported: the residual is 0.535 mm at a level baseline, where the two rays meet perfectly, and 0.038 mm at sixty degrees of roll, inside the band where they miss by more than a pixel covers. Over the same sweep the fitted line is 285 to 584 mm short of the stick's metre — fourteen thousand times its own residual at worst.

horizonthe eye stands 8.78 m from the centrecorrect from 26 cm, at 160 mm wideellipse · nearest point +3.96 m What survives

The conic a circle becomes

A circle photographed is an ellipse, or a parabola, or a hyperbola, and which one is decided by a single incidence: whether the circle reaches the plane through the eye parallel to the picture. Not the lens, not the tilt, not how far away it is. The discriminant of the image agrees with that one test at every point of a sweep, and at the crossing it is zero to 1e-13.

88.9° between the two circlescorrect from 23 cm, at 160 mm widelamp 2.6 m · shadow circle at 80.0° Light and mirrors

The edge of a shadow is drawn on the object

The outline of a cast shadow is the image of a curve, and the curve is on the caster. It is not painted there: it slides when the lamp moves, it is not the outline the camera sees, and the two coincide only in the arrangement where no shadow is visible at all.

plan: two different solidsthe picture, unmoved to 0e+0 pxcabinetkernel (0.32, 0.32, -0.89) The other systems

What one oblique drawing shows

A parallel projection is a linear map from three dimensions to two, so it has a direction it throws away. Slide any point along that direction and its mark does not move — which makes every parallel drawing the drawing of a three-parameter family of solids, and the depth scale a convention chooses is one direction through the family rather than a boundary of it.

00.50011.502020406080roll of the baseline, degreesmillimetresunweighted residualfloored at a pixelweighted, no floorthe rays' miss, rmsa one-metre stick, the baseline rolledthe weighting runs the wrong way harder Through water and glass

A fit weighted by the miss trusts only the surface

Weight each point of a reconstructed underwater stick by how well its two rays meet, and the fit hands all but a ten-billionth of its trust to the one point where the stick enters the water — and reports a residual of nothing at every rolled baseline. Floored at the reading error, the weighting changes the answer by a few thousandths of a millimetre. And the miss itself, the one honest number, is exactly zero at a level baseline where the stick comes back 285 mm short.

10 m15 m26 m50 m100 macross: columns · up: depth as the picture spends it · shaded: an object · edge marks: rows a straight seam can takelandscape 43 of a hundred, 10 px allowedworst gap 5.0 px The eye that moves

A seam that bends trades a turn for a gap

A join laid along a river bank instead of across one depth was supposed to go round what crosses it instead of avoiding it. It can, at a price: the far band can be lifted by one amount only, so a seam that wanders in depth opens a gap between the bands — 3 px buys the first join 1.2 m of wander, and going all the way round a twelve-metre object costs 15.8 px. Across a hundred landscapes, bending opens under 0.4 per cent of the picture that a straight seam did not already have.

circlethe picture isthe pair on the horizona 37° world angle readsradius 3 mellipse345.000 ± 0.000i37.000000°radius 5 mellipse345.000 ± 0.000i37.000000°radius 8 mellipse345.000 ± 0.000i37.000000°radius 10 mhyperbola345.000 ± 0.000i37.000000°radius 14 mhyperbola345.000 ± 0.000i37.000000°radius 20 mhyperbola345.000 ± 0.000i37.000000°a 25% ellipse read as a circleellipsea different pair31.083°one camera, one ground, 6 circlesthe pair drifts 1e-13 px · the angle is out by 7e-14° What survives

Two lines at infinity

A picture of a plane has two of them and they are not the same line. One is the horizon, where the plane's own infinity went; the other is where the picture's coordinates run out. The words ellipse and hyperbola are about the second, and every scrap of metric information is on the first — so a circle whose photograph is a hyperbola calibrates exactly as well as one whose photograph is an oval, to 7e-14 of a degree.

1 holetilt 0°closes at 71.3° Light and mirrors

A hole is not preserved

The shadow of a connected object is connected — always, at every lamp position, and for a reason with no geometry in it. A hole survives in neither direction: a ring's shadow closes up at a computable tilt, and an object with no hole in it casts a shadow that has one.

the face's normal, drawnratio 0.8112 against the template's 0.5774tilt 0°major axis ⟂ the drawn normal The other systems

A circle off the coordinate planes

An ellipse template is cut at one ratio, and the ratio is the cosine of one angle: between a coordinate plane's normal and the direction of projection. A face tilted out of that plane needs a different ratio and — the half that gets drawn wrong even when the ratio is close — a major axis pointing somewhere else, perpendicular to the drawn normal rather than to any edge.

two pictures: 206 pxthree, in a line: 92 pxthree, 5 cm sway: 83 px0.5 m between shots · 8 m away · a pixel costs 10 %centre: 29 % The second eye

A sway gives the blind centre a depth, not a good one

A camera driving straight forward cannot see how far away the thing it is driving toward is: the mark at the epipole does not move between pictures. Let one of three pictures sway sideways and the centre gets a depth at once — but a depth resting on the sway alone, which a pixel of reading moves by the focal length's reciprocal times the depth over the sway. For a centimetre of steering wobble at eight metres that is 144 per cent; for a tenth of the forward step, 29. The hole closes; the disc around it stays until the sway is a third of the step.

horizoncorrect from 16 cm, at 160 mm wideeye at 1.20 m · 57% in the last tenth Systems that kept the measure

Higher on the page, and where that stops being true

A pinhole's image height above the horizon falls monotonically with depth over the whole 2–400 m range sampled here, and 57% of that whole range lands in the ground's last drawn tenth — the accumulation the oldest depth convention is quietly built from. Above eye level the ordering inverts, and at eye level exactly, five different depths draw one height, a spread of 0.0e+0 px.

horizonflat on the groundleaning 23.6°two circles, 6.4 m across, in planes 23.6° apartcorrect from 26 cm, at 160 mm widetwo poses, 23.6° apart, one picture What survives

Two circles, one picture

A photographed circle leaves its own pose ambiguous, and not a little: two congruent circles in planes 23.6° apart draw the same conic to 1.1e-16 on normalised coefficients, both of them in front of the camera. On top of that the distance is free, so the family is two discrete poses each with one continuous parameter — and a plane one degree from either draws a conic 2.5e-4 away, which is what makes the agreement a measurement.

the other focuscorrect from 19 cm, at 160 mm widecontact 2e-16 m from the focus Light and mirrors

The ball stands at a focus

A ball on a floor casts an ellipse, and the point where the ball touches the floor is a focus of it — not near a focus, on one, to two parts in ten thousand million million. That is Dandelin's theorem arriving somewhere nobody puts it, and it is the only thing about the lamp that the shadow gives away.

three in a line: 92 pxthe middle turned 3°: 92 pxturned 3° and swayed 5 cm: 83 px0.5 m between shots · 8 m away · a pixel costs 10 %centre: 29 % The second eye

A turn moves the picture, not the blind point

A vehicle that yaws for a moment between frames points its camera somewhere new without taking it anywhere new, and that is exactly what a turn cannot help with. The mark it is driving toward stays blind at every turn; the disc around it moves by two hundredths of a pixel for a 3° yaw; with a sway, a turn changes a mark's depth cost by 0.2 per cent. Aiming the camera off the road moves the blind point across the picture — and off it past 30° — but the thing it blinds is still the thing the vehicle is heading for.

-40-20020-2000200column of the picture, px from the middlea straight road's row, px below the horizon (lift removed)a road at 26 ma road at 35 ma road at 50 ma road at 70 msolid: a station per column · dashed: a shift per columnthe lift goes into the lines The eye that moves

A band lifted by columns bends its lines

A curved seam in a several-station landscape opens a gap because the far band is one picture lifted by one amount. Lift it column by column instead and the seam closes exactly — and the gap goes into the band's lines. Shift each column and every road bends by twice the old gap, horizon and all. Draw each column from its own eye and a road bends by 8.1 px near the seam and 3.0 at the band's far edge, dying only as one over its depth; the horizon stays straight; and the next join inherits 37 per cent of the gap the first one lost.

orthographicaspect 1.0000cavalieraspect 1.4142a camera, 37° off axisaspect 1.2593correct from 7 cm, at 160 mm widecentres 4e-14 / 3e-13 / 2.17 px The other systems

The ball a drawing does not draw round

An orthographic drawing of a sphere is a circle wherever the sphere is, and its centre is the image of the sphere's centre, exactly. A cavalier oblique drawing of the same sphere is an ellipse of aspect exactly √2 — and the drawing office reaches for a circle template. One formula covers both and the camera as well, and only the camera moves the centre.

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