Distortion — the series
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Straight lines that are not
Everybody says the edges of a wide-angle frame bow. Nothing is special about the edge. A radial map moves every point along its own radius, so the only line it leaves straight is one through the principal point, and the bend of every other is decided by how far it passes from that one place.
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A lens destroys the invariant
The cross-ratio is the one thing a projection preserves, and nearly everything checkable about a photograph is checked with it. A lens returns it one and a third per cent out where the pinhole is exact to fifteen digits — and the height error that follows tracks a quantity nobody would guess.
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The render is distorted on purpose
A headset renders a bent picture so its lens can straighten it, which is a lens's distortion polynomial run backwards, and the one case in which distortion is introduced deliberately. The round trip closes to a thousandth of a millionth of a pixel, and the price is that one rendered pixel becomes 0.493 delivered pixels at the edge of the field and one at the centre.
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A barrel model folds at a radius it sets itself
The polynomial every calibration fits to a wide lens stops increasing at a radius fixed by its own first coefficient — 47.49° of field at k₁ = −0.28 — and past it two directions land on one picture radius. The routine that undistorts pictures with it does not refuse there. It hands back wrong directions from 46.75°, by as much as 106.5°, and refuses only at 65.5°: a fifth of the field returned silently wrong.
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A tilted sensor is not a distortion
Tilt a sensor 3° out of square with its lens and every point of the picture moves — up to 7.5 px on the frame drawn here — yet every straight line stays straight to 10⁻¹³ px and the cross-ratio survives to 10⁻¹⁶. The picture is an ordinary pinhole picture whose principal point has moved 22.30 px. A calibration that frees its principal point absorbs it exactly; one that holds the principal point and reaches for tangential distortion terms leaves 1.87 px, and used as a correction it bends straight rows by 4 px.
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A model that inverts has a horizon instead of a fold
The polynomial every calibration fits turns around at a finite radius and stops being a map from direction to picture. The division model, chosen because it inverts in closed form, never turns around — it rises for ever toward a horizon at one over the root of its own coefficient, so the whole hemisphere of directions lands inside a finite disc. Fitted to the four fisheye laws over seventy-five degrees it follows every one of them three to five times more closely, and below sixty the polynomial is still the better model.