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The figure library — page 3

Page 3 of 3, continuing through the generators in the same alphabetical order.

the-points-a-map-keeps

the-pole-of-the-horizon

the-ray-that-bends

the-rig-and-the-dome

the-screen-that-curves

the-six-numbers

the-surface-that-does-both

the-track-and-the-scene

the-triangle-of-horizons

the-wall-under-the-paint

three-pairs-fix-a-line

three-point-laid-out

through-the-window

toe-in-against-off-axis

two-curves-on-one-ball

two-eyes-one-picture

two-grounds

two-matches-and-a-mirror

two-motions-one-pair

two-outlines-two-curves

two-rays-that-miss

vanishing-points-on-the-page

what-a-direction-can-paint

what-a-direction-costs

what-a-flat-scene-leaves-free

what-a-hand-leaves

what-a-pupil-sees-around

what-a-screen-says-about-its-seat

what-a-screen-wants

what-a-shadow-count-says

what-a-shadow-reads

what-a-silhouette-cannot-reach

what-a-straightedge-reaches

what-a-surface-spends

what-a-tradition-keeps

what-an-eye-can-paint

what-another-view-buys

what-each-system-preserves

what-is-behind-the-camera

what-more-measurement-buys

what-shadows-determine

what-the-absorption-costs

where-a-pair-agrees

where-to-stand

where-two-rules-meet

which-rule-a-lens-obeys

wrong-eye