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The thread: What a second picture adds — page 4

One view fixes a ray and a set of ratios. A second fixes a point, the whole three-dimensional shape, and where the other eye was — recovered from the two drawings and nothing else. It does not fix a size, and it does not fix itself when the eyes are close together. Each of those is measured here rather than stated. Essays 73 to 75 of 75.
0123-1.20-0.60000.6001.20across the facade, metres from its centre lineup the facade, metresright half moved(solid)left half moved(dashed)one false pair read against the other eleventwo readings, one set of marks Mirrors that are not cameras

A false pair is named by its neighbours, not by itself

Read against the rest of a symmetric facade, a pair whose right half has moved six centimetres is explained exactly by two stories: the right half moved, or the left half moved the mirror way from a pair standing six centimetres over. Predicted from left to right and from right to left, the pair gives one residual twice. What names the half is a mark that shares a line with it — the window's upper corner names a move across ninety-three times in a hundred at two centimetres — and what the readings recover is the move as the camera sees it, blind along its ray.

-202-100102030where the post stands along the road, metres from the stepthe post's row offset between the two slits (px)sprung, damped 0.15rigid, the earlier essayposts 12 m out, 10 m/s, 1.3 Hzthe step at 0 The eye that moves

A scroll camera rings with its vehicle's suspension

A vehicle does not pitch with the chord between its wheels; its body follows that chord through springs, lags it, overshoots and swings back. Over a step to six per cent at ten metres a second, a body sprung at 1.3 hertz parts a scroll's rows by up to 2.6 pixels where a rigid vehicle parted them by 2.2, and leaves them parted eight metres past the step. No rigid vehicle can take the difference, and one line of posts read to a tenth of a pixel gives the suspension back: 1.302 ± 0.011 hertz, damped 0.303 ± 0.008.

-2002040-20020sideways, cm (magnified against the road)along the road from the car now (m)the car nowthe road 20 m ahead2 s ago±0.2 m, a 4 s wander, 15 m/s13% a pixel at 20 m The second eye

A drift across the lane closes the blind point, slowly

A car that wanders twenty centimetres either side of its lane every four seconds moves its camera twenty-eight centimetres sideways in a second, far more than steering ever swings it. Looking back over that second, the road twenty metres ahead is known to 23 per cent a pixel; over four seconds, to 10.5. The error falls as one over the wander and grows with its period and the car's speed, so a car that keeps its lane well, drifts slowly or drives fast leaves the point it is heading for nearly as blind as before.

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